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  • Joined: 04 Jul 2010
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[WIP] Dead Soul
Post Posted: Wed Oct 04, 2023 1:22 pm
Before working on the upcoming Paprium GG, i've started to work on the 2nd opus of Heroes Against Demons. The goal was to make something "bigger", mixing match 3 puzzle and a more rpg world (a story, talking to npc, have items, etc)

But the project have slightly changed 3 years ago becoming a more real action-rpg, focused on dungeon part.
More like a dungeon crawler

Few interesting things:

• solo or 2 players (cooperation)
• around 50 weapons, each with pseudo limited random caracteristics (± like diablo)
• in inventory players can drop/exchange objects
• some objects are multiclass
• there's 5 characters/class, each with temporary special power. Levels points are freely attribuable.
• you can attrib objects on a button (I or II), you'll have to keep the button pressed to switch it during gameplay. But when doing this you will not be able to move, so vulnerable...
• you must collect demon souls to open the gate to the level's boss, the idea behind this is to have multiple paths, some are simple = less souls, other can be hard = more souls
• when entering a room, if not already cleaned, you'll trapped in until you've kill everything and you can't pause the game during this time (aka going to the inventory)
• plus classical things, like treasure chest and switch to open some gates

It's already nicely advanced but many things remains to do (mostly graphics), few things to think (like worldmap, writing a complete story, texts in popups)

Nearly written in full ASM glory (~95%, C ± only like a wrapper but nice to quickly test things) only 8k of code for the moment.
Capture d’écran 2023-02-01 à 11.09.26.png (52.21 KB)
DS inventory (2 players)
Capture d’écran 2023-02-01 à 11.09.26.png
Capture d’écran 2023-10-04 à 14.55.02.png (695.14 KB)
DS tiled/metatiles
Capture d’écran 2023-10-04 à 14.55.02.png
Capture d’écran 2023-08-31 à 17.08.44.png (48.8 KB)
DS - very early proto
Capture d’écran 2023-08-31 à 17.08.44.png
Capture d’écran 2023-10-04 à 15.05.28.png (67.4 KB)
OLD - Heroes against Demons 2 gameplay
Capture d’écran 2023-10-04 à 15.05.28.png
Capture d’écran 2023-10-04 à 15.09.23.png (159.46 KB)
OLD - Heroes against Demons 2 - map some tiles
Capture d’écran 2023-10-04 à 15.09.23.png

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Post Posted: Wed Oct 04, 2023 3:08 pm
quite impressive! ❤️
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Post Posted: Wed Oct 04, 2023 3:18 pm
Very nice, keep going making this things to our lovely console.
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Post Posted: Wed Oct 04, 2023 5:06 pm
Looks gorgeous, but then I wouldn’t expect any less from you. I’m sure it’ll play equally great. I’m looking very much forward to seeing how this will turn out.
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Post Posted: Wed Oct 04, 2023 5:27 pm
Amazing work as always!
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Post Posted: Wed Oct 04, 2023 6:02 pm
That’s an awfully familiar font :)
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Post Posted: Wed Oct 04, 2023 6:05 pm
I (really) love this one, it's so perfect for our 8x8 grid ^^
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Post Posted: Wed Oct 04, 2023 6:23 pm
Looks sweet ichigo!
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Post Posted: Wed Oct 04, 2023 7:41 pm
I guess for further Phantasy Star retranslation inspiration you could add a font selection for the user (as plenty of people hate the Polaris font). It’s also been used in a few other homebrew since, so I guess it is quite popular! ZX Origins has so many awesome fonts.
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Post Posted: Wed Oct 04, 2023 7:53 pm
For sure, the guy behind ZX Origins have done an incredible work! The best is a "personal font", but hard to make something really good (readable / nicely fits the 8x8 space)
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Post Posted: Thu Oct 05, 2023 4:00 am
This looks amazing. I love the work on the items in particular. The palette choice really pops, and is versatile.
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Post Posted: Thu Oct 05, 2023 4:35 am
That looks delicious; keep up the good work. Heroes Against Demons has been visiting my SMS III on a weekly basis for the past few months now; looking forward to its (spiritual?) sequel.
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Post Posted: Thu Oct 05, 2023 8:16 am
Looks amazing! A new golden era for Homebrew RPGs in SMS??
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Post Posted: Thu Oct 05, 2023 10:02 am
Quote
• solo or 2 players (cooperation)

