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View topic - Hang on - my card; overscan problem

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  • Joined: 29 Dec 2021
  • Posts: 41
  • Location: Italy
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Hang on - my card; overscan problem
Post Posted: Mon Dec 11, 2023 7:23 pm
Hi at all,

i received today a hang on for the mark iii,
and i have this tv problem only with this game.
With a pal hang on card, i don't have
this accentuated overscan problem.

This with the mark iii hang on.







I hope is not a serious problem.

I'm playing with VA3 power base, wtih Japanese bios.

Thanks at all,

Toshio
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  • Joined: 29 Dec 2021
  • Posts: 41
  • Location: Italy
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Post Posted: Mon Dec 11, 2023 9:10 pm
Sorry, it's my fault tv set need re-aligned repaired.
With a another tv is perfect.







Sorry for the not perfect picture.

Toshio m(_ _)m
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  • Joined: 30 Jan 2007
  • Posts: 317
  • Location: San Jose, CA
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Post Posted: Tue Dec 12, 2023 5:56 pm
Hang-On was slightly changed for the non-Japanese release so that might be why the Japanese card displays differently.
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  • Joined: 29 Dec 2021
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  • Location: Italy
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Post Posted: Tue Dec 12, 2023 10:03 pm
Thanks Apollo for the information.

Toshio
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  • Joined: 09 Jun 2014
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Post Posted: Wed Dec 13, 2023 1:54 pm
I was curious and made some screenshots with Emulicious.
Hang-On (J) [!].png (3.07 KB)
Hang-On (J) [!].png

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  • Joined: 09 Jun 2014
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Post Posted: Wed Dec 13, 2023 2:16 pm
It's too bad they weren't able to add grey alternating lines on the tarmac like in this mockup picture.
They are using palette cycling for the red/white kurb stones and the white lines in the middle.

I think it would've been possible if they used raster effect instead.

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  • Joined: 06 Mar 2022
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  • Location: London, UK
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Post Posted: Wed Dec 13, 2023 2:29 pm
slogra wrote
I think it would've been possible if they used raster effect instead.

Plus it already uses line interrupts for the curve of the road, so I think for sure would have been possible!
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Post Posted: Wed Dec 13, 2023 3:20 pm
Looks like no racing game used palette raster effect :(. Do any homebrew race games exist which do?

Outrun used palette cycling too. It has the alternating grey colors on the road, but no kurbs. I don't think there are enough colors to do both with palette cycling.

Space Harrier is tagged to use the palette raster effect. I think it is only used for changing the color of "sprites" transparency to either sky or land color.
The moving ground is done with palette cycling.
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