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  • Joined: 10 Dec 2009
  • Posts: 118
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Mike Mech playable demo for SC-3000/SG1000
Post Posted: Tue Jul 04, 2023 6:31 am
Hi,
I proudly announce the playable demo of my first experience in game development:

"Mike Mech playable demo" for SC-3000/SG-1000 (2kb ram)

If you're interested, enjoy.

https://github.com/siriokds/MikeMechDemo/blob/main/Mike%20Mech%20Demo.sg
MikeMechDemo-main.zip (17.52 KB)
*Attachment fairy*

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  • Joined: 23 Jan 2010
  • Posts: 454
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Post Posted: Tue Jul 04, 2023 10:44 am
Screenshots, please.
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  • Joined: 08 Jul 2001
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  • Location: Paris, France
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Post Posted: Tue Jul 04, 2023 11:48 am
Graphics and controls are great!
Couldn't figure how to clear room 5.

I feel like for a full game, game design should be improved.
I would suggest instead of focusing on too many rooms and game play elements find ways for player to be reactive and attentive rather than being able to plan ahead too precisely.

PS: make the sound when highlighting a block vary pitch, so each block touched completes a melody :)
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  • Joined: 10 Dec 2009
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Post Posted: Wed Jul 05, 2023 9:06 am
segarule wrote
Screenshots, please.


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Post Posted: Wed Jul 05, 2023 9:14 am
Bock wrote
Graphics and controls are great!
Couldn't figure how to clear room 5.

I feel like for a full game, game design should be improved.
I would suggest instead of focusing on too many rooms and game play elements find ways for player to be reactive and attentive rather than being able to plan ahead too precisely.

PS: make the sound when highlighting a block vary pitch, so each block touched completes a melody :)



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Post Posted: Wed Jul 05, 2023 9:40 am
siriokds wrote
segarule wrote
Screenshots, please.



Nice graphics. First experience? Congratulations.
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Post Posted: Wed Jul 05, 2023 10:41 am
segarule wrote
siriokds wrote
segarule wrote
Screenshots, please.



Nice graphics. First experience? Congratulations.


Thanks but,
I'm not the graphics designer, I'm the programmer.
I spent a lot of time to convert the RGB graphics to low colors one.
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