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  • Joined: 29 Mar 2012
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  • Location: Spain
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Post Posted: Tue Jul 19, 2022 6:13 am
Mmm, Something rings in my mind that I forgot to include one subdirectory when I committed the repository. I'll take a look if I still have the original files.
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  • Joined: 17 Jan 2020
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  • Location: Brisbane, AU
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Post Posted: Tue Jul 19, 2022 10:53 pm
A couple of screenshots of the MasterSystem Brawler demo.
msb.png (3.31 KB)
msb.png
msb-1.png (3.63 KB)
msb-1.png

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  • Joined: 29 Mar 2012
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Post Posted: Thu Jul 21, 2022 10:14 am
I just commited the original tmx file, and the tiles used for the demo.
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  • Joined: 17 Jan 2020
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  • Location: Brisbane, AU
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Post Posted: Sun Jul 24, 2022 12:21 am
Thanks. I'm getting an error when I try to import fondo.tmx: "Error: tileset image associated with tiled file count not be opened". I'm running UGT in the same directory as the tmx file and the tiles.png is there, and the fondo.tmx points to it (it's a readable xml file). Any ideas? I'm on Linux, sometimes that can be a problem, even with Java.

Edit: I got it working with another level image, so it's not problem now. Thanks, great work.
ugterror.png (28.14 KB)
ugterror.png

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  • Joined: 17 Jan 2020
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Post Posted: Sun Jul 24, 2022 2:04 am
Is it possible to run BMP2Tile under Linux?

I'm getting the error:

Failed to load ~/projects/src/mastersystembrawler/bmp2tile/gfxcomp_oapack.dll: LoadLibrary assembly:<unknown assembly> type:<unknown type> member:(null)

I'm guessing this is because I'm trying to load C++ Windows Dll's under Mono. Mono seems to support loading shared libraries on Linux, but they have to be compiled as native .so files (shared objects, the dll equivalent on Linux). Wine didn't work, it gave me an "Internal Error".
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  • Joined: 17 Jan 2020
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  • Location: Brisbane, AU
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Post Posted: Sun Jul 24, 2022 3:15 am
I've downloaded the latest 0.61 and I'm running it on Windows 10, and I get the error:
Loaded H:\local\reactos\bmp2tile\gfxcomp_oapack.dll but found no compressors
Loaded H:\local\reactos\bmp2tile\gfxcomp_exe.dll but found no compressors
...

Any suggestions?

Edit: I got it running under Windows 10. You have to download and install the Visual Studio Run time 2015 (msvc) runtime x86 (not amd64).
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  • Joined: 05 Sep 2013
  • Posts: 3768
  • Location: Stockholm, Sweden
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Post Posted: Mon Oct 23, 2023 1:12 pm
under4mhz wrote
Thanks. I'm getting an error when I try to import fondo.tmx: "Error: tileset image associated with tiled file count not be opened". I'm running UGT in the same directory as the tmx file and the tiles.png is there, and the fondo.tmx points to it (it's a readable xml file). Any ideas? I'm on Linux, sometimes that can be a problem, even with Java.


Yes, there's an issue with UGT - I posted the issue (and a workaround) here.

Also, I had cloned psidum's original repository here. I don't plan to directly offer any support for it though - but I indeed have posted a few fixes that were mostly provided by psidum himself but that were never posted to the official repository.

Psidum, if you read this, I hope you don't mind - no disrespect meant.
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