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  • Joined: 12 Jul 1999
  • Posts: 882
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Has anybody...
Post Posted: Wed Aug 25, 1999 11:24 am
Has anybody that frequents this forum actually tried to program a SMS game with acceptable results?
Come to think of it, has there been *any* home-brew SMS games released?
That snail.asm is the closest thing to a home-brew game that I have seen for the SMS.
Oh, and not that you really care or anything, but I have a new Email address:
[email protected]
Like I said, you don't really care, do you?
~unfnknblvbl
PS; That was a rhetorical question
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PrOfUnD Darlmess
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To be true...
Post Posted: Wed Aug 25, 1999 11:33 am
Quote
> Has anybody that frequents this forum actually tried to program a SMS game with acceptable results?
> Come to think of it, has there been *any* home-brew SMS games released?
> That snail.asm is the closest thing to a home-brew game that I have seen for the SMS.
I would love to program sms, if I could this in C not ASM. :(

Quote
> Oh, and not that you really care or anything, but I have a new Email address:
> [email protected]
> Like I said, you don't really care, do you?
> ~unfnknblvbl
> PS; That was a rhetorical question
nah...I dont care! j/k!
 
Eric
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Post Posted: Wed Aug 25, 1999 3:51 pm
Quote
> Has anybody that frequents this forum actually tried to program a SMS game with acceptable results?
> Come to think of it, has there been *any* home-brew SMS games released?
> That snail.asm is the closest thing to a home-brew game that I have seen for the SMS.

To be fair, there are a few other SMS sample programs out there. Charles Doty wrote a few, and a group called "Super Magic Spiral Crew" (or SMSC) modified some of them to create new ones.

The SMSC source code might be in the SMSC documents in the "Technical Information" center. If not, I believe I still have copies of some. I'll post them here, if any one is interested.

As far as I know though, no real home-brew game has been written, probably due to a lack of suitable development tools.

Eric

(The following is a test:)

[email protected]



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