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ForumsSega Master System / Mark III / Game GearSG-1000 / SC-3000 / SF-7000 / OMV |
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Mark all topics read Goto page Previous 1, 2, 3, 4, 5 ... 102, 103, 104 Next |
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Alex Kidd in Nightmare World |
Replies: 25 | Author: Revo | Last Post: ![]() KingMike |
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Open source Game Gear Screen Replacement - Pico GG LCD |
Replies: 10 | Author: Trirosmos | Last Post: ![]() Trirosmos |
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Star Runner |
Replies: 2 | Author: badcomputer | Last Post: ![]() badcomputer |
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SG-1000 to/from ColecoVision ports [ ![]() |
Replies: 242 | Author: Bock | Last Post: ![]() AlexKidd76 |
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Chapolin e a Bruxa Baratuxa (Pit-Pot hack) |
Replies: 4 | Author: chirinea | Last Post: ![]() PrOfUnD Darkness |
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Mortal Kombat II : SMS palette improvement |
Replies: 18 | Author: cireza | Last Post: ![]() sverx |
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SMS simple 48kb cartridge [gerber/brd files] |
Replies: 3 | Author: ichigobankai | Last Post: ![]() fanglespangle |
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Small hacks |
Replies: 19 | Author: slogra | Last Post: ![]() cfarl |
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Recent Homebrews and Hacks |
Replies: 26 | Author: 8BitBoy | Last Post: ![]() 8BitBoy |
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Bubble Bobble and paging chips |
Replies: 1 | Author: CaptainBreakout | Last Post: ![]() sverx |
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Space Tonbow, an arcade game that supports FM and TATE mode! |
Replies: 9 | Author: bofner | Last Post: ![]() segasonicfan |
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Hacks for using Mega Drive controllers in SMS games [ ![]() |
Replies: 52 | Author: vingazole | Last Post: ![]() Bluestreak |
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315-5216 and 315-5237 I/O chips reproductions (also looking for a 315-5297 chip) |
Replies: 12 | Author: Apocalypse | Last Post: ![]() Apocalypse |
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315-5216 Deep Dive |
Replies: 5 | Author: asynchronous | Last Post: ![]() asynchronous |
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[WIP] GG : The Sword of Stone [ ![]() |
Replies: 157 | Author: cireza | Last Post: ![]() cireza |
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Phantasy Star 1 on MD Cartridge + gfx corruption questions |
Replies: 2 | Author: JuliettKiloFoxtrot | Last Post: ![]() JuliettKiloFoxtrot |
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Sonic Sundown (Development Thread) |
Replies: 8 | Author: pixelcat | Last Post: ![]() Adrian |
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Stella in Adventure World [AKiMW mod] |
Replies: 41 | Author: tsp | Last Post: ![]() EmuBoarding |
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sega game gear and ggtvboard |
Replies: 1 | Author: bleki | Last Post: ![]() segasonicfan |
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Very stange issue on Sega Game Gear |
Replies: 2 | Author: n3rd | Last Post: ![]() segasonicfan |
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Mixing Video Modes. Mostly on Mega Drive |
Replies: 2 | Author: gvx32 | Last Post: ![]() lidnariq |
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Trouble with SFX and Music using PSGlib |
Replies: 3 | Author: bofner | Last Post: ![]() bofner |
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Editing graphics in SMS International FIFA Soccer. |
Replies: 14 | Author: darthvaderx | Last Post: ![]() darthvaderx |
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Why is the Master System "Repro Scene" not picking up like other consoles? |
Replies: 17 | Author: nuno14272 | Last Post: ![]() ArugulaZ |
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SMS1 "double size sprites" bit test |
Replies: 8 | Author: lidnariq | Last Post: ![]() Maxim |
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Whack 'Em Smack 'Em Byrons, now for your SG-1000! |
Replies: 25 | Author: ArugulaZ | Last Post: ![]() sverx |
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SMS Game Maker - Make games without code [ ![]() |
Replies: 118 | Author: Yuguzu | Last Post: ![]() baardbi |
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Maze3d [ ![]() |
Replies: 114 | Author: under4mhz | Last Post: ![]() 8BitBoy |
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Pause mod on japanese Master System |
Replies: 4 | Author: Corredor X | Last Post: ![]() Corredor X |
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[Solved] The 95 tile limit? |
Replies: 4 | Author: Slipper Con-sole | Last Post: ![]() Slipper Con-sole |
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Sports Pad Detection |
Replies: 3 | Author: deepthaw | Last Post: ![]() sverx |
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Need info on French SMS IIs with Sonic (3006-09A) |
Replies: 0 | Author: ApolloBoy | Last Post: ![]() ApolloBoy |
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GBDK-2020 gets support for SMS/GG targets |
Replies: 24 | Author: toxa | Last Post: ![]() toxa |
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SMS2 Chip Info, Late Board 171-6395A |
Replies: 6 | Author: bonkas | Last Post: ![]() bonkas |
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8-bit random number generator combining LFSR and LCG |
Replies: 4 | Author: PinoBatch | Last Post: ![]() sverx |
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Making emulators touch-aware through breakpoint files |
Replies: 0 | Author: PinoBatch | Last Post: ![]() PinoBatch |
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Few questions from a newbey / WingWarriors [ ![]() |
Replies: 76 | Author: Fran Matsusaka | Last Post: ![]() Chewrafa |
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Need Gam-Boy board pics |
Replies: 1 | Author: ApolloBoy | Last Post: ![]() Lifeisasimulation |
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Zest - Test Framework for the Master System |
Replies: 4 | Author: eljay | Last Post: ![]() Maxim |
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SC-3000 Tape Release - M-Speech |
Replies: 6 | Author: siriokds | Last Post: ![]() kamillebidan |
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32kb gg fpga cart |
Replies: 1 | Author: turuwhiskaiska | Last Post: ![]() Bits Passats |
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ALF MC-16 Interpreter |
Replies: 0 | Author: Bits Passats | Last Post: ![]() Bits Passats |
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Choosing a dodge roll gesture |
Replies: 9 | Author: PinoBatch | Last Post: ![]() SavagePencil |
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Zillion hacks |
Replies: 7 | Author: The King of the Mods | Last Post: ![]() Corredor X |
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Super Princess 2092 Exodus |
Replies: 4 | Author: toxa | Last Post: ![]() sverx |
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Tutorial: Using GIMP and BMP2Tile to generate Tiles |
Replies: 1 | Author: the60ftatomicman | Last Post: ![]() baude |
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Inside the Hiroshima Trading SMS->Mark III adapter |
Replies: 0 | Author: ApolloBoy | Last Post: ![]() ApolloBoy |
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SDCC 4.4.0 release candidate 1 available |
Replies: 8 | Author: PkK | Last Post: ![]() PkK |
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SDCC: best practices for designing the game in C |
Replies: 14 | Author: toxa | Last Post: ![]() PkK |
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Simplest SEGA Mapper with off the shelf parts. |
Replies: 30 | Author: NeonMan | Last Post: ![]() willbritton |
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Mark all topics read Goto page Previous 1, 2, 3, 4, 5 ... 102, 103, 104 Next |