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[Coding competition 2021] Not Tyrian by haroldoop
Posted: Wed Mar 24, 2021 7:04 pm
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https://www.smspower.org/Homebrew/NotTyrian-SMS
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Revo
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Posted: Sat Mar 27, 2021 8:23 pm | ||||||||||||||||||||||||||||||
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Posted: Mon Mar 29, 2021 7:27 am | ||||||||||||||||||||||||||||||
Seems like you've built a pretty solid engine. You might want to hide the leftmost column at the boss, though. | |||||||||||||||||||||||||||||||
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Posted: Mon Mar 29, 2021 12:02 pm | ||||||||||||||||||||||||||||||
Nice! Even though I'm not super much into top-down shooters, I personally think this is the type of game the SMS hardware handles the best. I like how you take the VDP limitations into consideration to counter sprite flicker.
If you find the time, I would like to read about how you have programmed the animations. Do you use a kind of animation script struct? In my head, I can only come up with overly complex solutions that I have a hard time implementing... |
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Posted: Mon Mar 29, 2021 1:24 pm | ||||||||||||||||||||||||||||||
My favorite shooter combined with one of my favorite consoles.. 😆 As for the animations, I didn't use anything fancy, since all enemies have the exact same amount of frames. As for the enemies movements, it's fully procedural; everything is implemented via code. You can take source code from here: https://github.com/haroldo-ok/not_tyrian/ |
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Posted: Tue Mar 30, 2021 8:55 pm | ||||||||||||||||||||||||||||||
there's surely no sprite flicker, and everything seems to work fine
so bad you didn't code any collision :| let's hope you'll continue this project. |
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Posted: Mon Apr 05, 2021 10:37 am | ||||||||||||||||||||||||||||||
Yeah, great graphics esp. the boss. If you complete you could leave the collision detection optional as an in game hack for people to be able to complete the game. Great work! |
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