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SMS Game Maker - Make games without code
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Hello everyone.
I'm currently working on a software to make games for the master system without a single line of code. You can see a video that showcase the different features which work on the SMS. It's in early stage of development. Only one week for the SMS Engine( You can see bugs in the scrolling). I learned a lot thanks to this forum. And the available tools and libs are wonderfull! Thank you so much guys! You did an amazing job. Currently working features: - Tiles editor - Main character settings (position, speed, jump power) - In app test (Test directly in the tile editor) - Preview (Test with sms screen resolution) - Emulator test Features that will be available soon: -H/V flipped tile -Front tile (Priority flag) -2 Players -Random map size -Switch and doors -Mob Feature that will be added eventually : -Seamless open world engine -Parallax -Water level (like in sonic) -Coop editing (Edit a map with your friends in real time online) Thanks. |
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That's a pretty awesome project! Can't wait to see it in action. ;) | |
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Interesting, are you going to open source this on GIT? | |
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Video added. I guess this is really a platform game maker rather than a general game maker; I look forward to seeing what people make of it. | |
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wow! I saw the video, it looks amazing!! | |
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Thanks for the video Maxim!
Yes for now. But in the future things like gravity and input will be customisable.
When I have a clean version of the code. Yes |
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This looks pretty neat! | |
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OMG!!! | |
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SMS Game Maker - Update 1(Slope/RPG style gameplay)
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Hello Guys!
This is the first update for the project. .be New features: -Slope -Tile collision editor -Front layer -Sprite sheet editor -Input editor More info on my blog slopeDemo.sms RPG_Demo.sms |
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very interesting! Im extremely interested in the RPG Style builder! | |
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Looks brilliant so far! This will be wonderful for artists to be able to create games.
Could you please include controls for Controller 2? For example, to allow for twin stick shooting, or maybe for inventory management in an RPG... |
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Awesome
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Awesome, I've just (and finaly) subscribed SMS Power because of your project, that already looks awesome.
Thank you for this project, you already made quite a progress in less them 2 weeks, flip tiles, tile priority, slopes, wow too much for little time, congratulations. And don't hold back, give us SMS full power (yes, parallax please, doors and big metroidvania map, FM sound if possible), let's pussh the small brother to it's limits. Since I saw your video on youtube, yesterday, I started to adapt a tileset that I was working on GB restrictions to sms. Already adapted the first still sprite. |
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![]() Last edited by Yuguzu on Wed Aug 07, 2019 7:10 am; edited 1 time in total |
Thanks Amaweks. I'm working on the "metroidvania map" right now. I'm trying to optimize code while finding a good algorithm for compression. Doors and other interactive objects will be very easy to implement in comparison.
Your sprite looks great. If you finish the sprite sheet, it will be fun to use it for a next video. Well if you want of course. ![]() |
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Wow, thanks for teh answer.
And yes, I just want to redraw the tileset I already have (3 alien landscapes) and them I'll start with the sprites (this week I hope). I'll be glad if you use them on sms game maker. Wich resolution whould I espect and use to make a mockup? 256X192? Will be 256X224 an option? Thanks for this greate work. |
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Amaweks man. You have talent. Its an awesome tileset. | |
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If you want some tilesets to test on your program but dont mind the artist dropping some shameless promotion, i have an interesting set for a top down game on the Master System Im currently working on lol.
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Dude... you're frikn amazing. I sometimes wondered if there would ever be an SMS equivalent game maker tool that could one day rival that of NESmaker. Keep it up, take your time and don't rush (lest you burn yourself out like I have on some of my own projects in the past), I have a lot of faith in the success of your project.
Do you plan to support the other two siblings of the SMS too? like the SG1K & GG? Their biggest hardware differences are mostly VDP-related, with a few minor differences as well (sound/ram in the case of the SG1K, pause/screen display behavior in case of the GG). Imagine making full use of the GG color pallette.. one could make some really pretty games on there, like Sylvan Tale or Kishin Douji Zenki as examples. I'm willing to do some real hw testing if that helps, as soon as I fix my Game Gear that is, one of the capacitors broke loose due to a rushed soldering job and I need to re-solder it first. Sorry for my rambling, great project man. :] |
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Thanks. Yeah. I know that too. That is why this time I did things diferently. I started by talking about the project instead of burning for 1 or 2 month trying to have something revolutionary to show.
Not the SG1K but the GG yes. I've never played the SG1K. But GG is a part of my childhood. This wonderful console like the SMS is in my heart. GG + me = ![]() Personaly I would like to port "the story of thor" on the sms and gg. Thanks for your faith in the project man. |
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Looking great.
