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  • Joined: 30 Jun 2016
  • Posts: 196
  • Location: Melbourne, Australia
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Post Posted: Mon Jan 27, 2020 12:23 am
Actually, I forgot I did work on something small that does fit perfectly fine within the limitations. Nothing too exciting.

It is a quick conversion of a separate artists sketch over to the Master System - except it was suppose to be for the Mega Drive, but I got frustrated the colours weren't working, and somehow Master System colours forced better colours out of me.
Sketch artist can be found in the URL linked, and on Twitter. Everything posted with permission!
flygonintheairpositionedmastersystem.png (7.01 KB)
Lineartist is @RVBShush on Twitter, aka. RedVelvetBat
flygonintheairpositionedmastersystem.png

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  • Joined: 31 Oct 2018
  • Posts: 27
  • Location: Davenport, FL
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Post Posted: Fri Jan 31, 2020 5:55 am
Thoughts on this character design?

QueenSlimeV2.png (7.68 KB)
QueenSlimeV2.png

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  • Joined: 30 Jun 2016
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  • Location: Melbourne, Australia
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Post Posted: Sat Feb 01, 2020 7:50 am
That is absolutely fantastic colour control! I am incredibly impressed.

I like it!
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  • Joined: 31 Oct 2018
  • Posts: 27
  • Location: Davenport, FL
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Post Posted: Sat Feb 01, 2020 6:10 pm
Thanks! I was actually worried about the colors lol.
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  • Joined: 30 Jun 2016
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Post Posted: Sun Mar 29, 2020 12:43 am
Bumping this topic, but.

As a few people in the Discord knew, I had been planning to enter the 2020 SMSPower! art contest. But nobody else really entered, which was both a bit of a surprise and a bit of a shame, but, ah well!
So I invalidated the two entries I'd entered since nobody else entered.

I'll post the two images I worked on with friends here anyway. We wanted to make these pictures on the Master System as pretty as possible!
They both fit inside the VRAM snugly without pulling any trickery that needs disabling the sprite table. Inside a single palette line, too, since we were being careful with colours.

____

The first image was a collaboration between a friend of mine called Dreamtrove and myself.
It actually happened quite by accident - they were running a sketch art stream, and they realized their request queue had run out, so I gave them a proposal and they liked it. Then the end result came through, and I was like "Hey, this would actually go great on the Master System", and we worked together trying to redraw the picture for it.
It skirts the idea of being a fully original entry, but at the time it was done, I hadn't had any better ideas of what to submit.

The image is below. Click on the image for the fully sized, and aspect correct (ie. fairly close to how it should look on a TV) version.



It will only properly fit inside the PAL "New" VDP's 240-tall mode. And should fit VERY snugly inside 442 tiles, taking advantage of the spare unused 64 bytes inside the SAT. The character in the image is a placeholder character I've used for various projects since 2009.
It's also an utter nightmare to work into the Master System's 6-bit RGB palette - no useful cream or brown colours. I wanted to take advantage of that to attempt a technical achievement in trying to light this.

____

The second image was a proper, much more formal entry between myself and a friend of mine called Flynn-B - who lacks any proper social media I can link to in this post, we're working on that - done with the explicit, set, solid intent to the entered into the SMSPower! 2020 contest. From start to finish.
We started from sketches my end, then proper linework his end, and then a few revisions until we resulted at a final linework. From which I proceeded to convert over to being drawn for the Master System. His linework will also be attached to this post, because I think it's absolutely gorgeous, and has additional details I was unable to redraw over towards the Master System.
Please check the linework out in the attachments!

The image is below. Click on the image for the fully sized, and aspect correct (ie. fairly close to how it should look on a TV) version.



It should work on all Master System VDP revisions, as well as any Mega Drive consoles that support Mode 4. It comes to exactly 448 tiles, without needing to use up the spare 64 bytes inside the SAT.
It was drawn with the deliberate intent of showing off the powerful and strong lighting contrasts that the Master System is capable of. The irony that the image is lit, in an artistic sense, is incredibly cheated.

