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View topic - Cadillacs and Dinosaurs in Master System

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  • Joined: 13 Jun 2019
  • Posts: 24
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Cadillacs and Dinosaurs in Master System
Post Posted: Fri Sep 03, 2021 3:37 pm
I am doing a project of a beat up !

It's still fine at the beginning, but it already has something to show.
I don't know how much progress I can make. But I will do what I can.

What do you think ?
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  • Joined: 21 Aug 2012
  • Posts: 363
  • Location: Berlin, Germany
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Post Posted: Fri Sep 03, 2021 6:43 pm
I say the screenshots are lookin´ really good! I like the graphics =)
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  • Joined: 13 Jul 2018
  • Posts: 17
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Post Posted: Fri Sep 03, 2021 9:00 pm
Yeah. Keep it up !
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  • Joined: 28 Feb 2016
  • Posts: 502
  • Location: Barcelona
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Post Posted: Fri Sep 03, 2021 10:36 pm
Nice!

2 Player cooperative would be nice
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  • Joined: 13 Jun 2019
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New enemy in game
Post Posted: Fri Sep 03, 2021 11:49 pm
New enemy in game.
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  • Joined: 23 Aug 2009
  • Posts: 213
  • Location: Seattle, WA
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Post Posted: Sat Sep 04, 2021 4:31 am
That 8 sprites on a line limit…
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  • Joined: 25 Jul 2007
  • Posts: 716
  • Location: Melbourne, Australia
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Post Posted: Sat Sep 04, 2021 7:42 am
This looks really cool!
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  • Joined: 25 Feb 2006
  • Posts: 863
  • Location: Belo Horizonte, MG, Brazil
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Post Posted: Sat Sep 04, 2021 9:05 am
This looks awesome!

Are you, perchance, making this for the Dinojam 1? https://itch.io/jam/dinojam1
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  • Joined: 17 Aug 2021
  • Posts: 79
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Post Posted: Sat Sep 04, 2021 9:39 am
Looking good so far PsychoMaster!


SavagePencil wrote
That 8 sprites on a line limit…


I've been wondering why no games took advantage of the SMS 2x hardware sprite scaling to have less detailed but big sprites.
Theoretically Beat 'em Ups would benefit because you'd be able to have four 16 by 32 pixel characters in the same horizontal space, but they would all be twice the size.
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  • Joined: 09 Jun 2014
  • Posts: 361
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Post Posted: Sat Sep 04, 2021 11:46 am
Very cool. I've never played the original game. Was it only released in the arcade? Can't wait for a dino to walk around in your game.

2x sprites is a nice idea, especially for a big dino!

Any reason why the gui is included in the screenshots? You can press F12 in Emulicious to make a much cleaner screenshot in png format.
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  • Joined: 17 Aug 2021
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Post Posted: Sat Sep 04, 2021 12:44 pm
slogra wrote


2x sprites is a nice idea, especially for a big dino!


Sadly it can't be used like that, all the sprites on the same lines would have to be scaled too.
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  • Joined: 13 Jun 2019
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Post Posted: Sat Sep 04, 2021 12:57 pm
haroldoop wrote
This looks awesome!

Are you, perchance, making this for the Dinojam 1? https://itch.io/jam/dinojam1


No !
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  • Joined: 13 Jun 2019
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Post Posted: Sat Sep 04, 2021 12:59 pm
slogra wrote
Very cool. I've never played the original game. Was it only released in the arcade? Can't wait for a dino to walk around in your game.

2x sprites is a nice idea, especially for a big dino!

Any reason why the gui is included in the screenshots? You can press F12 in Emulicious to make a much cleaner screenshot in png format.


Is Truth !
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  • Joined: 13 Jun 2019
  • Posts: 24
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Post Posted: Sat Sep 04, 2021 1:01 pm
slogra wrote
Very cool. I've never played the original game. Was it only released in the arcade? Can't wait for a dino to walk around in your game.

2x sprites is a nice idea, especially for a big dino!

Any reason why the gui is included in the screenshots? You can press F12 in Emulicious to make a much cleaner screenshot in png format.


A port really never have to none plataform !
And play this game guy !!
He is very cool !
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  • Joined: 02 Mar 2021
  • Posts: 17
  • Location: Rome
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Post Posted: Mon Sep 06, 2021 8:04 am
That's fantastic! Please, in the name of god, complete this port!
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