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Cadillacs and Dinosaurs in Master System
Posted: Fri Sep 03, 2021 3:37 pm
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I am doing a project of a beat up !
It's still fine at the beginning, but it already has something to show. I don't know how much progress I can make. But I will do what I can. What do you think ? |
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Posted: Fri Sep 03, 2021 6:43 pm |
I say the screenshots are lookin´ really good! I like the graphics =) | |
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Posted: Fri Sep 03, 2021 9:00 pm |
Yeah. Keep it up ! | |
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Posted: Fri Sep 03, 2021 10:36 pm |
Nice!
2 Player cooperative would be nice |
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New enemy in game
Posted: Fri Sep 03, 2021 11:49 pm
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New enemy in game.
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Posted: Sat Sep 04, 2021 4:31 am |
That 8 sprites on a line limit… | |
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Posted: Sat Sep 04, 2021 7:42 am |
This looks really cool! | |
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Posted: Sat Sep 04, 2021 9:05 am |
This looks awesome!
Are you, perchance, making this for the Dinojam 1? https://itch.io/jam/dinojam1 |
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Posted: Sat Sep 04, 2021 9:39 am |
Looking good so far PsychoMaster!
I've been wondering why no games took advantage of the SMS 2x hardware sprite scaling to have less detailed but big sprites. Theoretically Beat 'em Ups would benefit because you'd be able to have four 16 by 32 pixel characters in the same horizontal space, but they would all be twice the size. |
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Posted: Sat Sep 04, 2021 11:46 am |
Very cool. I've never played the original game. Was it only released in the arcade? Can't wait for a dino to walk around in your game.
2x sprites is a nice idea, especially for a big dino! Any reason why the gui is included in the screenshots? You can press F12 in Emulicious to make a much cleaner screenshot in png format. |
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Posted: Sat Sep 04, 2021 12:44 pm |
Sadly it can't be used like that, all the sprites on the same lines would have to be scaled too. |
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Posted: Sat Sep 04, 2021 12:57 pm |
No ! |
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Posted: Sat Sep 04, 2021 12:59 pm |
Is Truth ! |
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Posted: Sat Sep 04, 2021 1:01 pm |
A port really never have to none plataform ! And play this game guy !! He is very cool ! |
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Posted: Mon Sep 06, 2021 8:04 am |
That's fantastic! Please, in the name of god, complete this port! | |