____

We tried our best to make the picture as pretty as possible. We wanted to show off what the machine can do, even though we're still fairly amateur at showing off the machine. It's a shame nobody else entered this year's contest. Maybe there will be better luck in 2021.
I'd love to see some SG-1000/SC-3000 and Game Gear entries! (Are there any gamma ramp measurements for Game Gear screens?)
owlcrocodilesittingbyfiresmspowerpalettized.png (7.5 KB)
"Forest Campfire" - 1:1 PAR version
owlcrocodilesittingbyfiresmspowerpalettized.png
flurretwatermelonsaucepansmsfullywide.png (7.62 KB)
"Frying Watermelons" - 1:1 PAR version
flurretwatermelonsaucepansmsfullywide.png
flurretwatermelonsaucepansmsfullywidescaled.png (29.48 KB)
"Frying Watermelons" - 4:3 PAR version
flurretwatermelonsaucepansmsfullywidescaled.png
owlcrocodilesittingbyfiresmspowerscaled.png (28.1 KB)
"Forest Campfire" - 4:3 PAR version
owlcrocodilesittingbyfiresmspowerscaled.png
owlcrocodilesitingbyfiresmspowerlinework.png (314.55 KB)
"Forest Campfire" - Linework
owlcrocodilesitingbyfiresmspowerlinework.png

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  • Joined: 05 Sep 2013
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  • Location: Stockholm, Sweden
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Post Posted: Sun Mar 29, 2020 11:51 am
these are amazing pieces of art! I love especially the bonfire scene :)

congratulations!
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  • Joined: 01 Feb 2014
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Post Posted: Sun Mar 29, 2020 12:14 pm
I would have loved to enter the art competition, but all of my artwork goes directly into the games. I just don't do seperate pieces. (Same with music.)

However, your contributions are really well done, thanks for sharing. Maybe they'll inspire someone to accept a challenge and do some artwork for the SMS.
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  • Joined: 22 Apr 2018
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Post Posted: Mon Mar 30, 2020 7:08 pm
I really love all the works shared in this thread. Is there a tool to convert them into SMS ROM files for display from an EverDrive? Are they already released this way somewhere?
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  • Joined: 19 Oct 1999
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Post Posted: Mon Mar 30, 2020 10:19 pm
I guess we’d need to ask permission for that.
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  • Joined: 21 Mar 2016
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  • Location: Brisbane, Australia
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Post Posted: Fri Apr 10, 2020 11:23 pm
Another simple SMS adaption of old NES stuff.

dead_gunner_sms.png (50.98 KB)
dead_gunner_sms.png

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  • Joined: 25 Jul 2007
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  • Location: Melbourne, Australia
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Post Posted: Sat Apr 11, 2020 12:08 pm
surt the colour pallete in that game is gorgeous, it might be one of the most beautiful SMS games I've seen.
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  • Joined: 30 Jun 2016
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Post Posted: Mon Apr 13, 2020 3:34 am
That is some absolutely gorgeous tileset art, surt!
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  • Joined: 21 Mar 2016
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  • Location: Brisbane, Australia
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Post Posted: Wed Apr 15, 2020 1:37 am
Not original art, just an edit, but a while back tried adapting Gods tiles to SMS specs. Some tile counts are excessive but I think they could be consolidated sufficiently.
gods_sms_1.png (15.06 KB)
gods_sms_1.png
gods_sms_2.png (24.88 KB)
gods_sms_2.png
gods_sms_3.png (26.94 KB)
gods_sms_3.png
gods_sms_4.png (18.79 KB)
gods_sms_4.png

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  • Joined: 29 Mar 2012
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  • Location: Spain
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Post Posted: Wed Apr 15, 2020 7:34 am
Nice work Surt!
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  • Joined: 30 Jun 2016
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  • Location: Melbourne, Australia
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Post Posted: Wed Jun 15, 2022 1:07 pm
Learning how to work solo. Thank you very much for the advice from SMSPower! Discord and other friends too. I have MUCH to learn.
custombirdsonapixelpaletteadjust.png (6.07 KB)
1:1 PAR original.
custombirdsonapixelpaletteadjust.png
custombirdsonapixelpaletteadjustscaled.png (11.35 KB)
5:4 PAR - the image was drawn for a 6:5 PAR, but that looks too big at lower DPI monitors.
custombirdsonapixelpaletteadjustscaled.png

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  • Joined: 01 Aug 2012
  • Posts: 322
  • Location: Porto, Portugal
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Post Posted: Wed Jul 27, 2022 9:38 am
Kagesan wrote
Because the Master System doesn‘t offer a bitmap mode, and it doesn‘t have enough individual tiles for a fullscreen image, producing digital paintings for it can be quite a challenge.


you can have a fullscreen image without repeating tiles when you use only 4 colours
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