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[Coding Competition 2023] WhereIsIt? The Quest For The 10th Island by Ricco59
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https://www.smspower.org/Homebrew/WhereIsIt-SMS
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As we're used to with Rikku, we have a very well finished game. Several game modes and you even managed to integrate a story mode into this puzzle game !
I like the arcade feeling that emerges both thanks to Tobikomi's music and the interface. In summary, a high quality homebrew! For the next evolutions a VS mode where 2 players could find the patterns first, or even a two-cursors coop mode where a player better than me could help (I'm going to practice but my first game was not glorious :- D). |
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Many thanks Guy for your comment
Concerning your ideas, they are great : a coop or a battle mode... I had already thought about a 'Battle' mode but not like you said, but the 'Coop' mode... TOP ;) For this last mode, I'll have to add some difficulty since it will be divided by 2 Lol I hope you will present something next year or before ;) Have fun with Wii? :) Eric ps: for a better game & music experience, please switch to 50hz :) |
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Playing and loving, playing and loving and i dont touch the story mode even. | ||||||||||||||||||||||||||||
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Hey pal, your game is fun, I like the sound. Congratulation on completing your game :) | ||||||||||||||||||||||||||||
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Very fun and surprisingly addictive. I think I am getting good at it.
It could be my emulator (I was playing it from the zip file) but are scores not saved in SRAM? They seemed to get lost after switching for a different game. |
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A nice idea, beautifully implemented. Great work.. | ||||||||||||||||||||||||||||
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Hei @Ricco59, after 3rd island the passwords dont are more generated.
It´s is normal? |
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Started the story mode, did not stop playing until I finished story mode :D | ||||||||||||||||||||||||||||
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Thanks for your feedback my friends
I'm glad you like this game ;) @segarule What do you see on the screen ?? thx edit : Has any other player had this same problem? I just tried it and I didn't have any problem (using emulicious and last version of meka) Weird! @segarule > can you reproduce it please ? |
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It skip direct to game.
My last password is AGBBFF etc etc. After dont show more passwords. Using Fusion. PS: The stage with no colors is your madness man!!! 😂 |
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![]() Last edited by kamillebidan on Fri Mar 31, 2023 1:22 pm; edited 1 time in total |
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wow this is so cool!
and a coop mode would be wonderful. There are few sms coop games overall, and this would be perfect. I guess even at the current difficulty it would be fine. |
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This game is great, I can't stop playing it, great stuff @Ricco59!
Loving the jolly music and feel like every round I'm getting quicker at spotting the patterns, super addictive. I think I would have missed the Story mode if I hadn't seen it on the YouTube video and if others hadn't mentioned it. Maybe Story mode should be the default? Just one tiny complaint - playing on Emulicious I often find it hard to land my cursor exactly where I want to, it often skips over and takes a few ups and downs to select - maybe some kind of "debouncing" or short tap hold-off would help? |
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Although not my favorite genre, this is quite a well-made game with solid gameplay. | ||||||||||||||||||||||||||||
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![]() Last edited by Ricco59 on Tue Apr 18, 2023 5:22 pm; edited 2 times in total |
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Hi Fans ;)
I'm really happy that you like Wii? :) @Raphnet, I don't save scores using SRAM because I simply don't know how at this moment :) So, you're right : when you switch off the SMS, the scores are lost @Segarule, I think I've corrected the PASSWORD issue Don't hesitate to give me feedback if you have any questions, suggestions or notice any bugs ;) Here is a first update and here is what I've done * for the Segarule's PASSWORD DISPLAY Issue... corrected (I hope ;) ) * during the display of the small CHALLENGE STAGE sign, the PressFire is displayed. It should have been hidden and displayed after the end of the jingle... corrected * when the little space ship arrives over M33 archipelago, the engine'sound is a kind of alarm sound because Reko is out of energy. If you look at the propulsors, the flash light is showing us that there is a problem onboard (the flashing light combine some colors including black one). When you resolved the 2nde island, the engine sound is correct but I forgot a Flag (stupid I am). It's corrected and now the flashing light is smooth ;) Reko reloaded energy after passing first island ;) It's a detail but I love this kind of things ;) See you ;) ====================================================================== HOWTOPLAY note:
Hi "Where is it ? The Quest for the 10th island" is an original puzzle game It's my second attempt for Sega Mastersystem. Hope you'll enjoy it :) Important note : it's not a hack, it's a totally rewritten game using Sverx library ! Thx Here are the tools I've used (thx to their authors) Emulicious Meka Bmp2Tiles Gimp Mod2Psg PSGTools Sdcc Visual Studio Code Sverx's devkitSMS Thanks to the SMSPOWER TEAM and forum users Speed and observation skills will be essential in this game! Have fun with Where is it ? The Quest for the 10th Island EM first of all, THE CREDITS ========================= - Tobikomi for ALL the sfx, jingles and musics. You are a genius :) - Kagasan for his comments and the intro's ladybug ;) - Ludo for islands and spaceship gfx HOWTOPLAY ========= You have to find the correct 3x3 pattern before the time expires. Your searching skills are being tested to the max GAME MODES ========== Arcade - Easy ------------- This mode contains some empty colored squares, some drawn colored squares, some insects to help the player to find your way around the play area Arcade - Normal --------------- As above but without ghosts, instects, etc... Arcade - Hard ------------- This mode only contains drawn squares Arcade - Mix ------------ This one, all the easy one + normal one + hard one + new squares :) Story Mode ---------- In this mode, you must help Reko, hounded by Druhl, to return to his planet by crossing 10 islands located on the planet M33. Each time you 'finish' an island, a password is displayed. You can then start again from this island CHALLENGE STAGE =============== After completing the 10 rounds (in each game mode), there is a CHALLENGE stage where all points are bonus, you don't lose any life, you can even make a PREFECT (you win a life) but you don't have the possibility to put the game in 'Pause'... CONTROLS ======== Stick - to move the cursor Fire1 - Validate the correct 3x3 pattern Fire2 - Pause the game. /!