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  • Joined: 25 Feb 2013
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  • Location: Osaka
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Save ram mirroring
Post Posted: Fri Apr 01, 2022 12:41 am
Are there any games for which emulating 32 Kb of sram (16k in the low bank - 16k in the high bank) breaks the game because the developers relied on the mirroring?
For instance, with a game with 8 kb of sram, a case in which they wrote some data to location 8000 and then read from location A000 expecting the same data.
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