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View topic - [WIP] Astro Hunter: a space shoot-em-up.

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  • Joined: 25 Feb 2006
  • Posts: 727
  • Location: Belo Horizonte, MG, Brazil
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[WIP] Astro Hunter: a space shoot-em-up.
Post Posted: Mon Nov 29, 2021 9:28 pm
This is a shoot-em-up for the Sega Master System, originally made for the "Lost Cartridge Jam 2021"

Page on itch.io: https://haroldo-ok.itch.io/astro-hunter
Github repo: https://github.com/haroldo-ok/astro-hunter

Gameplay on Youtube:
astro_hunter-0.1.png (5.25 KB)
Screenshot
astro_hunter-0.1.png
astro_hunter-0.1-1.png (8.31 KB)
Screenshot
astro_hunter-0.1-1.png
astro_hunter-0.2.png (4.94 KB)
Screenshot
astro_hunter-0.2.png
astro_hunter-0.2-4.png (8.5 KB)
Screenshot
astro_hunter-0.2-4.png
astro_hunter-0.2.sms.zip (10.14 KB)
The ROM for version 0.2
astro-hunter-0.2.source.zip (73.36 KB)
Source code for version 0.2

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  • Joined: 23 Aug 2009
  • Posts: 175
  • Location: Seattle, WA
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Post Posted: Mon Nov 29, 2021 9:48 pm
Someone's been paying attention to their Compile titles, especially Spriggan! Looks great!
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  • Joined: 23 Apr 2014
  • Posts: 128
  • Location: NYC
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Post Posted: Mon Nov 29, 2021 11:29 pm
This looks really cool! I won't have time to check it out until later, but I'm definitely interested: How far along is it? Is there more info somewhere? I checked out the github link, but didn't see a story behind it, other than the basics.
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  • Joined: 25 Feb 2006
  • Posts: 727
  • Location: Belo Horizonte, MG, Brazil
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Post Posted: Mon Nov 29, 2021 11:43 pm
SavagePencil wrote
Someone's been paying attention to their Compile titles, especially Spriggan! Looks great!


RetroRGB wrote
This looks really cool! I won't have time to check it out until later, but I'm definitely interested: How far along is it? Is there more info somewhere? I checked out the github link, but didn't see a story behind it, other than the basics.


Thanks! This is mostly a prototype at the moment; I used the same reusable libraries used by Dragon Blaster, enhanced the code a little to allow a greater variety of enemies, added a few extra paths the enemies could follow, chose a few free graphics that could be converted quickly (specifically, "Space War Man", available on OpenGameArt), made a short map using the new tileset and put everything together into something playable.
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  • Joined: 09 Nov 2021
  • Posts: 12
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Post Posted: Wed Dec 01, 2021 5:00 am
Looks great!
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  • Joined: 15 Aug 2019
  • Posts: 127
  • Location: Lancashire UK
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Post Posted: Thu Dec 02, 2021 12:55 pm
Looks really impressive buddy, I think I'll be sharing this with my mates on twitter for sure!!! Great work
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  • Joined: 12 Oct 2015
  • Posts: 161
  • Location: Ireland
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Post Posted: Sat Dec 18, 2021 8:17 pm
8BitBoy wrote
Looks really impressive buddy, I think I'll be sharing this with my mates on twitter for sure!!! Great work

Exactly - what is your Twitter handle so this can be shared? PS: did you also want to include the SMSlib.lib file in your GitHub so people can build the project themselves? Thanks!
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  • Joined: 25 Feb 2006
  • Posts: 727
  • Location: Belo Horizonte, MG, Brazil
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Post Posted: Sat Dec 18, 2021 8:36 pm
SteveProXNA wrote
8BitBoy wrote
Looks really impressive buddy, I think I'll be sharing this with my mates on twitter for sure!!! Great work

Exactly - what is your Twitter handle so this can be shared? PS: did you also want to include the SMSlib.lib file in your GitHub so people can build the project themselves? Thanks!


Hello, and thanks for your interest!

My Twitter handle would be
Haroldo0k
, though I rarely use it.

As per the libraries, I installed them directly on the SDCC folders, as per devkitSMS's installation instructions.
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  • Joined: 25 Feb 2006
  • Posts: 727
  • Location: Belo Horizonte, MG, Brazil
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Post Posted: Sat Dec 18, 2021 11:02 pm
Anyway, here is my copy of the library, in case everything else fails.
SMSlib.zip (8.58 KB)
devkitSMS SMSlib

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