Any plans to allow building maps out of metatiles? |
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Take my money! |
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Yes. Also brush and custom metatiles saved with a ctrl-c. |
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I just realized. I did not answered you. Yes if you have some tilesets I will be happy to use them. New update: More info on my blog: https://yuguzus.blogspot.com/ |
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Looking amazing !!!
Very interesting ;) |
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Wow, this keeps getting more amazing! great job guy!! :) | |
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If you want some SMS-spec assets I put together a small collection on OpenGameArt.org: https://opengameart.org/content/sms-like |
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Thanks. They are awesome. But do you have tilesets that fit on a 256x64 or 128x128 image with tiles present only once? |
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These aren't from actual SMS games so you'd have to pick-and-choose the tiles you want to assemble a tileset for a given game/level. EDIT: I could probably assemble something if you've got something specific in mind. Or you could give me access to a build so I can assemble one alongside a map. :P |
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That's awesome! Which programming language you're using? | |
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For the master sytem part, c and asm. For the tool, action script 3. Yes I'm retro ;) And here it comes the next update: I'm few steps away of achieving one of my goal for this project: A seamless open world engine. More info on my blog: https://yuguzus.blogspot.com/ |
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That is some very exciting work, Yuguzu... take your time and keep those updates coming! | |
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When you create a giant map, are you also able to place unique objects and enemies in various locations in the map? So for example, one super cluster would contain a particular gem that the player is searching for, but it shouldn't be repeated in every identical super cluster. | |
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Oh cool! Ive been looking forward to this update! | |
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Yes you can place objects wherever you want. Actualy in the last video, sonic is an object and can be placed anywhere. I'm currently working on objects right now. The next update will be on this subject. |
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Hello everyone
It's been a long time. I want to launch a crowdfunding campaign for this project. I can't continue this project the way I did in the first months of development. Due to changes in my personal life this project was stopped. And now I really need support for this project. Unfortunately, if the campaign fails, this project will be postponed for an extended amount of time. I wanted to wait to have a bigger community around this project but I just can't wait any longer. I need your advice for the campaign strategy. For instance here is the perks: -10$ Open beta access -20$ Close beta access -40$ Late alpha access -80$ Alpha access -160$ Pre-alpha access The more you give the earlier you get access to the software. I'm not sure if those are good perks. It seems too simple. I would like to find perks that don't require to much time. Tell me what you think. What perks would you like to see? And for the name of the software. Do you think "SMS maker" is a suitable name? Or should I use "master system maker"? Someone even suggested "Yuguzu". Since this software could implement PC/mobile export, I also find "Retro creator" interesting. Here are the milestones: -30000$ Basic- You'll be able to make simple games(action/arcade) -40000$ Enhance graphics- Water level/Parallax/Background animation -60000$ Advanced - You'll be able to make more sophisticated games (RPG/puzzle games) -70000$ Dedicated sound/music module - You'll be able to make music in a very easy way using samples. -80000$ Shared project - You'll be able to develop in real-time with other people. -100000$ PC/Mobile export - You'll be able to export the game for PC and mobile -130000$ Limit breaker - You'll be able to make game for PC and mobile with limitations you choose( number of color/resolution/sound quality/ sprite numbers) What would you like to see for this project? I'm open to any advice. |
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Those are pretty high prices and goals. Keep in mind how niche the SMS really is and this tool only builds for that platform... If you want to make it more worth while you would need to add other 8 bit platforms like the GameBoy, NES, and Game Gear (really just color mode option for the GG).
I enjoyed the Alpha version you allowed me to test a lot and do wish to see more from you in the future. You should consider a Patreon and you should go out and talk to some of the retro devs and enthusiasts specially on Twitter and see if they can help give you a shout out. For getting into your prices well I have no clue what the access levels are but you should just provide 3 or 4 level options so its not confusing. ie "If you want to support this project consider donating x amount. The amount donated will determine which version you can try, larger amounts open up earlier builds for you! 5$ - Pre version 1.0 Access 10$ - Beta Access 20$ - Alpha Access 25$ - Base Build Access Your donations will allow me to build the program up with important new features. These are the milestones for those possible new features. 1000$ Basic- This will allow users to build simple SMS games 1500$ Graphics Pack- This will add Advanced Graphics code and options to the builder 2000$ Code Pack- This will add the ability to make more complex games like RPGs with code options added to the builder 3000$ Sound Pack- This milestone will add Advanced Sound control code and options to the builder 6000$ Modern Export- PC and Mobile build options will be added to the builder so the dev can use this as a light weight modern game engine for ARM and x86 based platforms. 8000$ Full Engine- This will unlock the ability to ignore virtual hardware constraints for building games for stronger platforms effectively making the builder a full light weight game Engine for PC and Mobile! 10000$ Group Dev- Support for multiple developers to work together on a single project over the internet with live update" This is just my suggestion. Its more realistic and puts some of the more harder to do things out there into the higher end spectrum. If there's actually something you dont want to do then dont list it as a possible perk/milestone even if it makes your product look more appealing. Consider what I said about multiple retro 8bit platform support though, it may help. Personally if you made this just a Sega oriented Engine with SMS, GG, and MegaDrive abilities that would be enough to push past the niche dev community and get enough eyes on it to probably even reach a 10000$ goal or even more. Good luck friend, hope all goes well! |
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My advice would be to open source this, with a firm hand on reviewing pull requests. You have the greatest chance of keeping the project alive and maintained if you are not the single point of failure.
