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Very cool project, impressed by its quality and potential.
I guess it helps a little that PS2 was a little "low-specs" by Megadrive standards, but seeing how well Sonic Genesis for SMS ended shows how with modern tools and talent, surprisingly great things can be achieved. |
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I agree this looks brilliant. Am I the only one who kind of prefers the original abstract battle backgrounds from PSII, though? | |
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Very true. They could've put quite a bit more into PSII. I probably wouldn't have tried a port, in that case lol. Agreed, Slogra and Maxim's skillsets really brought the most out of the game. And a very nice tool for any future endeavours.
I can definitely see the preference. There will be an option to use the original BGs only, or the new BGs. It'll be placed with the other planned game options. |
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No you're not :) I always thought that a chapter of PS2 should happen inside Mother Brain, when you fight virtual ennemies, so the abstract backgrounds would be justified :D |
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The abstract backgrounds are weird at the first sight but when you think about it, it matches the game's sci-fi theme. | |
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![]() Last edited by Cleeem on Tue Oct 03, 2023 6:21 pm; edited 1 time in total |
It is finished and here :) https://www.smspower.org/forums/19808-PhantasyStarSeriesCompleteStoryBetweenGame...
My new topic makes me suggest the following : Shops
Places
Story
Side missions
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Hello! What about the soundtrack? I saw that no one has made a remix using the SN76489 chip so I did a test that is on my YouTube channel. Unfortunately for some reason I can't put the link here but I wanted to show it. I apologize if this is considered spam. |
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I was able to find your video by searching on by your forum name on Youtube. It sounds good to me!
I haven't seen the music in SMS format yet, so this should be very helpful. However Xfixium hasn't been active on the forum for a while. He is probably on a break. |
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Thanks for your time! I assumed he had taken a break because I tried to contact him without success. I would like to help with this project so if it is really useful I will work on the rest of the tracks. |
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Thank you for all your hard work! I'll be sure to read everything you came up with.
Wow! Very nice! I thought most of the body of the tune would be missing, but all the elements are there. Sounds great! If you'd like to share the audio, I'd be very appreciative. I'd like to put it in the code base thus far, if that's okay with you. Yes, I have been busy with life. My focus last time I was doing things was trying to get a decent release of SMS Tile Studio out there. The last thing I did for this game was a dither in for the title. It's not as detailed, but it's in the spirit of the original. Also bringing in the data for all the enemies, and updating SMS Tile Studio with table output based on entity data. I spent a great deal of time converting the Motavia world map for the SMS. As you can see in the attached screenshot, the tilemap data is pretty high XD. It will have to be cut up into 32 x 32 pixel metatiles. Getting it down to 256 tiles was a real pain. https://www.pyxosoft.com/projects/sms_ps2/images/sms_ps2_0034.png Small title update vid I did some time ago: https://www.pyxosoft.com/projects/sms_ps2/videos/psii_0002.mp4 More updates to come. |
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Wow! This all looks and sounds incredible! :) Can't wait! | |
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Thank you so much! I tried to be as faithful as possible to the original tracks. I can add the .VGM file to my google drive folder, but I can't share the link here because my account is relatively new, so I'll send it to you via private message.
Man, that looks really fantastic. Thank you very much for your work, really. It inspires me to do the rest of the soundtrack.
Thank you very much!! I can't wait, too! |
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Nice work on the map. A few things that come to mind :
It is possible to get behind some elements in the original game (top of the trees, maybe the top of the spheres as well). I am guessing that it will not be possible anymore ? In terms of tiles, you can also have water in the larger channels. |
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The map is a placeholder. I needed something for the time being, and to work off of in the future (Color converted/optimized). It's not totally throw away work, but most likely it will be further simplified. I'll address other issues as they come. |
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