- Joined: 12 Dec 2018
- Posts: 5
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Light Phaser in Meka
Posted: Wed Dec 12, 2018 8:05 am
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Hi,
I have 2 versions of Meka: 0.73 for Windows 7 and a version made in 2011 which seems to work better with my Windows 10
In both versions, when I play games that require the light gun, I use the mouse. However, the shot is not accurate: It is somewhat to the left.
Is there any way to configure this so that I can fix the accuracy of the light phaser? It is great that there is support for it, but certainly the accuracy issue is a problem.
Thanks for reading.
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- Site Admin
- Joined: 19 Oct 1999
- Posts: 14756
- Location: London
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Posted: Wed Dec 12, 2018 9:50 am
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The accuracy can vary depending on the game, because of the way they try to determine where the gun is pointing based on the signals it sends. Meka simulates this data but different games will interpret it differently.
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- Site Admin
- Joined: 08 Jul 2001
- Posts: 8663
- Location: Paris, France
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Posted: Wed Dec 12, 2018 3:50 pm
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I wonder if it would be interesting to provide optional high-level hacks to match the position directly, by hacking into the game code and injecting our raw data directly into the SMS RAM?
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- Joined: 12 Dec 2018
- Posts: 5
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Posted: Mon Jan 07, 2019 1:31 am
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Sorry for the delay; I thought I would get a notification to my email.
Thank you Maxim. I think I will try some other light phaser games to compare how they work. The game in which the accuracy is not working correctly is Missile Defence 3D.
Bock: I don't have a lot of technical knowledge, but I definitely agree that some type of option to configure the precision of the light phaser for each game would be great.
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- Site Admin
- Joined: 08 Jul 2001
- Posts: 8663
- Location: Paris, France
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Posted: Mon Jan 07, 2019 11:46 am
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smsdays wrote Bock: I don't have a lot of technical knowledge, but I definitely agree that some type of option to configure the precision of the light phaser for each game would be great.
My suggestion involve doing specific hack on each game so the emulator can communicate them accurate data - in other words, they would behave with more accuracy that on a real system.
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