If you choose to make this a for-profit endeavor, you are at risk of more personal life situations causing this to be back-burnered. And that puts the trust of your backers at risk. Additionally, even if you can deliver this, you don’t have an incentive to innovate or iterate after the funding runs out. You’ve set funding goals for features you don’t even know that the community even wants: if nobody uses the collaboration feature (as cool as it sounds), then you haven’t maximized the potential of those backers’ funds. Open source allows the project to grow organically. Features will develop based on need rather than cool ideas without data to back them up. And you have an army of devs contributing instead of an army of one. |
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Best of both worlds? Set your “basic” tier’s commitment to make it open source. Any tiers beyond that are commitments you are making to the community (and backers) for features that you will deliver.
You get paid for all the hard work you’ve put into it, and you are incentivized to take it further...with the community. |
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Whew, your milestones seem quite, shall I say, ambitious in their pricing.
I wish you all the best, but I don't know if that is achievable....maybe it is, dunno. Shame to see this fade away, but such is life. Hope things work out for you. Please come back to it one day when you are better able to. |
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Isn't this the fate of all "make games without knowing how to code" projects? (The most successful such platform, Gamemaker Studio, quickly funnels you away from drag-and-drop into a high level scripting language.) Having seen a few of these come and go, it's clear that you can learn to code in the time that it would take for someone to create such a platform, if such a platform were ever completed and released. | |
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Ok. It seems that crowd funding is not a good idea for this project. | |
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I think personally I would enjoy using this as a builder especially if Its assembler could spit out the script with comments. I imagine its all module based so comments could just be added into each module on how they work from the ASM side. People are always trying to find a way to advance the area of visual programming, I feel like as long as you allow the developer access to the code side of it then there shouldnt be an issue with how you push it. I mean tons of indie devs with their shovelware made on just simple modules thrown around in GMS or Unity but those tools also allow serious devs to script their own things as well. |
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I wouldn't say that. Others have given good advice, including the fact that SMS is comparatively niche so the milestones can't be too high. It's hard to say how much is too high, but for PC games the trend seems to be having very low goals, sometimes it's obvious that the money won't be enough. Maybe they are doing it to make them easier to reach, maybe it has become a race to the bottom.
"SMS Maker" feels great because it is easily understandable. "Master system maker" is a tad long. That said, it has the advantage of being unique. Only returns 7 results on Google at the moment :D An SMS is a phone text in Europe, so "Master System Maker" might be a good option.Abbreviated to MSM, similar to SMS :D "Yuguzu" is not self-explanatory, but it's important you choose the name you like. It's not going to make or break the project. I'm personally not a fan of "Retro Creator" because it feels very vague for a project that that I thought was going to be focused on SMS and GG. (It's great the Game Gear is included, btw.) I have friends who have (unsuccessfuly) tried to kickstard board games and digital comics, and I can say it's a Kickstarter campaing is really a lot of work. It's great you're consulting the community on this. |
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Wow!!! Everything about this project sounds great I hope you to focus on JRPGs and metroidvanias my favourites genres that can make the games last long.
It seems would work great such as the actions, interfase, graphic effects then the AI comes to mind this would be for sure the hardest part to make proper games, so the community should share IA's routines to implement it and got credit for that. Very nice project btw!! |
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Any new info about this project??
I know that we are small niche community, but I can see this project gathering attention, if we consider the whole retro\nostalgia hype last years. |
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Just getting caught up on this today. Do you have any updates? I'd love to work with this in the creation of my Ninja Turtles Game Gear game. Hoping to hear more. |
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Hello Guys!
New Update video: .be I hope this video will go viral. :p I think the video speaks for itself. So yes, I'm making it a reality. A seamless open world on our beloved console. Here is the demo link: https://bit.ly/39M3nT1 Don't worry it's virus-free ;) But you probably gonna find some bugs. |
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Hi Yuguzu, thank you for your time doing this wonderful software, It would be fantastic for the community to have a software like this, I know it would be like a turning point for the Master System's scene.
I'm very happy for reading news about it. |
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You lost me at 'open world'. Good luck with your project, though. | |
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Awesome, I'm still very excited abot your project. Hope to see any other updates soon. | |
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Nice work. Looking good! | |
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