How you pretend manage the movements for 2 players considering that each player will move the character independentment. For example if player 1 want exit from a room and player 2 not. how you will solve it?
Some graphics are took from Phantasy Star. which percentage of original graphics and alter graphics?
EDIT: C'est incroyable
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Post Posted: Thu Oct 05, 2023 11:24 am
Nothing taken from phantasy star in the current game. It was placeholder for the aborted Heroes against demons 2

When 2 players, the 1st passing a gate have priority over the second.
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Post Posted: Thu Oct 05, 2023 2:37 pm
ichigobankai wrote
Nothing taken from phantasy star in the current game. It was placeholder for the aborted Heroes against demons 2

When 2 players, the 1st passing a gate have priority over the second.


You could explain the Capture d’écran 2023-10-04 à 15.05.28.png file?
There is a skeleton character even with PS 1 Background. Im sure that it are PS1 assets.
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Post Posted: Thu Oct 05, 2023 2:45 pm
Last edited by ichigobankai on Fri Oct 06, 2023 7:41 am; edited 1 time in total
Read slowly ^^
It was a capture from the aborted Heroes against demons 2, which use some placeholder on some parts.
(Indicated in image description)

Dead soul is a complete different game.
It's an action rpg, not a match-3.
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Post Posted: Thu Oct 05, 2023 5:54 pm
ichigobankai wrote
Read slowly ^^
It was a capture from the aborted Heroes against demons 2, which use some placeholder on some parts.
(Indicated in image description)

Demons soul is a complete different game.
It's an action rpg, not a match-3.

Understood now. Keep going with this RPG. I hope that it will have great soundtracks.
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Post Posted: Thu Oct 05, 2023 9:38 pm
Polaria is in the starting block for the audio part!
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Post Posted: Fri Oct 06, 2023 7:11 am
ichigobankai wrote
Demons soul is a complete different game.


Demons Soul?
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Post Posted: Fri Oct 06, 2023 7:42 am
Dead soul 😅😂
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Post Posted: Fri Oct 06, 2023 3:45 pm
Looks very promising. Pixel-art is superb !

I need to step-up my game ! Haha ^^
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Post Posted: Fri Oct 06, 2023 5:56 pm
cireza wrote
Looks very promising. Pixel-art is superb !

I need to step-up my game ! Haha ^^


Your game looks superb to me as well. I truly appreciate your efforts in creating games for Sega 8-bit consoles. I'm a big fan of Ichigo's work, and I love reading about future releases from 2Minds.
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Post Posted: Fri Oct 06, 2023 6:12 pm
I've not thanked how much I appreciate all the kind words posted here.

I'm also sorry if the 1st post is not "as clear" as it should about the game. Hope to post a little demo in a not too distant future.
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Post Posted: Wed Oct 11, 2023 1:23 am
Beautiful, hats off to you!
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Post Posted: Wed Oct 11, 2023 11:39 am
Looks great buddy. Would love to do a demo on my YouTube channel when you are ready of course.

ichigobankai wrote
Before working on the upcoming Paprium GG, i've started to work on the 2nd opus of Heroes Against Demons. The goal was to make something "bigger", mixing match 3 puzzle and a more rpg world (a story, talking to npc, have items, etc)

But the project have slightly changed 3 years ago becoming a more real action-rpg, focused on dungeon part.
More like a dungeon crawler

Few interesting things:

• solo or 2 players (cooperation)
• around 50 weapons, each with pseudo limited random caracteristics (± like diablo)
• in inventory players can drop/exchange objects
• some objects are multiclass
• there's 5 characters/class, each with temporary special power. Levels points are freely attribuable.
• you can attrib objects on a button (I or II), you'll have to keep the button pressed to switch it during gameplay. But when doing this you will not be able to move, so vulnerable...
• you must collect demon souls to open the gate to the level's boss, the idea behind this is to have multiple paths, some are simple = less souls, other can be hard = more souls
• when entering a room, if not already cleaned, you'll trapped in until you've kill everything and you can't pause the game during this time (aka going to the inventory)
• plus classical things, like treasure chest and switch to open some gates

It's already nicely advanced but many things remains to do (mostly graphics), few things to think (like worldmap, writing a complete story, texts in popups)

