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Consolemu
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Something that has something to do with s8-dev...
Post Posted: Sun May 28, 2000 9:55 pm
For a video processor like the one used in the SMS that was designed to be sprite based, how do certain games have the ability to draw lines and modify pixels and such? Like the wavy pattern in the into to Kenseiden and some other games?

Chris :o)
 
  • Joined: 24 Jun 1999
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  • Location: Paris, France
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Post Posted: Sun May 28, 2000 10:37 pm
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> For a video processor like the one used in the SMS that was designed to be sprite based, how do certain games have the ability to draw lines and modify pixels and such? Like the wavy pattern in the into to Kenseiden and some other games?

It's done by changing horizontal scrolling.
Aren't you reading documentations provided on this site? :)
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Johannes
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Post Posted: Tue May 30, 2000 7:35 pm
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> > For a video processor like the one used in the SMS that was designed to be sprite based, how do certain games have the ability to draw lines and modify pixels and such? Like the wavy pattern in the into to Kenseiden and some other games?

> It's done by changing horizontal scrolling.
> Aren't you reading documentations provided on this site? :)

Lines and pixels can be drawn by changing the actual tile data.
A rather painful process... :)
 
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