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Sega 8-bit summer of dumps Part 5: Super Bioman I, Super Boy I & 3, Super Arkanoid, Galaxian
Posted: Sun Sep 04, 2011 5:19 pm
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More super magical Korean dumps today!
Super Bioman I (슈퍼바이오맨 I) for the Samsung Gam*Boy / Master System - another of odd clone based on Su*** Ma*** Br** 3. In typical version of those unlicensed clones, it appears on the surface to be a nice and complete package but the game-play of this one seems to have been engineered specifically to drive you mad from the first screen. GOD SPEED YOU! Super Boy I (수퍼보이 I) for the Samsung Gam*Boy / Master System, first of the legendary Super Boy serie. This is using the same or a similar engine as Super Boy II but at least with different levels. Super Boy III / Super Boy 3 for the Samsung Gam*Boy / Master System. Using a whole different engine and set of ripped artworks, this one happens to be the less incompetent game of the series. The odd tile based rendering of diagonal pipes gives it a unique charm. How could it get more Super than that? Well.. Super Arkanoid (슈퍼알카노이드) for the Samsung Gam*Boy / Master System. Stay calm and breath slowly - this is a hack of Woody Pop! However the good feature of this one is that the code has been modified to use a regular Controller instead of the analog Paddle Control used by the original. This is in essence the proper Master System version of the game with controls similar to the Game Gear version. Final release of our odd collection for today, Galaxian (갤럭시안) for the Samsung Gam*Boy / Master System, an unlicensed version supposedly (to be confirmed) by our Korean friends from HiCom. We hope you enjoy this selection of rare soft from Korea. Huge thanks goes to everybody who helped in the process of getting access to those games - they know who they are! |
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Temporary Transitional Attachment Fairy
Posted: Sun Sep 04, 2011 5:22 pm
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This message will auto destruct itself someday.
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Posted: Thu Sep 08, 2011 2:52 am |
As always, you rock. Thanks! | |
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Posted: Tue Sep 13, 2011 7:56 am Last edited by luckygen64 on Fri Sep 16, 2011 2:02 am; edited 2 times in total |
Thanks for your time and efforts dumping these rare games into Rom data format Bock. I really appreciate it. | |
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Posted: Tue Sep 13, 2011 5:28 pm |
If Bioman could be hacked wIth better player movement, it could be a really cool game. | |
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Posted: Tue Sep 13, 2011 9:15 pm |
Ok, thanks for the information and dumps. | |
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Posted: Fri Sep 16, 2011 10:11 pm |
These dumps are fantastic, thanks so much.
I actually played through and beat Super Boy I, without savestates even. World 1-4 gets tricky, and 2-2 and 2-3 are annoying, but the rest of it is pretty easy once you adapt to the bizarro controls. Super Boy III will take more doing, though! |
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Posted: Thu Oct 27, 2011 12:59 am |
OMG Super Boy 1 is a pile of shit... and I can't stop having another go. The collision detection is HORRIFIC.....
Loving these obscure East Asian gems. Keep up the good work Bock! |
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Sega mapper hack for Super Boy 3
Posted: Tue Feb 07, 2023 1:07 am
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In case you would like to play Super Boy 3 from a flash cart or emulator that only implements the Sega mapper, here is a patch to help you do that.
ROM image it applies to: 128K Super Boy 3 (Korea) (Unl).sms Checking for export header with matching CRC... YES sha256:63a0d8618ccc685147d16e043eb42bdbb9ddcf10f92575b4a29b7500539205a6 Super Boy 3 (Korea) (Unl).sms sha1:5d65a308bb9ec8c4b4ce334b18d699b1f53227ef Super Boy 3 (Korea) (Unl).sms md5:ca1e0e7bdd2a0be70129b1de97746e40 Super Boy 3 (Korea) (Unl).sms mekacrc:8585901FA9FBF8AB Super Boy 3 (Korea) (Unl).sms crc32:9195c34c Super Boy 3 (Korea) (Unl).sms |
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