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View topic - [Coding Competition 2022] DoTheSame by Ricco59

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[Coding Competition 2022] DoTheSame by Ricco59
Post Posted: Sat Mar 26, 2022 3:19 pm
https://www.smspower.org/Homebrew/DoTheSame-SMS

Quote
Hi,

DoTheSame is a puzzle game and is my first game ever done for the SMS.
This demo (only 10 out of 16 stages in the GET16 difficulty mode, the
other modes not avaible) is a port of a game I've done for Colecovision
and MSX which is originally done for Atari Jaguar in full asm by Matmook
By the way, the full game contains all the 112 Jaguar stages

Important note : it's not a hack, it's a totally rewritten game using
Sverx library ! (Many Thx)

Tools I use (thanks to their authors)
- Emulicious
- Meka
- Bmp2Tiles
- Gimp
- Sdcc
- Visual Studio Code
- Sverx's devkitSMS


I can't wait to see the other productions. Congratulations to their
authors ;)
Thanks to the SMSPOWER TEAM and forum users ;)


Have Fun ;)

Eric 'Ricco59' M.

======================================================================================

HOWTOPLAY
---------
You have to reproduce a picture by rotating a four squared tileset


CONTROLS
--------
Stick ........................................ up/down/left/right
Fire1 .......................... rotate the tileset anticlockwise
Fire2 .............................. rotate the tileset clockwise
'Long Press' on Fire1 ................................. Quit Game
'Long Press' on Fire2 ..................................... Retry


SCORES
------
It depends of the time you take to resolve a stage.
You can win an extra LIFE every 300 pts.
You loose 20 pts and some time when you choose to RETRY a stage.
You can save your score, for this demo too, by entering your
webscorecode on this website : ricco59em.free.fr/dts/


TODOLIST
--------
Here is my little but fullwork Todo list:
- redesign all the game and items using the MasterSystem's palette
- add sfx, musics
(I'm not a graphic artist nor a musician. So if someone could help me
for these 2 points, that would be great. TIA :) )
- adjust speed for 50 or 60 hz consoles
- correct bugs and continue bugs hunting ;)


KNOWN BUGS
----------
My Select Player's Name routine is buggy. It makes the menu part buggy
too (some strange datas affects the sprites : overwriting datas)... but
not the game!


HISTORY
=======
v1.00 - Initial version


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Post Posted: Mon Mar 28, 2022 4:59 pm
I love puzzle games. I just tested it and it plays great!

I went to see the original on collecovision there was already a lot of work.

Now that the biggest part is done, there is a way to have fun with what the master system can bring in terms of graphics and sound. You hold a hit!

PS : Je viens de découvrir que tu étais Français ! Super job !
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Post Posted: Mon Mar 28, 2022 8:31 pm
Merci beaucoup pour ton commentaire Guy et bravo pour ta conversion du Dongeon de la Mort. Les ziks sont TOP
Pour DoTheSame, le but est de faire une version utilisant les spécificités graphiques et sonores de la mastersystem :)

As I'm not a graphist nor a musician, the actual SMS game contains all the msx/coleco gfx. As you could see in the description, I wrote a little note asking for help in order to change the complete gfx environment for using the 64 sms palette colors and to add some musics/jungles/sfx.
So I really appreciate if someone would like to help me. Tia

The game is working fine :)

See you


ps :
I've just corrected one bug :) Let's correct the 2e one after a good sleepng night héhéhé
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Post Posted: Tue Mar 29, 2022 10:16 am
Is this a recognised "Puzzle" before? Because if this is your idea it's brilliant. It's like a sliding block puzzle but not awful.
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Post Posted: Tue Mar 29, 2022 4:03 pm
Yesterzine wrote
Is this a recognised "Puzzle" before? Because if this is your idea it's brilliant. It's like a sliding block puzzle but not awful.


Hi
I really don't know if that game (or game like) exists before my ports. The only thing I can tell you is that my ports (coleco/msx/sms) were done from the atari jaguar version done by Matmook during a French Convention RGC or AC (it was for a coding compo)

by the way when this one will be finish, I'm going to port 'Where is it ?' which is an original puzzle game (coleco and msx versions are ready ;) )

See you
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Post Posted: Tue Mar 29, 2022 10:08 pm
Finally, the 2nd bug (maybe the last) has been fixed :)

I know there is a wrong tile on the upper right side of the menu (I'll fix it soon)

See you
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Nice puzzle game
Post Posted: Wed Mar 30, 2022 5:48 pm
Hi - a nice puzzle game - the controls are nice and smooth. I didn't find anything buggy with the Name routine. If you were thinking to do V2 then maybe you could persist player name across game session using SRAM and the high score table also...
Maybe small improvements could be to optionally skip intro and return from "How to Play" earlier and maybe retain previous selected item on main menu but other than that all good
PS: the "scrolling" tile effect on the main screen is subtle but nice - well done!
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Post Posted: Wed Mar 30, 2022 7:58 pm
SteveProXNA wrote
Hi - a nice puzzle game - the controls are nice and smooth. I didn't find anything buggy with the Name routine. If you were thinking to do V2 then maybe you could persist player name across game session using SRAM and the high score table also...
Maybe small improvements could be to optionally skip intro and return from "How to Play" earlier and maybe retain previous selected item on main menu but other than that all good
PS: the "scrolling" tile effect on the main screen is subtle but nice - well done!


