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View topic - [VGM packs] The FunPak series: 5 In One, Casino

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  • Joined: 05 Jan 2022
  • Posts: 133
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[VGM packs] The FunPak series: 5 In One, Casino
Post Posted: Tue Aug 02, 2022 2:54 pm
Here's a pair I've been wanting to do for a while. I really enjoy the sort of tunes Marshall Parker has put out here, even if something's not quite right on a technical level, to say the least.

There's a third one in the series, Solitaire FunPak, but it took long enough for me to get to these. Maybe down the line.

https://www.smspower.org/Music/5InOneFunPak-GG



https://www.smspower.org/Music/CasinoFunPak-GG

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  • Joined: 05 Jan 2022
  • Posts: 133
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Some notes about ripping Beam Software VGMs
Post Posted: Thu Aug 04, 2022 7:22 am
I had to go in and relog some of the songs/jingles this time round instead of working solely with the logs Sherpa created.

The logs were created by hacking the music engine to play the songs, but for some reason doing so with jingles causes them to loop when they don't in-game. To get around this, I put 00 into the sound latch immediately after playing the jingle so that it'll queue up silence instead of repeating the jingle once the loop timer runs down. (By "sound latch" I'm referring to the second music trigger listed in the Music Engine Control page; putting 00 into the first one is how you play the song)

There's also a couple of examples of sherpa's logs cutting off a little too much into the beginning or not playing through the song, so if you happen to want to tackle Beam Software packs you will have to log a lot of the songs yourself.
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