This will be a place where I'll (hopefully) be posting development updates for my current hack.
Demonstration here:
Sonic Sundown is a "whole game overhaul" type hack of Sonic 2 SMS themed around travelling across different planets.
Currently implemented features include:
New sprites and animations for Sonic (including an expanded frame count for existing animations and lots of completely new animations for style)
New Spin Dash and Air Roll abilities
Shield and Save Point monitors
One (as of now) new level with fully custom art, as well as custom palette cycling and dynamic tiles
All badniks present are either custom or substantially modified
New audio SFX and music
No Game Overs or Time Overs, new HUD with the ring counter expanded to allow for 999 rings
Sonic CD-like extended camera
Lots of under the hood clean up
[IN PROGRESS] Custom hub level
[IN PROGRESS] Playable Tails
Screenshot for the last two attached.
Current credits:
LaterSingTogether/gnid0chka: the vast majority of the character sprites, some object art;
VAdaPEGA: originally created the Sonic Boom cover for my previous hack Sonic Eclipse, which has been repurposed here;
pixelcat: everything else.
In case anyone knows of my past work, this is a successor to the 2016 hack Sonic 2 ReMastered and the 2018 hack Sonic Eclipse. Third time's the charm, eh? Maybe.
One suggestion, no idea how difficult it can be though. Having played a ton of Sonic 1 and 2 on MS, I know from my experience that the falling bridges cause slowdown (not a big issue) but they make jump input very irresponsive. So it might be something to check, either to see if it can better respond, or if this is difficult to fix, then not relying too much on jumping from these falling bridges in the level-design.