|
ForumsSega Master System / Mark III / Game GearSG-1000 / SC-3000 / SF-7000 / OMV |
Home - Forums - Games - Scans - Maps - Cheats - Credits Music - Videos - Development - Hacks - Translations - Homebrew |
![]() |
Rate this entry!
This poll has expired.
|
|||||||||||||||||||||||||||||||
Author | Message | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
[Coding Competition 2022] Green Beret Remake by eruiz00
![]() |
||||||||||||||||||||||||||||||
https://www.smspower.org/Homebrew/GreenBeretRemake-SMS
|
|||||||||||||||||||||||||||||||
![]() ![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
Very good game! Congrats! | |||||||||||||||||||||||||||||||
![]() ![]() |
|||||||||||||||||||||||||||||||
|
Perfect Game
![]() |
||||||||||||||||||||||||||||||
I tested so much this remake, that I could finish it in hard mode without dying even once!
https://www.youtube.com/watch?v=aC0J-i7Z8ag |
|||||||||||||||||||||||||||||||
![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
Wow ! I am impressed. Bravo eruiz00!
As usual you offer us here a very finalized game, very nice work. I didn't know the original game. Just saw the video and the arcade feeling of this remake is really present. I can't wait to play it ! |
|||||||||||||||||||||||||||||||
![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
Superb! | |||||||||||||||||||||||||||||||
![]() ![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
Great work as your other games ;) | |||||||||||||||||||||||||||||||
![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
Finished! Faithfull to arcade. Congratulations!
If it could have other soundtracks as Amiga and Nes would be more nicer (mucho mejor lo que ya es). |
|||||||||||||||||||||||||||||||
![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
I don't know this game (yeah I know, shoot me)
I just played 2 stages of this and then watched a playthrough of the arcade. You're a miracle worker. |
|||||||||||||||||||||||||||||||
![]() ![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
Excellent port, and remarkably close to the original. You even kept the weird "push up to jump" mechanic that makes it more suited to playing with a stick than a pad.
Impressive! But how can you even play with the mouse pointer hanging in the middle of the screen? That would drive me nuts within seconds, lol. |
|||||||||||||||||||||||||||||||
![]() ![]() |
|||||||||||||||||||||||||||||||
|
Classic arcade game
![]() |
||||||||||||||||||||||||||||||
I remember seeing / playing Green Beret at the arcades back in the day but never got very far with it - so will try again here. Really appreciate the game controls that "Up" doubles up as both go up the ladder or jump depending and run n' jump nice and smooth. The graphics are nice - remind me of Mission 2 of Shinobi at the Enemy's Hide Out.
I keep dying on the angled bomb trajectory when up on the wall thinking I am on the background plane :) I found that it's a good idea to try and kill the enemies as far away as possible because you don't realize how quickly they attack! I see the Pause button is wired up which also helps a lot - Another great entry from eruiz...! Oh, the box art is cool man - it looks like a sad Charlie Brown if he was ever in the army... |
|||||||||||||||||||||||||||||||
![]() ![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
This is a really good game in its own right. Then I compared to the arcade version on Youtube... The faithfulness is really impressive, it really looks like a legitimate port of the thing that could have been released back then.
Maybe... there's a lot of gray in the graphics, compared to the arcade version... could be more colourful, but that's it, I think. Also that game is hard, but that's more a problem with me! Good work! |
|||||||||||||||||||||||||||||||
![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
Great work and great port! I also did not know about the arcade version, and have never played this game in any form before. Had to watch a youtube longplay of the arcade, and your port holds up very well. It could easily have passed for an official port back in the days.
Good thing you included the "troop"-option. I found it after some attempts, and it really helped me to get into the rythm of dealing with the different enemies. Nothing beats the commando soldiers of the 80's: They will infiltrate various enemy bases, packed with enemy soldiers, and pack only the trusted knife. :) |
|||||||||||||||||||||||||||||||
![]() ![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
This is an incredible port for such a short amount of time to work on it. How did you ever do it? :)
I remember this game from the arcade when I was a kid. I would love to play this on real hardware. I do wonder though if a little more variation / vibrancy in colour could be squeezed out of the SMS? |
|||||||||||||||||||||||||||||||
![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
Great game you've done.
