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[WIP] Astro Hunter: a space shoot-em-up.
Posted: Mon Nov 29, 2021 9:28 pm
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This is a shoot-em-up for the Sega Master System, originally made for the "Lost Cartridge Jam 2021"
Page on itch.io: https://haroldo-ok.itch.io/astro-hunter Github repo: https://github.com/haroldo-ok/astro-hunter Gameplay on Youtube: |
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Posted: Mon Nov 29, 2021 9:48 pm |
Someone's been paying attention to their Compile titles, especially Spriggan! Looks great! | |
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Posted: Mon Nov 29, 2021 11:29 pm |
This looks really cool! I won't have time to check it out until later, but I'm definitely interested: How far along is it? Is there more info somewhere? I checked out the github link, but didn't see a story behind it, other than the basics. | |
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Posted: Mon Nov 29, 2021 11:43 pm |
Thanks! This is mostly a prototype at the moment; I used the same reusable libraries used by Dragon Blaster, enhanced the code a little to allow a greater variety of enemies, added a few extra paths the enemies could follow, chose a few free graphics that could be converted quickly (specifically, "Space War Man", available on OpenGameArt), made a short map using the new tileset and put everything together into something playable. |
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Posted: Wed Dec 01, 2021 5:00 am |
Looks great! | |
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Posted: Thu Dec 02, 2021 12:55 pm |
Looks really impressive buddy, I think I'll be sharing this with my mates on twitter for sure!!! Great work | |
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Posted: Sat Dec 18, 2021 8:17 pm |
Exactly - what is your Twitter handle so this can be shared? PS: did you also want to include the SMSlib.lib file in your GitHub so people can build the project themselves? Thanks! |
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Posted: Sat Dec 18, 2021 8:36 pm |
Hello, and thanks for your interest! My Twitter handle would be Haroldo0k, though I rarely use it. As per the libraries, I installed them directly on the SDCC folders, as per devkitSMS's installation instructions. |
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Posted: Sat Dec 18, 2021 11:02 pm |
Anyway, here is my copy of the library, in case everything else fails.
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