Nearly written in full ASM glory (~95%, C ± only like a wrapper but nice to quickly test things) only 8k of code for the moment.
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Post Posted: Sat Oct 21, 2023 8:36 am
Looks rather brilliant again!! How about a Paprium mini teaser btw?
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Post Posted: Tue Oct 24, 2023 6:16 pm
Little preview of the 5 characters
captur84.png (88.78 KB)
Dead soul heroes
captur84.png

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Post Posted: Wed Oct 25, 2023 6:31 am
Cute. They look absolutely gorgeous. Your art never ceases to amaze me and regularly motivates me to step up my own game.
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Post Posted: Wed Oct 25, 2023 8:14 am
Thanks Alex !
To be honest they are based on some itch packages i've bought some time ago (only have 3 frames walk up/down/left).

I'll need to make unarmed poses with all hands perfectly aligned to make weapons/shield exchange possible. I think it can be (very) cool to have your skin updated while changing weapon, even if some weapons or shield have the same gfx (will need to make a little script to generate all possibilities).

Little example attached
Capture d’écran 2023-10-25 à 18.29.48.png (74.37 KB)
DS - weapons examples
Capture d’écran 2023-10-25 à 18.29.48.png

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Post Posted: Tue Oct 31, 2023 4:08 pm
ichigobankai wrote
Little preview of the 5 characters


Woooo juste Amazing work.
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Post Posted: Fri Nov 10, 2023 10:37 am
This one looks great. Looking forward to hearing more buddy
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DS
Post Posted: Sun Nov 12, 2023 12:37 am
[Looking forward to it, do you plan to make one for GG as well?
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Post Posted: Fri Nov 17, 2023 2:16 pm
You can count on me Ichigo, I will get a copy of Dead Soul when it´s finished ^.^
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Post Posted: Mon Nov 20, 2023 1:47 pm
Thanks for your interest guys ;)

No GG version planned, everything is designed for the SMS.
If a make another GG game, it will be 1 player only.
Gear-to-gear protocol on Heroes against Demons was far to be a sinécure to make/debug (on hardware); the joice to make something never made...
And finally have ± 0 interest, as sells were extremely low ; ~5 peoples on earth (including me) can test the 2 players mode.
LOL.
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Post Posted: Mon Nov 20, 2023 9:46 pm
Oh well, tough sales, I'll enjoy the sms version on my game gear.
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Post Posted: Wed Nov 22, 2023 9:14 am
ichigobankai wrote
Thanks for your interest guys ;)

No GG version planned, everything is designed for the SMS.
If a make another GG game, it will be 1 player only.
Gear-to-gear protocol on Heroes against Demons was far to be a sinécure to make/debug (on hardware); the joice to make something never made...
And finally have ± 0 interest, as sells were extremely low ; ~5 peoples on earth (including me) can test the 2 players mode.
LOL.


Have I understood correctly that GG version of "Heroes against Demons" only sold 5 units????
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Post Posted: Wed Nov 22, 2023 9:18 am
Happily no^^
Only 5 people bought 2 games 😅
(To play in vs, or one for playing and keep the 2nd unopened, don't know)
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Post Posted: Wed Nov 22, 2023 9:29 am
Ah ok! I was feeling quite depressed honestly ...
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Post Posted: Wed Nov 22, 2023 10:44 am
Is actually an original Gear2Gear cable impossible to source?
Or is anyone making those this days?
Just curious.
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Post Posted: Wed Nov 22, 2023 10:56 am
I bought mine on ebay years ago.
It was not so common but was findable.
The hardest part is to have 2 games and 2 consoles ^^

No noname/chinese copy exist of the cable (AFAIK)

+with nowadays mod where people completely remove the EXT port in favor of HDMI...
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Post Posted: Thu Nov 23, 2023 1:21 pm
ichigobankai wrote
Thanks for your interest guys ;)

No GG version planned, everything is designed for the SMS.
If a make another GG game, it will be 1 player only.
Gear-to-gear protocol on Heroes against Demons was far to be a sinécure to make/debug (on hardware); the joice to make something never made...
And finally have ± 0 interest, as sells were extremely low ; ~5 peoples on earth (including me) can test the 2 players mode.
LOL.


Heroes Against Demons is a superb game, I played to the end in one session, totally hooked me. I wanted to buy a complete box version at eh 2minds site, but there was no stock :(.
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