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The NEXT tetris
Post Posted: Sat Apr 22, 2000 8:45 am
my next tetris anyway.

New version released. Actually, it looks very much like the last one. However, there have been quite a few changes under the hood, and more importantly, this version includes the much renovated (and commented) source code.


Tarix:
I searched but I couldn't find any case where anything is written to port 2, even in the port queue. Do you have any more info about when and where it occurs?
What z80 emulator are you using in NeoSMS? I suspect the bug may be on your end, though I cannot be certain at this point.

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Post Posted: Sat Apr 22, 2000 3:27 pm
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> my next tetris anyway.
> New version released. Actually, it looks very much like the last one.

Actually, it looks very much like the very first one:



I guess you have included the wrong compiled version in the ZIP.
I cannot compile myself right now because I'm at school running Unix ;(
Actually I suppose there are Z80 compilers for Unix but I have never search any.
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Indeed
Post Posted: Sat Apr 22, 2000 6:24 pm
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> > my next tetris anyway.
> > New version released. Actually, it looks very much like the last one.

> Actually, it looks very much like the very first one:

Indeed.

it's fixed.
The original zip did have the correct source code, however.
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Re: Indeed
Post Posted: Sat Apr 22, 2000 7:13 pm
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> The original zip did have the correct source code, however.

Yeah I noticed, but as I said I am unable to compile under Unix.

Now scored near 20k points - where is the high score table? ;)
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Re: Indeed
Post Posted: Sat Apr 22, 2000 7:15 pm
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> > The original zip did have the correct source code, however.

> Yeah I noticed, but as I said I am unable to compile under Unix.

> Now scored near 20k points - where is the high score table? ;)

Very true. Another good feature to add would be lines cleared count. I also just tried this with Calipso and i like it... Very well done!!

Atani
 
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Re: Indeed
Post Posted: Sat Apr 22, 2000 7:42 pm

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> > Now scored near 20k points - where is the high score table? ;)

You played it that long? I'm flattered!
High scores... yeah, good idea. I suppose I could even save the high score table to SRAM. (I'd probably take that out if I could ever get this on a cart).
Damn, now I'm going to have to draw a complete alphanumeric font (caps, anyway). I'm wondering if I should abandon my cheesy shiny gold font for something more reserved....

Quote
> Very true. Another good feature to add would be lines cleared count. I also just tried this with Calipso and i like it... Very well done!!

Suggestions! I like it!
Lines cleared would be good, and I could log that alongside the high scores too.

I think I should pick a new name for the cart... but my mind's a blank.

Sir Tetris (it's a palindrome!) (and it's stupid!)
FourPlay (bleah, let's keep it clean. anyway, I think a connect four clone already has that name)
Tetracycline (and I could redraw all the shapes as little bacteria)

hmm.
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That will do.
Post Posted: Sat Apr 22, 2000 7:55 pm
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> Tetracycline (and I could redraw all the shapes as little bacteria)

Okay, I think I like 'Tetracycline'. I just checked, tetracycline is a generic name, nobody can claim it as a trademark and get bitchy with me, and so far as I can tell nobody's named a tetris clone after it.
I'm not sure if I'll want change the graphics to match the name (that'd give it sort of a Dr. Mario feel -hey! I could have Alex Kidd on the side of the screen tossing the tetris shapes into the playfield! No!)

Eric, I'm going to make a few changes to the source sometime today, so don't bother putting this one on S8-Dev.
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Re: That will do.
Post Posted: Sat Apr 22, 2000 8:23 pm
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> > Tetracycline (and I could redraw all the shapes as little bacteria)

> Okay, I think I like 'Tetracycline'. I just checked, tetracycline is a generic name, nobody can claim it as a trademark and get bitchy with me, and so far as I can tell nobody's named a tetris clone after it.
> I'm not sure if I'll want change the graphics to match the name (that'd give it sort of a Dr. Mario feel -hey! I could have Alex Kidd on the side of the screen tossing the tetris shapes into the playfield! No!)

Well now that sounds really cool :P come on... give it a shot... also dont forget to add some sound sometime :)

ATani
 
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About releases
Post Posted: Sat Apr 22, 2000 8:50 pm
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> Eric, I'm going to make a few changes to the source sometime today, so don't bother putting this one on S8-Dev.

Still. I'd like to point something out is that I want to have everything noted, even if only for posterity.
Suppose someone get his hands on that fourth version in ten years, he wouldn't know it is the fourth version :)
So at least give me the time to add checksum and version numbers in MEKA.NAM for each of your new versions :)

Zoop
(theorician about console programming history and future)
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Re: Indeed
Post Posted: Sat Apr 22, 2000 8:53 pm
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>>> Now scored near 20k points - where is the high score table? ;)
> You played it that long? I'm flattered!

Well, I am at school and they are trying to teach me C, what could I do? ;)

Quote
> I suppose I could even save the high score table to SRAM. (I'd probably take that out if I could ever get this on a cart).

Try to use preprocessing stuff to be able to disable SRAM if needed in the future.
Oh no! I've got a better idea..
Enable SRAM. Write a few bytes on it (on a unused area of course) and test if you can read them back.
If not then don't take account of SRAM anymore.

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> Damn, now I'm going to have to draw a complete alphanumeric font (caps, anyway). I'm wondering if I should abandon my cheesy shiny gold font for something more reserved....

Keep it at least for the numbers.
 
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Sound/Music?
Post Posted: Tue Apr 25, 2000 9:43 am
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> my next tetris anyway.

> New version released. Actually, it looks very much like the last one. However, there have been quite a few changes under the hood, and more importantly, this version includes the much renovated (and commented) source code.

>
> Tarix:
> I searched but I couldn't find any case where anything is written to port 2, even in the port queue. Do you have any more info about when and where it occurs?
> What z80 emulator are you using in NeoSMS? I suspect the bug may be on your end, though I cannot be certain at this point.

Exactly how hard is it to write music for inclusion in a SMS game?
I'd like to give writing music for Tetricylide a shot if you don't mind (and if it isn't too hard).....

~unfnknblvbl
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