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Alex Kidd hamburger hack
Posted: Sat Aug 18, 2007 2:15 am Last edited by micky on Thu Aug 03, 2017 3:52 am; edited 1 time in total |
does there exist a patch already, or is there a (successful) way, to copy the hamburger graphics from the sms bios with alex kidd in miracle world into the proper game rom? (UE) [!] or (J) [!] | |
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Posted: Sat Aug 18, 2007 10:01 am |
It's an easier mod to make the BIOS version run on a cartridge. See meka.pat for example. | |
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Posted: Sat Aug 18, 2007 11:42 pm Last edited by micky on Thu Aug 03, 2017 10:35 pm; edited 3 times in total |
thanks maxim, you were right, I was going about it the hard way, this was much easier.
edit: updated version, see further down this thread. |
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Alex Kidd hamburger rom hack
Posted: Wed Jan 11, 2012 6:35 pm
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Thanks!!! JUST what i was looking for! | |
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proper version
Posted: Thu Aug 03, 2017 3:47 am Last edited by micky on Thu Aug 03, 2017 11:11 pm; edited 1 time in total |
I modified the cartridge version v1.1 to have the burger instead of riceball.
This is not merely a patch of the bios version, but a tile edit of the proper rom. Save states are compatible between the cartridge version and this, unlike the bios. includes the fixes mentioned further down the thread. |
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Posted: Thu Aug 03, 2017 5:19 am Last edited by micky on Thu Aug 03, 2017 11:25 pm; edited 4 times in total |
couple of other things:
The money bag on the pause screen is a little off by a few pixels. The pixels for Janken after he becomes petrified are a little off as well, anyone ever managed to fix it? edit: solved both these, see above |
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Posted: Thu Aug 03, 2017 5:22 am |
Doesn't KiddEd cover all this now? | |
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Posted: Thu Aug 03, 2017 5:54 am Last edited by micky on Thu Aug 03, 2017 11:18 pm; edited 2 times in total |
For the most part it does, Maxim.
I couldn't see where to edit Janken's defeated state in it, though, or can it? the data for that sprite is unlike the rest. |
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Posted: Thu Aug 03, 2017 7:43 am |
The tiles of Petrified Janken aren't stored as raw tiles. They are stored as modification data telling the game how to modify the tiles. Right now, I don't have access to my PC so I can't tell you the details, sorry. When I get a chance I'll try to explain it. | |
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Posted: Thu Aug 03, 2017 1:39 pm |
Thanks Calindro,
I was actually making good progress using those nice tools in Emulicious and eventually ended up with this: here's what was changed (in the rom): $12CEA: FF 00 44 44 --> F8 04 84 80
$12CFA: FF 00 22 22 --> C0 38 78 40 $12D06: FF 00 21 21 --> FF 00 44 44 $12D16: FF 00 FF FF --> FF 00 22 22 $12D26: F8 04 84 80 --> FF 00 21 21 $12D36: C0 38 78 40 --> FF 00 FF FF and here's how it looks: |
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Posted: Sat Aug 05, 2017 10:22 am |
Hey Calindro,
I found it's possible to make any custom sprite with the petrifaction data, maybe we can use it for a tool in KiddEd or something? here's a way to convert the data to editable tiles and back again: https://docs.google.com/spreadsheets/d/1olGCSgLYVyN94flvVmbWVPQuYG7GXz1Owd2HEvpT... You can make the petrifaction sprite anything you want: |
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Posted: Sat Dec 11, 2021 3:56 pm |
Hey, Micky, how is it going? I'm a Alex Kid fan from Brasil and i would love to have some help from you! In your patch to alex kidd in miracle world hamburger hack could you add a simples change? I would love to invert the command - A to JUMP and B to PUNCH. Those were the controls back in Brasil. I would really love to play the game this way. And i can't play it otherwise. Thank very much!! Cheers!! |
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Posted: Sat Dec 11, 2021 8:16 pm |
You can load it in KiddEd and apply the hack. | |
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BIOS Alex Kidd "Cartridge" Hack?
Posted: Sat Jan 15, 2022 10:53 pm
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Forgive me for going slightly off topic but is there a way to change (extract?) the BIOS version of the game into a "normal" ROM?
I tried the IPS patch in the third post but it actually created artifacts in the game, at least in Retroarch (Genesis DX). It is very noticeable in the "SEGA" logo and especially when I would "reset" the game where it would bug-out. |
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Posted: Sun Jan 16, 2022 7:59 am |
It sounds like you may have mis-applied the patch. | |
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Posted: Sun Jan 16, 2022 10:14 am |
I didn't patch the file itself, I simply renamed the ips file to the name of the BIOS/ROM and put them in the same folder so that Retroarch would live-patch it at each execution.
BTW, the BIOS file that I used is the "[BIOS] Alex Kidd in Miracle World (USA, Europe)" CRC32: CF4A09EA MD5: E8B26871629B938887757A64798DF6DC SHA-1: 3AF7B66248D34EB26DA40C92BF2FA4C73A46A051 Could it be this is the wrong file to patch? Seeing as I do not have the ability to rip the BIOS from my actual console, I tried to stay as close as possible to what I know to have. |
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Posted: Mon Jan 17, 2022 3:23 pm |
Likely the patch is for the Alex Kidd in Miracle World (UE) (V1.1) ROM |
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Posted: Thu Jan 20, 2022 10:58 pm |
The new patches are, but the first one in post #3 is meant for the BIOS version, it even has "US-European SMS BIOS + Alex Kidd in Miracle World (UE) [!].ips" as the name. Ideally, I would still like to patch a file that matches "my version" of the game, however, I found out that there is a Sega Ages version of the BIOS variant of the game, which is a "normal" ROM without the bios routines, so at least there's that. |
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