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[Coding competition 2020] Candy Kid by SteveProXNA
Posted: Sat Mar 28, 2020 3:41 pm Last edited by Maxim on Mon Mar 30, 2020 12:57 pm; edited 1 time in total |
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https://www.smspower.org/Homebrew/CandyKid-SMS
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Posted: Sun Mar 29, 2020 12:44 pm | ||||||||||||||||||||||||||||||
This is great fun. Feels like a lost classic from the early years of arcade games. Great music, too. | |||||||||||||||||||||||||||||||
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Posted: Sun Mar 29, 2020 9:03 pm | ||||||||||||||||||||||||||||||
Thanks very much Kagesan! As I was running out of time I simply re-used the same music from "Platform Explorer" ;) |
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Posted: Sun Mar 29, 2020 9:12 pm | ||||||||||||||||||||||||||||||
LOL using the finish stage music from shinobi when you complete a level is a nice thing!
It smells to 1983-84 era, which is a good point. Simple playability which start to increase maybe too slowly (but maybe is that i am a old player, who knows) :) Well done! |
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Posted: Mon Mar 30, 2020 8:38 pm | ||||||||||||||||||||||||||||||
Thanks very much eruiz00! The game does get more difficult but is spread slowly over 100x levels [and actually has capacity for 200x levels] as I was trying to increase the overall game play time =P But you are right so you can use the Options to choose hard mode, swap to "death" trees or close the exits etc. for increased challenge...!! |
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Posted: Tue Mar 31, 2020 9:40 am | ||||||||||||||||||||||||||||||
A nice game, a pity that the trees do not change places from one level to another. | |||||||||||||||||||||||||||||||
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Posted: Tue Mar 31, 2020 9:47 am | ||||||||||||||||||||||||||||||
Thanks Yeti... but the trees do change places once you pass level 5...!! Plus there is much more trees "variety" for the rest of the 100x levels. FYI: you can choose which level to play directly via the Options :) |
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Posted: Tue Mar 31, 2020 9:55 am | ||||||||||||||||||||||||||||||
Sorry ... i hadn't seen the options. Thank you, I will test that! | |||||||||||||||||||||||||||||||
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Posted: Tue Mar 31, 2020 12:03 pm | ||||||||||||||||||||||||||||||
Thanks Yeti - probably could have made "Options" clearer... some instructions may be lacking due to time constraints e.g. there is a boost you can use during game play [fire1]...!! Thanks again for taking the time to play Candy Kid :) |
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Posted: Thu Apr 02, 2020 4:47 pm | ||||||||||||||||||||||||||||||
Definitely interesting - playing at hard level (easy it's, mmm... easy) you really need boosts, but things get interesting :) | |||||||||||||||||||||||||||||||
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Posted: Fri Apr 03, 2020 6:24 pm | ||||||||||||||||||||||||||||||
Thanks very much sverx! FYI: the speed in which the enemies travel, how long they wait before moving, how long they scatter and attack is all data driven so if any game designers out there would like to help tweak the numbers to make the game more playable then pls let me know :) Thanks again for the devkitSMS and your continual support for helping get projects like these published!! |
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Candy Kid V2.0
Posted: Fri Apr 10, 2020 3:28 pm
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I am attaching version 2.0 - I sent the Admins an email awhile ago if it would be possible to update also. Thanks
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Posted: Fri Apr 10, 2020 3:49 pm | ||||||||||||||||||||||||||||||
I have uploaded your updated game. Btw. what has changed? :) |
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Posted: Fri Apr 10, 2020 3:58 pm | ||||||||||||||||||||||||||||||
Thanks very much Calindro - legend!! There was some mis-alignment in my ROM hacks - is should be You can hack this ROM! Download and dump CandyKid.sms into Hex Editor, e.g. HxD, and modify the bytes: - 0x004F Debugger Used to show debugging info for game. - 0x0050 Invincible Non-zero value enables invincibility. - 0x0051 FullBoost Non-zero value enables maximum boost. - 0x0052 Trees Type Set value to 1=Show otherwise 2=Kill. - 0x0053 Exits Type Set value to 1=Open otherwise 2=Shut. - 0x0054 Difficulty Set value to 1=Easy otherwise 2=Hard. - 0x0055 Game Speed Set value to 1=Slow otherwise 2=Fast. - 0x0056 World No. Set start World no currently 1 to 10. - 0x0057 Round No. Set start Round no currently 1 to 10. - 0x0058 Music Off Set 0=Music to play otherwise silent. - 0x0059 Sound Off Set 0=Sound to play otherwise silent. |
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Posted: Fri Apr 10, 2020 4:01 pm | ||||||||||||||||||||||||||||||
Thanks Calindro - also I tried to mix up the game play abit with "LIL Boss" bonus stage every 5th level and "BIG Boss" every 10th level. |
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Posted: Fri Apr 10, 2020 8:14 pm | ||||||||||||||||||||||||||||||
Very nice game , it feels like a true 80's arcade classic! Very easy to pick up, and a lot of content to play ! :)
Regarding improvement, the only thing I miss is a simple sound or animation each time I collect a candy. The music is very cool and fit the game perfectly though :) |
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Posted: Sat Apr 11, 2020 5:12 pm | ||||||||||||||||||||||||||||||
Thanks very much drludos. There is a sound FX for collecting the candy but it didn't sound great with the music so it was left out :(
Thanks - yes the sprites used were actually from the original game published in September 1984 Reference: https://www.smspower.org/Scans/SegaComputer-Magazine-Issue02?gallerypage=17 |
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Candy Kid 3.0 update
Posted: Sat Mar 27, 2021 10:18 am
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Steve has updated Candy Kid to 3.0 today
This was submitted as a 2021 competition entry, but given the similarities with the 2020 submission and given competition rules we unfortunately had to deny its entry in the competition again. You can however check up the updated game at https://www.smspower.org/Homebrew/CandyKid-SMS As per Steve's description "The 100 levels have been re-designed and bosses introduced." |
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