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Posted: Thu Jun 03, 2021 9:58 pm |
Anytime, also, I will see about Turbo. |
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Posted: Thu Jun 03, 2021 10:18 pm |
Here's an update of Gorf. Little bit of graphical issues, but works.
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Posted: Thu Jun 10, 2021 1:42 am |
I managed to get A.E. to work with some code changes for the BIOS and Game.
And this is extended for 24kB games. |
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Posted: Thu Jun 10, 2021 10:10 pm |
Here's Space Invasion again, now updated.
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Posted: Sat Jun 12, 2021 12:30 am |
Star Fortress.
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Revo
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Posted: Sat Jun 12, 2021 8:47 am Last edited by Revo on Sat Jun 19, 2021 2:53 pm; edited 1 time in total |
@Stokes: Glad to see you working on theses, but your conversions are so wrong! You're changing all 70-71-72-73 values, even data! You have to change only CALL & JUMP (it seems that you also have to change some 72 for sound). And for example when a CALL is like that: CD 70 71, you have to change it like that: CD 70 C1 (and not CD C0 C1).
Followed proper conversion for Gorf, to start 1 player game press right, to start 2 players game press up (but controller 2 is not well mapped). |
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Posted: Sat Jun 12, 2021 1:58 pm |
I see now, sorry for the mistakes. |
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Revo
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Posted: Sat Jun 12, 2021 2:21 pm Last edited by Revo on Sat Jun 19, 2021 2:52 pm; edited 1 time in total |
Followed update of Space Invasion, only the score glitch to fix now.
edit: better update down. @Stokes: Nice control conversion btw, but there was a glitch on fire 'cause of bad change you made on some CALL. |
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Revo
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Posted: Sat Jun 12, 2021 8:20 pm Last edited by Revo on Sat Jun 19, 2021 2:54 pm; edited 1 time in total |
Followed update of Star Fortress, this conversion need a proper hack control now ;)
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Revo
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Posted: Sat Jun 12, 2021 10:27 pm Last edited by Revo on Sat Jun 19, 2021 2:57 pm; edited 1 time in total |
Followed update for Escape From The Mind Master (press 1 then left to start), unplayable due to a reset glitch.
And update for The Yolk's on You (press 1 then 2 & up to start), seems fully playable. |
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Revo
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Posted: Sun Jun 13, 2021 1:55 am Last edited by Revo on Sat Jun 19, 2021 2:59 pm; edited 1 time in total |
Followed proper conversion for Time Pilot, to start 1 player game press right, to start 2 players game press up (but controller 2 is not well mapped).
And update of Star Wars - The Arcade Game, sound is now working, first phase of gameplay is ok, second is a bit wrong. |
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Posted: Sun Jun 13, 2021 2:00 am |
Thanks, I can now play both, including Time Pilot, I was wanting that game to be on the Sega system. |
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Revo
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Posted: Sun Jun 13, 2021 9:31 pm Last edited by Revo on Sat Jun 19, 2021 3:08 pm; edited 1 time in total |
Followed update of Boulder Dash, sound is now working. To start a game press up & left then press left & up.
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Revo
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Posted: Sun Jun 13, 2021 10:42 pm Last edited by Revo on Sat Jun 19, 2021 3:04 pm; edited 1 time in total |
Followed sound update for Choplifter, Chuck Norris - Super Kicks, Cosmic Avenger, Gateway to Apshai, Tomarc the Barbarian.
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Revo
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Posted: Tue Jun 15, 2021 11:18 pm Last edited by Revo on Sat Jun 19, 2021 2:50 pm; edited 1 time in total |
Followed update for Space Invasion, score glitch is now fixed, probably a perfect conversion now.
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Revo
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Posted: Thu Jun 17, 2021 10:54 pm Last edited by Revo on Sat Jun 19, 2021 2:47 pm; edited 1 time in total |
Followed conversion of Lady Bug! Press right to start a game, seems to work fine.
I'm using dZ80 2.0 as disassembler, but it's not the best for COL2SG, here an example with Lady Bug: 003f 32ed73 ld (73edh),a 0042 0c inc c 0043 70 ld (hl),b So normally 32 ED C3 0C 70 should be the way to convert, but actually its 32 ED 73 0C C0 that you have to do. |
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Posted: Thu Jun 17, 2021 11:11 pm |
Game well converted. :-) |
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Revo
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Posted: Sat Jun 19, 2021 2:38 pm Last edited by Revo on Mon Jun 21, 2021 4:00 pm; edited 1 time in total |
New conversion with Tutankham, press right to start a game.
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Posted: Sat Jun 19, 2021 3:16 pm |
OOOOOOOOOOOOOOOOOOOOOOOOOOOOH- How about Montezuma's Revenge now? |
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Posted: Sat Jun 19, 2021 3:18 pm |
Also, we need a way where we need the two buttons, because we only have one working. | |
Revo
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Posted: Sat Jun 19, 2021 3:47 pm |
Here a quick attempt, only display title screen.
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Revo
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Posted: Sun Jun 20, 2021 4:07 pm |
Nintendoooooo ! Followed proper conversion of Donkey Kong Jr.
