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on a GameGear you could preload the TMS palette (a closer version of it)
in fact you SHOULD do that or everything will just be likely black / wrong |
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Maybe i did not clear in my question: Is possible change the pallete in emulicious and after make a hack or a patch (ips) fixing the colors? |
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You just made my dream come true. I've always wanted to run The Fairyland Story on the SMS. Thank you. |
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I don't think anyone has done this, or maybe one has, but I converted Knightmare 3.
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awesome!
what mapper did you use? I tried all of them and couldn't get it to work! |
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It was just the regular Konami 8K mapper. |
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Interesting, you used the msx2sms.exe that I uploaded, yes?
Using that mapper my output is this: |
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Oh yeah, also, if you don't get the game running and keep going back to the MSX screen, I did a little something to the beginning since it uses the Stack Error system hook. You can read more about it here: https://www.msx.org/wiki/System_hooks "$FEDAh - $FEDEh H.STKE Call: At the beginning of the routine STKERR (stack error), used by the CLEAR instruction of the Basic. Usage: Process the routine. Note: This hook is called after scaninging for executable ROMs in each slot when initializing the MSX, just before the system starts the Basic or DOS environment. This hook can therefore allow you to automatically re-execute your ROM after the disks are installed by placing the following routine. H.STKE:
rst 030h ; Inter-slot call db 1 ; Slot number of the ROM dw ROM_Exe ; Address to execute the ROM with disks support Put this hook back to its original state once the ROM has been executed thanks to this hook." |
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![]() JK, but kuddos to you if you can do it. Can I ask you to do Salamander, Nemesis 3 and R-Type like that? |
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Ok, @Stokes this hook is added in MSX rom before of execute msx2sms.exe of after the rom converted (sms file)? You could make a small tutorial, showing where put the hook? I almost converted 1942 to sms. |
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I almost got it running too, but it messed up. Oh yeah, also it can be seen on some ROMs that they have this type of start. Take a look at Eggerland Mystery 1. |
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I asked the person who made the converter to fix the ASCII 16 mapper. So we can now play with games that have 4 different types of mappers. | |
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There are 3 MSX1 MEGAROM games left which only uses 8Kb of RAM (so OK for the MASTER SYSTEM)
F1 SPIRIT = crashes after menu selection EGGERLAND MYSTERY 2 = joystick controls not working 1942 (MSX1 version) = not working 1942 (MSX1 version) with only 8KB of RAM on MSX1 has some small graphical bugs With 16kb of RAM no more graphical bugs.... There are several versions of these MEGAROMS (see attachments) I put the version of EGGERLAND2 with the joystick problem (see attachments) If somenone could do this conversions, that would be great. |
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Just converted A16A with my C-BIOS. And I'm proud to say that this was the first ever ASCII 16 games that I got to function perfectly. Controls are working perfectly from my view. I also changed the code of the voiceline player. You're welcome. :-)
(Colors work well on Game Gear) |
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Very good work !!!!
There is still F1 SPIRIT to do Can you make conversion of F1 SPIRIT ? With F1 SPIRIT we will reach perfect set of MSX1 MEGAROMS (8Ko RAM) |
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This is really excellent work, I am quite impressed! You are turning a Game Gear into a great portable Zemmix, or nearly so :)
Though the level of complexity is similar to a DahJee-to-SMS conversion, it may be possible to make games that require more RAM work too, by activating SRAM. It will likely require more address surgery/relocation work, though |
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Hi friend. I tested with Emulicious and not worked. It worked with Fusion properly. Screenshot below. |
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????? Cannot execute a BASIC ROM? In what way is this a basic game? That's pretty unfortunate. |
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Eggerland Mystery 2 A16A.SMS
works very well on a real Master System |
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It looks like you are emulating an MSX and trying to run the converted ROM on it. |
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Good News.
Completely correct! I verified in Emulicious > System and was MSX enabled. The Rom is running fine now. I like in use Emulicious because it is close the real hardware. Congratulations @Stokes. God bless you. |
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Haha! What a funny mishap! That is true tho since I see it detects the ROM in its initiation. The converted one would say 0! Glad to see you're having fun with the conversion. And you're always welcome. :-) |
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R-Type
F-1 Spirit c'mon! |
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let's try
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Would Pengo be possible?
Edit: Nevermind, seems to be an MSX2 game... |
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There is a clone of PENGO on MSX1
it's called ICE https://www.generation-msx.nl/software/result?q=pengo |
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Can it work on the SMS? |
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I failed to convert ICE
I attach the ROMs If anyone wants to try |
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ICE need 64Ko of RAM
So we can forget this conversion |
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Hi msx45, i would like ask to you something. You could use the patch with a translation for Knightmare 3? Here is the link: https://www.romhacking.net/translations/2289/ Even better for me, in portuguese: https://www.romhacking.net/translations/1853/ After you can converted it for our SMS. Thanks |
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I did Dungeon Hunter, but it seems to me that it might use 16kB of RAM since I got the title and the player screen to work without any glitches, and the game when started doesn't play out.
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Hi, I tried to convert the translated versions, but ended up getting Konami and glitch screening. Sorry about this. |
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Strange considering that it already converted for SMS. So i guessed that only was necessary apply the translation patch and reconvert it for SMS. Thanks for your effort anyway. |
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Updates from Révo:
MSX2SMS Everdrive MEGAPAK v1.1 SEGA Master System and MSX to SEGA Master System & Game Gear MSX2SMS/GG Hack v1.4 |
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