Rezer wrote
However in this case it was such a limited number.
It was simply the number I could hope to process in a reasonable time frame. Sourcing donor cart shells, boxes, and printed materials was a time-consuming task, as was assembling the packages, spray painting the shells, and finally sending out the finished products.
I did this limited run for fun, and I didn't turn a profit on it, and that's not even counting the hours I poured into production (let alone creating the game in the first place).
That said, as long as they don't do it commercially, I don't mind if people make their own physical copies. That's what I created the box art, manual and sticker for after all.
I'm currently in talks with a publisher who has shown interest in the game. So there may be another (bigger) run of 'official' physical editions on the horizon, but I don't want to promise anything just now.