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Posted: Sun Jun 20, 2021 5:42 pm |
Do Donkey Kong. |
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Posted: Sun Jun 20, 2021 5:45 pm |
And a challenge too, see if you can make a memory mapper or set the code to E000 slots than C000. I want to see a 24 or 32 kilobyte game to run. | |
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Posted: Sun Jun 20, 2021 5:48 pm Last edited by Stokes on Mon Jun 21, 2021 12:05 pm; edited 1 time in total |
Y'know, I would like to see Atari games like Defender, Pac-Man, Dig Dug, or Centipede on the SG-1000. | |
Revo
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Posted: Mon Jun 21, 2021 9:48 am |
In my village only the king can say "I want" and we cut his head off in 1793.
Followed proper conversion for 6 Noises Demo, Amazing Bumpman, Final Test Cartridge. |
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Posted: Mon Jun 21, 2021 12:05 pm |
Oh-. My bad. :-| |
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Posted: Mon Jun 21, 2021 12:55 pm |
HEHE :) | |
Revo
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Posted: Mon Jun 21, 2021 3:03 pm Last edited by Revo on Mon Jun 21, 2021 10:05 pm; edited 1 time in total |
Sound update for Moonsweeper (glitch also fixed) and Tournament Tennis.
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Revo
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Posted: Mon Jun 21, 2021 9:55 pm |
Followed update for Tank Wars (no more glitch?), and conversion of Q-Bert.
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Posted: Mon Jun 21, 2021 10:25 pm |
Now this is a better version of Q-Bert for the SG-1000, heck, who knows what Sega or another company was thinking when they created their own port on the SG-1000? |
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Revo
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Posted: Mon Jun 21, 2021 11:14 pm |
Update for Gyruss and Star Wars - The Arcade Game, no more glitch as far than I can play.
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Revo
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Posted: Tue Jun 22, 2021 7:39 am |
Conversion of Dance Fantasy, Jumpman Junior, Robin Hood.
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Revo
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Posted: Tue Jun 22, 2021 10:01 am |
Followed Gust Buster, need hack controls to be fully playable.
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Revo
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Posted: Tue Jun 22, 2021 2:01 pm |
Quest for Quintana Roo
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Revo
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Posted: Wed Jun 23, 2021 8:09 am |
Evolution
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Revo
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Posted: Thu Jun 24, 2021 9:07 am |
Brain Strainers, was not able to hack the sound for this one.
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Revo
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Posted: Fri Jun 25, 2021 9:38 am Last edited by Revo on Fri Jun 25, 2021 2:28 pm; edited 4 times in total |
Nova Blast, to start a game press many button on controller 1.
Turbo, right to start a game, 1 is accelerator, change speed with down. edit: left & right are now working correctly and now working on emulators and real hardware. |
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Revo
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Posted: Fri Jun 25, 2021 10:13 am |
So to play Turbo on Colecovision, you need Expension Module 2, now we need to find a way to hack the game to play with a regular controller.
edit: Daniel Bienvenu already made this hack! edit2: Conversion updated, now working fine on real hardware, but don't work on emulators. edit3: Conversion updated, now working on emulators, score fixed, only the red light from the start don't work properly. |
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Revo
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Posted: Sat Jun 26, 2021 10:11 am |
Looping and Rolloverture.
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Revo
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Posted: Sat Jun 26, 2021 10:16 am |
I modified the BIOS so we can put Coleco rom at $3000 instead of $8000, so you will have to change all rom addresses (not just RAM), these is lot of work but then we can convert 32kb games. Include conversions examples with 6 Noises Demo and Final Test Cartridge.
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Posted: Sat Jun 26, 2021 12:20 pm |
Great progress and a big thank you for porting Turbo! Support for 32KB games opens a whole lot of new possibilities. I am not sure if you know, but cvaddict.com has a great overview of all the available games for ColecoVision. Did you know there exists an improved version of Donkey Kong Junior called Super DK! Junior with a larger rom size (32KB) and additional content from the Arcade? There are also numerous games available on both ColecoVision and SG-1000 that are better on ColecoVision (see this thread at atariage.com). |
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Posted: Sat Jun 26, 2021 5:16 pm |
You could've set it to $4000, but it's good. |
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Posted: Sun Jun 27, 2021 1:17 am |
Amazing job Stokes & Revo.
I know it was called, but Congo Bongo (Colecovision Version) looks so good. It was great to port to SG1000 :) |
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Revo
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Posted: Mon Jun 28, 2021 11:41 am |
I asked under4mhz about an important change you have to do on conversion that I didn't understand.
If you have a 21 FF 8F you need to change it for 21 FF 3F, why? Here under4mhz explication:
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Posted: Mon Jul 05, 2021 11:31 pm |
Hi, I have a person that could help me make CV2SG ports faster, and probably SG2CV, which is good for the CV community. But it's coming soon. | |
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Posted: Mon Jul 26, 2021 3:03 pm |
Basically, it's not coming until further notice, probably in the future. But here's an attempt at Donkey Kong.
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Revo
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Posted: Mon Jul 26, 2021 7:04 pm |
This is my actual WIP of DK if you want to give a look. I'll finish the conversion next time I'll work on COL2SG (September?).
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Posted: Mon Jul 26, 2021 7:11 pm |
Seems good for now. I'ma see what codes are there to fix. |
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Posted: Mon Sep 13, 2021 8:09 am |
Hi mate, have you tried these conversions on real hardware? If not, which emulator are you using? |
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