Thanks for your feedback Steve

To reproduce the bug : play normally until the game over. Back to menu, click on hiscore or credits for example. Then start game and here it is : two upper corners and curseur are 'out'
For the name, in the hiscore table the 'RETURN/VALIDATE' charset is poked in a wrong position (it should not appear! )

Both bugs are now 'E.R.A.S.E.D' ;)

For this version, all the scores/names are in mem until you switch off the console. You can save your score online by using the webscore code. So you can compare your score with worldwild DoTheSame players (only me sniff :'( ) ;)

Concerning the tile scroll, it's a basic one. I would like to chage the square by a fruit (apple, strawberry, etc... in a pastel blue color) but that's another story ;)

Good idea to 'interrupt' howtoplay'

Thanks again ;)

See you

ps: i loved your Van Halen demo and Candy kid ;)
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Post Posted: Wed Mar 30, 2022 10:09 pm
I really like this puzzle game.

Personally, the colours and graphics do not bother me that much, but if you want to improve the graphics that will be a nice plus :)

I played until the end of "GET16", it took me just under 3 minutes.

I have submitted the webcode on your website, but my name did not show up in the leaderboard. Do you need to do some sort of manual validation ?

Also, a few graphical glitches I found on the menu after I finished the first 16 stages. There is a sprite in the top-left-corner that does not want to be here, and the animation on how to play becomes bugged too.

I think you just need to polish the game here and there but I really enjoyed it!
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Post Posted: Thu Mar 31, 2022 6:18 am
Ricco59 wrote

Hi Armixer and many thanks for your feedback

For the leaderboard, it's due to the fact that the EndGameFlag was positionned to the 16th stage. In this demo, you can only play the 10th first stages. Your score is now visible on the GET16, 10th level

Concerning the glitches, all has been corrected

Yes I want to polish this game but I can't do it on my own ;)

See You



Hi,

Here is an updated version with all known bugs corrected ;)


What I have corrected in this v1.1 version :
================================

- the wrong tile in the upper right side of the menu (background scroll)

- The screen menu glitches (top menu corners, cursor and howtoplay sprites)

- the problem when entering the player's name (only visible after a game over in the hiscores tables)

- BONUS, I've added the full GET16 level


Have fun :)

Eric


PS : Maxim, or another modo, can you please update DoTheSame Wiki ? Thx :)
DoTheSame-SMS-Demo-1.1_Ricco59.zip (20.47 KB)
Updated version of DoTheSame

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Post Posted: Thu Mar 31, 2022 10:24 am
Brilliant game, very playable. Well done.
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Post Posted: Thu Mar 31, 2022 7:57 pm
Kagesan wrote
Brilliant game, very playable. Well done.


Great thanks Kagesan, I appreciate :)
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Post Posted: Thu Mar 31, 2022 9:03 pm
Ricco59 wrote
[ps: i loved your Van Halen demo and Candy kid ;)

Ha nice one thanks - hopefully you played the latest versions to get the Van Halen riffs and the "better" Candy Kid level arrangement and bosses :)
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Post Posted: Sat Apr 02, 2022 12:25 pm
This is a little bit like Rubik's cube and a little bit like a sliding puzzle game, very nice.

I can't shake the feeling I've played this before, maybe as an earlier demo? or maybe somehow, somewhere I've played the Colecovision port.
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Post Posted: Sat Apr 02, 2022 7:03 pm
Hi thatawesomeguy :)

Maybe you've played this game (demo) but it wasn't on coleco because this version is still on my computer ;) (a youtube WIP ??)

If you have really played it, I think it's the MSX1 version I've done for MSXDev'21

by the way, thank you for your feedback ;)
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Post Posted: Tue Apr 05, 2022 9:13 pm
I have played the new version, and have submitted another webcode yesterday evening and it worked properly! :)
My time is absolutely rubbish though hahaha

Good work on fixing the bugs as well :)
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Post Posted: Wed Apr 06, 2022 3:48 pm
Hi armixer24

Thanks for your feedback
I'm happy that all the game is running without any bugs (fingers crossed)

For your next try, the score will be even better :)


see you
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Post Posted: Tue Apr 26, 2022 9:14 pm
Hi SMS lovers ;)

Here is a new version of DoTheSame (always with only GET16 complete level). Lot of work/corrections have been done.

