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View topic - [VGM packs] Kojiro Mikusa music: Coca Cola Kid, The Lost World: Jurassic Park, Sonic Blast

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  • Joined: 05 Jan 2022
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[VGM packs] Kojiro Mikusa music: Coca Cola Kid, The Lost World: Jurassic Park, Sonic Blast
Post Posted: Wed Apr 27, 2022 10:33 am
I've listened to Sonic Blast's soundtrack and really like what I've heard from that, so I was surprised to learn that quite a few of his soundtracks haven't already been fully ripped.

The Lost World: Jurassic Park, on top of being the penultimate Game Gear title, also contains a selection of the sort of moody and adventure-y tunes I liked best from Sonic Blast, so it's one I naturally gravitated to.

https://www.smspower.org/Music/LostWorld-GG



Sassou Shounen Eiyuuden Coca Cola Kid, meanwhile, is one I've heard of for its sheer novelty, and with its reputation I was curious on the soundtrack of this one too. It's got nice tunes, I guess.

https://www.smspower.org/Music/CocaColaKid-GG



Many of the track titles for these came from Kojiro Mikusa's Sega Retro page by the way, as provided by member E-102. Thank you, fine sir!
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Sonic Blast v1.00
Post Posted: Thu Aug 04, 2022 8:07 am
Last edited by marklincadet on Fri Jan 20, 2023 3:30 pm; edited 1 time in total
Speaking of Sonic Blast: I went back to that pack and noticed a bunch of things were off, including the Ending VGM having sound effects and noticing a bunch of missing songs that don't seem to play in-game. I went back and fixed those things, bringing the pack up from v0.90 to v1.00.

https://www.smspower.org/Music/SonicBlast-SMS
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Sonic Blast v1.01
Post Posted: Mon Aug 08, 2022 11:52 am
Well, turns out one of the "unused" songs was indeed used, which I've properly named and included in the pack. I also took the opportunity to update the pack image with a screenshot from the Game Gear version, which looks much nicer with the intended colours.
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Sonic Blast Version 1.02
Post Posted: Sun Feb 26, 2023 10:29 am
...Third time's the charm?

So as various people have pointed out, most if not all of the unripped jingles I added to the pack are in fact used in-game. I was able to confirm most of these aside from the Invincibility track, although I went ahead and identified it as such in the pack anyway. I'm sure that won't come back to bite me later.

I also added the Ending track from a prototype version of the game, at the suggestion of Mastered Realm. It's got an extended intro, implying that even more of the game's cutscenes are truncated!
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Sonic Blast v1.10
Post Posted: Sun Oct 08, 2023 12:30 pm
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...Third time's the charm?

Guess not.

As pointed out by Mastered Realm (who has been guiding me on making this pack as good as it can be- you have my sincerest thanks), the Death jingle is cut off by a bit. It's caused by the game switching away right after the character falls off the screen, which is normally a bit faster than the jingle itself, but it gets a chance to fully play out when the player drowns instead.
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