I'm still as bad as I was on amstrad :) |
|||||||||||||||||||||||||||||||
![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
Gotta say, I was half-expecting the music from the NES version to be in here. It wouldn't have be accurate to the arcade game that this remake is trying to follow, but that soundtrack really adds a lot to the experience :) | |||||||||||||||||||||||||||||||
![]() ![]() |
|||||||||||||||||||||||||||||||
|
Technical facts
![]() Last edited by eruiz00 on Fri Apr 01, 2022 5:33 pm; edited 2 times in total |
||||||||||||||||||||||||||||||
Ummmm ... Some technical issues i had during the dev:
I began the 28 february, having returned to my home. Then I downloaded the maps from the arcade (i dont remember .. maybe vgmaps) and converted to the mas ter system palette. Got 13 colours in total. These are the images to pass to bmp2tile to obtain tilesets Next, i got the tilemaps.... The most demanding stage is the first, which require 240 tiles, using the mirror feature. I didnt want to use so much tiles because i was thinking in the truck and the scores. I developed two tools. One run the scene from left to right and, keeping the number of tiles at minimum, generate a set of tiles for each scrolll step, and calculate the tiles which need to be replaced maintaining the screen without graphical errors. If you debug the game with emulicious, you will see how it replaces tiles eventually, as you are running along the scene. I think i could make a shmup without have to reload full tilesets, something like slapfight' by example' with this technique If you check the size of the screens you will find that some (not remember) does not fit in a bank. I used a tool made for astroforce which check for duplicate columns (rows in astroforce) and make an 1d array to sace space. After this, all stages fit, each in a bank. That is because, at first i tryed to use my old 16x16 engine, but quickly i i saw that ladders did not have coincidence with the 16x16 pattern, and i wanted to keep the scenes like the arcade. Then i decided to make a new engine. If you see the maps, you will see there are only 3 platform levels (at pixels 80 128 and 176. The collision is using a tilemap of X x 3 tiles. Each tile has 8x48 pixels size... The tilemap collision checking is only with ladders, and floors (no walls) so it does not consume too much time. I have to left now, this evening i will finish this log. The sprites an the sound had interesting issues too. Regards. |
|||||||||||||||||||||||||||||||
![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
Oh my god.... The light blue (celeste) sky has been lost during the month.... I will fix and release a rom. My pngs have the blue sky! In fact, this weekend will fix the sky, the top two rows not hiding the sprites issue, and i would like to put a proper (the famous sprite of junp and kick) sprite for the jump of yellow wear soldiers. Thanks for the comments everyone. |
|||||||||||||||||||||||||||||||
![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
Fantastic homebrew!, I suggest to improve the hit graphic since the Arcade version the graphic is notorious and help to keep track of the character position in the game besides the graphic last more frames, as long as no other enemy is hit. It was funny and challenging when Konami was top notch of third parties released this game never going to happen to SMS due to the chains of the N company. | |||||||||||||||||||||||||||||||
![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
Comparison already released! LOL
I said before that i love rpgs and i knew a member that could easily do it. This member mentioned were eruiz00. He have good text, he make good graphics and have good humour to create a great plot. Maybe rpgs dont fit in style of him. Other member that could do great homebrews did one post here only. @turborayx is an excellent dev but he is more focused in PC Engine Scenario. Who knows someday he could show the talent in SMS scene? |
|||||||||||||||||||||||||||||||
![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
eruiz00 - Will you be doing any physical copies yet please?
|
|||||||||||||||||||||||||||||||
![]() ![]() ![]() |
|||||||||||||||||||||||||||||||
|
On Mednafen, Green Beret generates a continuous Audio hiss.
![]() |
||||||||||||||||||||||||||||||
On Mednafen, Green Beret generates a continuous Audio hiss. The game plays fine, but the constant tone is horrible. I think this is a bug, Mednafen has support for FM Sound, can this create problems? | |||||||||||||||||||||||||||||||
![]() ![]() |
|||||||||||||||||||||||||||||||
|
![]() |
||||||||||||||||||||||||||||||
Made a custom cover for this. Custom covers are something I'm prone to make from time to time.
|
|||||||||||||||||||||||||||||||
![]() ![]() |
![]() |