Forums

Sega Master System / Mark III / Game Gear
SG-1000 / SC-3000 / SF-7000 / OMV
Home - Forums - Games - Scans - Maps - Cheats - Credits
Music - Videos - Development - Hacks - Translations - Homebrew

View topic - Meka Sprite Layers

Reply to topic
Author Message
  • Joined: 09 Jan 2018
  • Posts: 228
  • Location: Melbourne, Australia
Reply with quote
Meka Sprite Layers
Post Posted: Sun Mar 04, 2018 10:33 pm
Is there a way of removing background or sprite layers with Meka paused?
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 08 Jul 2001
  • Posts: 8644
  • Location: Paris, France
Reply with quote
Post Posted: Mon Mar 05, 2018 10:20 am
Unfortunately not, the flag is checked during the frame rendering.
  View user's profile Send private message Visit poster's website
  • Joined: 09 Jan 2018
  • Posts: 228
  • Location: Melbourne, Australia
Reply with quote
Post Posted: Mon Mar 05, 2018 11:47 am
Fair enough, I'll work around it
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 19 Oct 1999
  • Posts: 14690
  • Location: London
Reply with quote
Post Posted: Mon Mar 05, 2018 2:45 pm
Ctrl+F12 advances a frame, forcing a render, which may be good enough for you.
  View user's profile Send private message Visit poster's website
  • Joined: 09 Jan 2018
  • Posts: 228
  • Location: Melbourne, Australia
Reply with quote
Post Posted: Mon Mar 05, 2018 2:50 pm
Maxim wrote
Ctrl+F12 advances a frame, forcing a render, which may be good enough for you.


Seems to work for me on ALT+ F12 , That may do.
Thanks
  View user's profile Send private message Visit poster's website
Reply to topic



Back to the top of this page

Back to SMS Power!