\ Attention, you have 10 'Pause' per stage /!\ Hold Fire1 - Quit game and return to Menu SCORES ====== It depends on how long it takes you to complete a round During the CHALLENGE STAGE each pattern found is 200 pts. The ramaining time is muliply by 5 and if you look at the timer, there are 4 zones : RED, YELLOW, GREEN and BLUE If you finish the challenge stage in the RED Zone, the Timer Bonus is multiplied by 4 YELLOW Zone, it's multiplied by 3 GGREEN Zone, it's multiplied by 2 BLUE Zone, it's multiplied by 1 ! LIFE ==== EXTRA LIFE every 5000 pts One extra life if you do a PERFECT in CHALLENGE STAGE |
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![]() Last edited by segarule on Sat Apr 01, 2023 10:47 am; edited 1 time in total |
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Well, not exactly. Now the password appear before stage starts but when i finished the 1st round it jump to bonus/extra puzzle and go to next island. |
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Probably an emulator issue? I can’t remember having seen this kind of behavior on real hardware, or Emulicious for that matter.
It’s there any particular reason why you’re using Fusion? As far as I know that emulator is widely considered outdated and inaccurate. |
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I'm sure segarule's reasons are personal, as sure is no newbie, but I would point out there's a sticky post at the top of the competitions page instructing new visitors in how to install Kega Fusion in order to test the competition entries... |
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arrggh :)
No worries, I'm going to test it this afternoon |
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I respect all your technical knowledge. When i pointed the problem in 1st version i tested with 2 emulators (Fusion and Emulicious) and i saw the same problem. I just did a record with fusion because i have an easy option for avi output. While the problem with primates from willbriton can be a emulator behavior i dont see why to jump rounds in new version would be a problem with Fusion. But even today i updated the Emulicous and the same problem persist. For while for comodity reason i like test more in emulators and after use it in real hardware. So i dont can say how it running in real hardware. |
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![]() Last edited by Ricco59 on Sat Apr 01, 2023 5:59 pm; edited 2 times in total |
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Hi Fans,
I managed to recreate the segarule's issue (tested on Emulicious) : you have to play in story mode and write down the different passwords. Everything is perfect and you can finish the game If you are blocked on an island, enter the password of this island and, indeed when you will pass to the following island, the password will not be displayed. It's solved : I forgot a pair of brackets ... Thank you very much segarule and to all of you Have fun Please segarule, tells me that it works now ;) |
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I tested with Fusion now and at first glance everything seems working flawlessly. It dont jumped the others rounds and show me the password in next island. I will continue later. |
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GREAT :)
bloody brackets Thx |
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Sorry, friend. The problem appeared againd (no password showed) from 8th to 9th island. Tested in Fusion and Emulicious. | ||||||||||||||||||||||||||||
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No problemo segarule, thx for testing it🙂
I think I know why. I'll correct this issue After work 🙂 The more important part of the game is coming my Friend Stay tuned |
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Hi Fans
Segarule, I hope it's the totally debug :) Testing, debugging, correcting, testing, de.... it's the dev's main hobby ;) see you |
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It is working fine now. The 10 th island dont have a password but i guess that is intentional because is last stage. |
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Yes, no pw for the last island ;)
Btw, thanks for your help |
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Finished. BUT i guess that there is a alternative ending for all perfects. Not easy but i will try it. | ||||||||||||||||||||||||||||
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![]() Last edited by Ricco59 on Thu Apr 20, 2023 10:24 pm; edited 2 times in total |
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No more adding,
No alternative ending my friend ;) I'm going to test it for a last time before validate the 1.4 version Edit: I corrected a little bug : while entering password, if it's wrong, the story appears... that's correct but in entering password part, when you directly press fire2, the islands map appears. That's not good. It's now corrected and ... ...here is the Final version of Where is it ? The Quest For The 10th Island Can someone add this last update in the Wiki part ? Thx Eric M. |
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Done, I think! Hope you don't mind but I bumped the version to 1.01. |
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![]() Last edited by RetroTom on Mon Apr 10, 2023 12:26 am; edited 2 times in total |
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This game reminds me very much of Find it! by the same author entered into MSXdev '20 mentioned on page 122 of its report
https://www.msxdev.org/wp-content/uploads/2020/09/msxdev20_final_report.pdf and in both games I scan every nine square in order to find it. |
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I just want to go on record and say that the person above isn't an alternate account of me, in case there was any doubt or any suspicion, since the similar name could have led to confusion.
