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[Coding Competition 2022] Skazka by SteveProXNA
Posted: Sun Mar 27, 2022 9:37 pm
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https://www.smspower.org/Homebrew/Skazka-SMS
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Posted: Mon Mar 28, 2022 9:44 pm | ||||||||||||||||||||||||||||||
This game is weirdly addictive! | |||||||||||||||||||||||||||||||
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Posted: Tue Mar 29, 2022 8:45 pm | ||||||||||||||||||||||||||||||
Steve, I think you managed to more or less boil down the old school RPG-experience into its essence with this port: Kill monsters -> level up -> upgrade gear -> repeat. I know Koschey, Baba Yaga etc. from the Hellboy comics, so I imagined them drawn in Mignola's style as they kicked my butt (admitted, I did not have the superb gear the first time around).
Congrats on a nice entry! |
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Posted: Tue Mar 29, 2022 10:23 pm | ||||||||||||||||||||||||||||||
For me the experience is the opposite of most of players, I was a player first and learned about smspower forums through it.
Beautiful game, I love how succinct the mechanics are and the sense of discovery. Villager chat feature is the best! |
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Posted: Wed Mar 30, 2022 11:59 am | ||||||||||||||||||||||||||||||
A strangely compelling game I found myself spending an unexpected amount of time with, and having a lot of fun.
As has been mentioned, this captures the core mechanics of RPGs without the fluff that usually surrounds them. Nice work! Have you considered doing a version with proper graphics instead of ascii art? |
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Posted: Wed Mar 30, 2022 9:25 pm | ||||||||||||||||||||||||||||||
Thanks everybody for your feedback and esp. kind words RE: game play, mechanics, sense of discovery etc. but this should all be directed to the original developer Kirils Skrabe - I simply ported his source code from BASIC on the Sega SC-3000 to C/devkitSMS for our favorite 8-bit console.
TBH I did notice that once you "got" the game play a bit it did feel easier to progress so I added the Hard difficulty and tweaked some of the numbers there [that isn't in the original game] - weird thing is I find on Easy getting the Sword first helps a lot but on Hard getting the armor "Tegilay" first helps to have a better chance to progress... @Kagesan - again this is a direct port of the org. game which is text based adventure but if you are offering to contribute some art work / re-design etc. then definitely would be appreciated and would consider doing a version with proper graphics for sure :) |
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Posted: Thu Mar 31, 2022 8:10 am | ||||||||||||||||||||||||||||||
Great port mate!
If you are interested (ex. for music tracks), my version is now available at: https://github.com/siriokds/SKAZKA_SC3000 |
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Posted: Thu Mar 31, 2022 7:49 pm | ||||||||||||||||||||||||||||||
Overall I found the game fun but pretty basic (haha, get it, because BASIC). It really made me think of games on old text based systems. As the SMS does not have text rendering by default, I appreciate the effort that went into making the UI a reality :)
Now to my playthrough... At first I went straight into the forest to get some XP and money. but half of the time I did not understand the damage calculation and the HP changes while I was in battle. So I often died on the first few battles (if not the first), even in easy mode... Because of that, I used a different strategy to beat the game. I first kept talking to villagers until I found enough money for an axe and the first armour upgrade. Then I felt pretty much safe by going resting each fight until I could buy the entire shop and go kick Koschey's butt :D All in all, this was fun, if a bit short! |
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Posted: Thu Mar 31, 2022 9:01 pm | ||||||||||||||||||||||||||||||
Thanks armixer24 - yeah that's pretty much it. If you start on easy then buy the sword first win some fights then get the first armor = easier to level up. If you are losing a fight then you can cheat and fire2 to run away w/o damage. As for hard mode it seems better to get the armor first... As for the HP damage calculation I just ported the RNG code from the BASIC impl - the logic is here if you are really bored =P |
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Posted: Sat Apr 02, 2022 12:19 pm | ||||||||||||||||||||||||||||||
I'm loving this trend of adventure games.
This one in particular takes me back to the Apple IIe days of classic adventure gaming. Game.. O.. ver! It needs a more passive leveling option than fighting and risking it all, some of us are lovers, not fighters! I think of classic BBS games like L.O.R.D, a bit of g*mbling to earn money, fighting a non-lethal tournament to level up, things like that add a bit of character and diversity. |
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Feedback
Posted: Sat Apr 02, 2022 6:41 pm
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Thanks thatawesomeguy for the post - I am fwd'ing all feedback back to the original developer on the Sega SC-3000 Facebook group as this entry here was a literal 1-2-1 port of his Skazka source code in BASIC - cheers! |
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Skazka V2.0 Available
Posted: Mon Jul 11, 2022 4:29 pm
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Skazka V1.0 was initially a text-based RPG adventure game. However, after collaboration with Kagesan, graphics were added for all screens in Skazka V2.0 which is now the most up-to-date version of the game. Thanks! | |||||||||||||||||||||||||||||||
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Posted: Mon Jan 09, 2023 6:28 am | ||||||||||||||||||||||||||||||
Looks awesome, I can't wait to try it...unfortunately, the Saverio Russo's port for SG-1000 is no longer available, but I can conform with the SMS version. | |||||||||||||||||||||||||||||||