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View topic - .VGZ Header?! Maxim? Anybody?

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Paul Jensen (gym2mid/vgm2
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.VGZ Header?! Maxim? Anybody?
Post Posted: Sat Oct 06, 2001 11:37 pm
Hello,

Is there a header format for .VGZ files? I can't decompress the files without knowing the original size. I 'debugged' some .VGZ files and found they all had file names and some other values in their first 200 or so bytes, assumedly the original lengths, but I'm not sure.

I want to add .VGZ support to vgm2mid, and almost have, except for this little stumbling block.

Thanks,
Paul

 
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  • Joined: 08 Jul 2001
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Post Posted: Sun Oct 07, 2001 9:45 am
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> Hello,
> Is there a header format for .VGZ files? I can't decompress the files without knowing the original size. I 'debugged' some .VGZ files and found they all had file names and some other values in their first 200 or so bytes, assumedly the original lengths, but I'm not sure.
> I want to add .VGZ support to vgm2mid, and almost have, except for this little stumbling block.

A .VGZ file is just a GZipped .VGM. So you should look for GZip documentation if you want to parse the header.
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  • Joined: 12 Jul 1999
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rename *.VGZ -> *.VGM.GZ
Post Posted: Sun Oct 07, 2001 2:15 pm
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> Hello,

> Is there a header format for .VGZ files? I can't decompress the files without knowing the original size. I 'debugged' some .VGZ files and found they all had file names and some other values in their first 200 or so bytes, assumedly the original lengths, but I'm not sure.

> I want to add .VGZ support to vgm2mid, and almost have, except for this little stumbling block.

> Thanks,
> Paul
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