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View topic - Sonic Genesis for Master System v1.04

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  • Joined: 16 May 2002
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  • Location: italy
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Post Posted: Wed Apr 27, 2022 12:59 pm
http://info.sonicretro.org/Aspect_Edit
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  • Joined: 17 Aug 2021
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Post Posted: Wed Apr 27, 2022 1:28 pm
slogra wrote
I only discovered Sonic 2 LD recently, while i was well underway with my own Sonic Genesis hack.
I absolutely love LD, it is very well done. Too bad no additional zones were added besides Emerald Hill. How were the level made? There is no level editor, right?


There was one made specifically for that hack, it's linked above by Tom, you use it with a disassembled rom. As far as I remember It only edits layouts, not objects and Loops are hard coded to certain levels, moving the graphic for the loop doesn't move the logic so they are pretty fixed.
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  • Joined: 07 May 2011
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Post Posted: Tue May 10, 2022 10:39 pm
KeyperOS wrote
This might be a bit premature but, have you tried to see if your mod is compatible with the FM-music mod?


I tested here with the FM sound patch playing until the third stage and everything worked normally, but the songs are the same as in the normal game (with FM).
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  • Joined: 19 Oct 1999
  • Posts: 14181
  • Location: London
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Post Posted: Wed May 11, 2022 5:59 am
The FM music mod should be compatible (except for the checksum) because it is isolated to the music engine. This may change in the future if I add music editing to the editor.
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  • Joined: 09 Jun 2014
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Post Posted: Sat Aug 13, 2022 9:13 am
The "final" release v1.04 is here!

You can find it in the first post of this topic.
https://www.smspower.org/forums/18542

Not too much has changed since 1.03 beta. The biggest changes are the Robotnik sprite and the ending music. Besides that a lot of very small tweaks.
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  • Joined: 06 Aug 2015
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Post Posted: Mon Aug 15, 2022 5:55 am
slogra wrote
The "final" release v1.04 is here!

You can find it in the first post of this topic.
https://www.smspower.org/forums/18542

Not too much has changed since 1.03 beta. The biggest changes are the Robotnik sprite and the ending music. Besides that a lot of very small tweaks.



Congratulations Slogra! It was just amazing!
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  • Joined: 09 Jun 2014
  • Posts: 262
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Post Posted: Fri Sep 09, 2022 9:50 am
Good news everybody! Physical copies can be preordered now.
Please contact Révo for more information: [email protected]

Revo's promotion movie (you gotta watch this):
sonic_genesis_box.jpg (446.2 KB)
sonic_genesis_box.jpg

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  • Joined: 06 Mar 2022
  • Posts: 155
  • Location: London, UK
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Post Posted: Fri Sep 09, 2022 9:59 am
Haha, fantastic! How can anyone resist a grown man in a blue hedgehog costume - what salesmanship!
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  • Joined: 29 Jun 1999
  • Posts: 355
  • Location: Brazil
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Post Posted: Sun Sep 11, 2022 1:41 am
I just finished it and it is great, congrats! Only thing I found odd is that after you get hit, the time you're invincible seems shorter than on the original. Was it changed?
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Post Posted: Sun Sep 11, 2022 3:04 pm
It was not changed intentionally. I just compared and to me it seems the same.
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Post Posted: Sun Sep 11, 2022 4:25 pm
It’s a good idea to make it editable though…
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  • Joined: 29 Jun 1999
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  • Location: Brazil
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Post Posted: Mon Sep 12, 2022 6:33 am
Interesting, there are spikes in labyrinth zone that I was not able to get out after the first hit, that's I thought it was changed.
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