I actually didn't play any of the entries of the current contest yet, to be honest. |
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Yeah that's right I'm not you or any other Tom.Tom is a pretty common name. I didn't even know you existed. have a nice day. |
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Thanks Will :) | ||||||||||||||||||||||||||||
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Unexpectedly fun game!
But I have to say, some shades of green and blue are really close to each other, and it is tough to differentiate them. It seems this is a port of an game initially developed for Colecovision, so I assume the palette may have gone through some changes while porting the game to the SMS. In any case, I completed the story mode. That 10th island is evil in the best sort of way :D Great work, very polished! |
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![]() Last edited by Ricco59 on Thu Apr 20, 2023 10:25 pm; edited 1 time in total |
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Thanks for your nice words Armixer24
You're right, Wii? was originally programmed for Colecovision. It was the first game I created for this console and it was on this project that I discovered the machine and the C language. By the way, I got lost in my own code LOL Concerning colour blindness, I'm aware that it can be difficult but using 8x8 tiles, it was hard for me to create different things. Next time I'll use metatiles (16x16) Concerning this update, this is it, the 'ULTIMATE' version of Where Is It? is finished :) What's new compared to the previous version : CO-OP mode After entering the team name, 2 players can play simultaneously on the screen. The points are accumulated for the team and will appear in the corresponding score table. At the end of the game, each player will know how many patterns he has found ;) How to access In the MENU, click on OPTIONS. A new window will appear displaying the game mode SOLO or CO-OP and the difficulty mode EASY/NORMAL/HARD/MIX and STORY. Back to the main menu with 'BACK TO MENU', click on START GAME and off you go! ATTENTION, the PASSWORD does not work in CO-OP mode (another DRÜHL trick!) If you have any questions, don't hesitate, and if you see any bugs, you know who to contact :) Have fun Eric I will now be able to test the different entries :) See you Can a moderator update the wiki page ?? Many thanks |
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@RetroTom
You're right A friend of mine (Fabf) decided to make a port from scratch in basic (if I remember) to MSX1 after having playing my colecovision version. A year after, for the MSXDev'21, I decided to port Wii? and DoTheSame Now it's Mastersystem turn. Which console/computer will be the next ;) |
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Really great game. It's one of my favorites this year. The only remark I have is that the controls could be a bit better. It seems like sometimes it's skipping over a tile. | ||||||||||||||||||||||||||||
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Thanks for this very positive feedback ;)
For the controls, it's just a habit to get used to: the more you play, the more you master the moves :) |
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Thanks to all
I'm very happy you enjoyed the game. I hope you will play it again. Don't forget the 'ultimate' version which also allows you to play in co-op mode (thanks to Guy for this idea. If you have other... ;) ). Big thanks to Tobikomi who did all the music, jingles and sfx for Where is it? (and DoTheSame) and for your contributions. Thank you a lot my friend Thanks to Segarule who help me correcting the game, of course SVERX for its devkit and all of you for your kind words during your tests ;) Congratulations to all and let's keep feeding our SMS just for fun |
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Now that you got the hall of the fame have the mission in develop more and more, hahaha. |
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Thank you for creating such a fun game! :) |
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![]() Last edited by Ricco59 on Wed Sep 20, 2023 8:17 pm; edited 1 time in total |
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Again thx to you :) Hey Segarule, my brain is out of order. I have no idea at the moment ;) See you all |
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Hi Fans :)
Here is the last update of Whereisit? with great graphic improvements done by KAGESAN Thanks again my friend Here are some screenshots (before/after) and of course, the full game. Don't forget the Co-Op mode ;) See you and HAVE FUN :) Eric M 'Ricco59' ps: Can a moderator update the wiki page ?? Many thanks ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Hi Fans,
Here is the Last 'WHEREISIT?' update for our Sega Mastersystem : XMas2024 Edition. Have fun and Merry Christmas :) https://ricco59.itch.io/wii/devlog/855700/new-update-for-xmas-2024- |
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Seems like the perfect time to try this out, it looks great! Thank you :) | ||||||||||||||||||||||||||||
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