The 1.0 and 1.1 versions have MSX fruits/vegetables graphics drawn by LUDO.
In this 1.3 version, there is a big graphic lifting done by KAGESAN who having seen the game offered to redo all the graphs. Your work gives the game more beauty, pleasure to play, ...
Really, really thanks my friend :)

I hope you like this version and of course have fun while playing with

There is still a lot to do: reorganize the game for banks usage, integrate the 32more and 64roar levels as well as the music, jingles, sfx, ...

Stay tuned

Eric
DTS_v13.zip (21.76 KB)

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Post Posted: Tue Apr 26, 2022 10:26 pm
Nice Graphics! ISO Kagesan of quality. Just add music and effects. Do you tried a chat with Tibone? Excellent composer.
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Post Posted: Thu Apr 28, 2022 9:43 am
I have updated the page in the homebrew section with the new version. Well, I tried.

Unfortunately, despite successfully uploading new screenshots, only one of them seems to actually show. Maybe one of the admins can look into this.

EDIT: Oh, now it's all there. Thanks.
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Post Posted: Thu Apr 28, 2022 12:14 pm
Screenshots take time to update through the caches, that’s expected. Thanks for updating the site!
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Post Posted: Thu Apr 28, 2022 3:12 pm
Looking forward for a complete version! Great art work Kagesan :)
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Post Posted: Sun May 08, 2022 1:50 pm
Hi SMS lovers ;)

All the stages and Gfx are now integrated
I'm searching for some sfx, musics and jingles now :)

I ask myself if I had to add a X-Symetric and Y-Symetric Game Modes (with 16 or 32 random stages out of 112 for each)

What do you think about these two new modes ?

Have a nice day

Eric ;)


EDIT : Well, I think this version is the LAST version because by adding, adding and adding things, the game will never be finish and the longer it lasts, the more motivation I will lose. so STOP, except for the music of course
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Post Posted: Tue Jul 19, 2022 12:04 pm
Hi

I would like to send an update (with file) without succed (maybe it's waiting for a moderator aprobation)

See you
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Post Posted: Tue Jul 19, 2022 12:09 pm
Ricco59 wrote
Hi

I would like to send an update (with file) without succed (maybe it's waiting for a moderator aprobation)

See you

When you upload it here, everyone with wiki editing rights can update your files on the wiki
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Post Posted: Tue Jul 19, 2022 3:19 pm
Hi Fans ;)

Here is the demo of the Final Version of DoTheSame, unless someone reporte me a bug (only one please ;) ). This demo contains only the first difficulty level!

What I have done
- bug fight ......................... over (finger cross)
- all musics/jingles/sfx ...... integrated
- change the gameplay a little bit : instead of moving the 'cursor' 16pix by 16pix, you hold your direction without stopping on each 16pix multiple. The moves are smoother

Remember that if you hold 'FIRE1', you quit the game and return to menu - if you hold 'FIRE2', you restart a stage loosing 20pts! Warning you can restart stage only if score>100pts!

Play and enjoy this game and don't forget to register your score using your webscore on http://ricco59em.free.fr/dts :)
(you can register stage by stage score or a whole level)

Big big thanks to KAGESAN for all his great graphic artwork and TOBIKOMI for all his musics/jingles/sfx
Both are artists and have done an amazing work :)

Last but not least, great thanks to SVERX for his devkit

Thanks to SMSPower cmmunity :)

See you


Eric
DTS_Final_DemoVersion.zip (46.86 KB)
Have Fun :)

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Post Posted: Tue Jul 19, 2022 6:47 pm
Tested a few minutes here! Great! The Music and Sfx combine with game. Congratulations for all engaged in project.
Edit: I yet think that if you will do it commercial would be good put a 2 players mode. But is only an opinion
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Post Posted: Mon Aug 01, 2022 4:20 pm
Hi Segarule

Thx for the feedbak ;)

I would like to start another game. So DoTheSame is finished ;)
See you
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Post Posted: Sun Aug 21, 2022 6:27 pm
Ricco59 wrote
Hi Fans ;)

Here is the demo of the Final Version of DoTheSame, unless someone reporte me a bug (only one please ;) ). This demo contains only the first difficulty level!

What I have done
- bug fight ......................... over (finger cross)
- all musics/jingles/sfx ...... integrated
- change the gameplay a little bit : instead of moving the 'cursor' 16pix by 16pix, you hold your direction without stopping on each 16pix multiple. The moves are smoother

Remember that if you hold 'FIRE1', you quit the game and return to menu - if you hold 'FIRE2', you restart a stage loosing 20pts! Warning you can restart stage only if score>100pts!

Play and enjoy this game and don't forget to register your score using your webscore on http://ricco59em.free.fr/dts :)
(you can register stage by stage score or a whole level)

Big big thanks to KAGESAN for all his great graphic artwork and TOBIKOMI for all his musics/jingles/sfx
Both are artists and have done an amazing work :)

Last but not least, great thanks to SVERX for his devkit

Thanks to SMSPower cmmunity :)

See you


Eric


Thanks for having me do the music for this game, Eric! It was fun! Apologies for just now interacting with this post, I'm not active on here.

-Tobikomi
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