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- Joined: 06 Apr 2011
- Posts: 250
- Location: Netherlands
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Posted: Wed Aug 28, 2019 6:59 pm
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sverx wrote why not trying PSGlib? :)
Maybe. When will it support FM playback ;)
But now still working on the tracker to make the music.
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- Joined: 04 Jul 2010
- Posts: 542
- Location: Angers, France
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Posted: Wed Aug 28, 2019 7:57 pm
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+1 for a nice FMlib !
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- Joined: 16 May 2002
- Posts: 1356
- Location: italy
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Posted: Wed Aug 28, 2019 9:13 pm
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Zipper wrote But now still working on the tracker to make the music. Let me know if I can help with that, this is the kind of thing I like. You might also consider using an existing module format (e.g. XM) as a stepping stone instead of reinventing the wheel, so you can compose your music in a fully fledged tracker (e.g. Mod Plug Tracker) and only perform a simple conversion later. That's what I did with my XM to SMPS converters (you probably never heard of them since they target the 16-bit version of Sonic 1), at first I wanted to write a dedicated SMPS tracker, but lazyness soon took over, and I don't regret the XM choice, so that lazyness actually was efficiency.
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- Joined: 06 Apr 2011
- Posts: 250
- Location: Netherlands
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Posted: Thu Aug 29, 2019 12:27 pm
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Tom wrote Zipper wrote But now still working on the tracker to make the music. Let me know if I can help with that, this is the kind of thing I like. You might also consider using an existing module format (e.g. XM) as a stepping stone instead of reinventing the wheel, so you can compose your music in a fully fledged tracker (e.g. Mod Plug Tracker) and only perform a simple conversion later. That's what I did with my XM to SMPS converters (you probably never heard of them since they target the 16-bit version of Sonic 1), at first I wanted to write a dedicated SMPS tracker, but lazyness soon took over, and I don't regret the XM choice, so that lazyness actually was efficiency.
As of today I have a working tracker available for sn76489 + OPLL that can fully support both chips.
How do you cope with specific sn76489 registers in an XM tracker?
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- Joined: 16 May 2002
- Posts: 1356
- Location: italy
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Posted: Thu Aug 29, 2019 4:36 pm
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Since you said you were still working on it I had no idea that you already a functional tracker, feel free to disregard my post, I guess.
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- Joined: 06 Apr 2011
- Posts: 250
- Location: Netherlands
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Posted: Fri Aug 30, 2019 9:17 am
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Tom wrote Since you said you were still working on it I had no idea that you already a functional tracker, feel free to disregard my post, I guess.
No problem, but I was just curious how you could handle that ;)
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- Joined: 05 Sep 2013
- Posts: 3828
- Location: Stockholm, Sweden
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Posted: Mon Sep 02, 2019 9:07 am
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Zipper wrote sverx wrote why not trying PSGlib? :)
Maybe. When will it support FM playback ;)
No plans to add that to PSGlib, sorry.
and +1 from me too for a nice FMlib :D
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- Joined: 09 Dec 2013
- Posts: 228
- Location: detroit
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Posted: Mon Sep 02, 2019 12:54 pm
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I'd be happy with just fm support, as it is now :)
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- Joined: 20 Aug 2021
- Posts: 6
- Location: Italy
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Posted: Fri Aug 27, 2021 2:12 pm
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wow this demo is awesome. I especially like the fact that new skills are acquired as the game progresses
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- Joined: 17 Apr 2017
- Posts: 9
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Posted: Wed Jul 19, 2023 4:52 pm
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Hi Zipper,
what an awesome demo!
Apparently, it's unfinishable, after doing pretty much everything the game crashes and go to game over on some screens.
Has there been any progress in recent times?
The game over music is one of the best songs I've ever heard from an 8-bit machine!
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