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Post Posted: Mon Mar 13, 2023 8:39 am
on a GameGear you could preload the TMS palette (a closer version of it)

in fact you SHOULD do that or everything will just be likely black / wrong
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Post Posted: Mon Mar 13, 2023 9:14 am
msx45 wrote
Yes on emulator you can change palette
On the MEKA emulator, it automatically corrects the palette

On real MASTER SYSTEM you can't do nothing....
Maybe with an electronic RGB amplifier box we can correct the colors

Maybe i did not clear in my question: Is possible change the pallete in emulicious and after make a hack or a patch (ips) fixing the colors?
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Post Posted: Mon Mar 13, 2023 2:16 pm
msx45 wrote
Thank you very much

Two other MSX1 MEGAROMS

KINGS VALLEY 2 and The Fairyland Story

You just made my dream come true. I've always wanted to run The Fairyland Story on the SMS. Thank you.
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Post Posted: Mon Mar 13, 2023 4:11 pm
I don't think anyone has done this, or maybe one has, but I converted Knightmare 3.
km3~1.zip (210.15 KB)

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Post Posted: Mon Mar 13, 2023 5:19 pm
awesome!

what mapper did you use?

I tried all of them and couldn't get it to work!
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Post Posted: Mon Mar 13, 2023 8:30 pm
Jingabe wrote
awesome!

what mapper did you use?

I tried all of them and couldn't get it to work!

It was just the regular Konami 8K mapper.
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Post Posted: Mon Mar 13, 2023 8:51 pm
Interesting, you used the msx2sms.exe that I uploaded, yes?

Using that mapper my output is this:
output.zip (206.85 KB)

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Post Posted: Mon Mar 13, 2023 9:44 pm
Jingabe wrote
Interesting, you used the msx2sms.exe that I uploaded, yes?

Using that mapper my output is this:

Oh yeah, also, if you don't get the game running and keep going back to the MSX screen, I did a little something to the beginning since it uses the Stack Error system hook.
You can read more about it here: https://www.msx.org/wiki/System_hooks
"$FEDAh - $FEDEh
H.STKE
Call: At the beginning of the routine STKERR (stack error), used by the CLEAR instruction of the Basic.
Usage: Process the routine.
Note: This hook is called after scaninging for executable ROMs in each slot when initializing the MSX, just before the system starts the Basic or DOS environment. This hook can therefore allow you to automatically re-execute your ROM after the disks are installed by placing the following routine.
H.STKE:   
   rst   030h      ; Inter-slot call
   db   1      ; Slot number of the ROM
   dw   ROM_Exe      ; Address to execute the ROM with disks support

Put this hook back to its original state once the ROM has been executed thanks to this hook."
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Post Posted: Mon Mar 13, 2023 10:19 pm


JK, but kuddos to you if you can do it.

Can I ask you to do Salamander, Nemesis 3 and R-Type like that?
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Post Posted: Tue Mar 14, 2023 11:02 am
Stokes wrote
Jingabe wrote
Interesting, you used the msx2sms.exe that I uploaded, yes?

Using that mapper my output is this:

Oh yeah, also, if you don't get the game running and keep going back to the MSX screen, I did a little something to the beginning since it uses the Stack Error system hook.
You can read more about it here: https://www.msx.org/wiki/System_hooks
"$FEDAh - $FEDEh
H.STKE
Call: At the beginning of the routine STKERR (stack error), used by the CLEAR instruction of the Basic.
Usage: Process the routine.
Note: This hook is called after scaninging for executable ROMs in each slot when initializing the MSX, just before the system starts the Basic or DOS environment. This hook can therefore allow you to automatically re-execute your ROM after the disks are installed by placing the following routine.
H.STKE:   
   rst   030h      ; Inter-slot call
   db   1      ; Slot number of the ROM
   dw   ROM_Exe      ; Address to execute the ROM with disks support

Put this hook back to its original state once the ROM has been executed thanks to this hook."

Ok, @Stokes this hook is added in MSX rom before of execute msx2sms.exe of after the rom converted (sms file)? You could make a small tutorial, showing where put the hook? I almost converted 1942 to sms.
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Post Posted: Tue Mar 14, 2023 11:23 am
segarule wrote
Stokes wrote
Jingabe wrote
Interesting, you used the msx2sms.exe that I uploaded, yes?

Using that mapper my output is this:

Oh yeah, also, if you don't get the game running and keep going back to the MSX screen, I did a little something to the beginning since it uses the Stack Error system hook.
You can read more about it here: https://www.msx.org/wiki/System_hooks
"$FEDAh - $FEDEh
H.STKE
Call: At the beginning of the routine STKERR (stack error), used by the CLEAR instruction of the Basic.
Usage: Process the routine.
Note: This hook is called after scaninging for executable ROMs in each slot when initializing the MSX, just before the system starts the Basic or DOS environment. This hook can therefore allow you to automatically re-execute your ROM after the disks are installed by placing the following routine.
H.STKE:   
   rst   030h      ; Inter-slot call
   db   1      ; Slot number of the ROM
   dw   ROM_Exe      ; Address to execute the ROM with disks support

Put this hook back to its original state once the ROM has been executed thanks to this hook."

Ok, @Stokes this hook is added in MSX rom before of execute msx2sms.exe of after the rom converted (sms file)? You could make a small tutorial, showing where put the hook? I almost converted 1942 to sms.

I almost got it running too, but it messed up. Oh yeah, also it can be seen on some ROMs that they have this type of start. Take a look at Eggerland Mystery 1.
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Post Posted: Wed Mar 15, 2023 5:13 pm
I asked the person who made the converter to fix the ASCII 16 mapper. So we can now play with games that have 4 different types of mappers.
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Post Posted: Fri Mar 17, 2023 8:26 am
There are 3 MSX1 MEGAROM games left which only uses 8Kb of RAM (so OK for the MASTER SYSTEM)

F1 SPIRIT = crashes after menu selection
EGGERLAND MYSTERY 2 = joystick controls not working
1942 (MSX1 version) = not working

1942 (MSX1 version) with only 8KB of RAM on MSX1 has some small graphical bugs
With 16kb of RAM no more graphical bugs....

There are several versions of these MEGAROMS (see attachments)

I put the version of EGGERLAND2 with the joystick problem (see attachments)

If somenone could do this conversions, that would be great.
F1 SPIRIT.zip (505.33 KB)
EGGERLAND 2.zip (392.71 KB)
1942.zip (125.88 KB)

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Post Posted: Fri Mar 17, 2023 7:20 pm
Just converted A16A with my C-BIOS. And I'm proud to say that this was the first ever ASCII 16 games that I got to function perfectly. Controls are working perfectly from my view. I also changed the code of the voiceline player. You're welcome. :-)
(Colors work well on Game Gear)

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Post Posted: Fri Mar 17, 2023 7:54 pm
Very good work !!!!

There is still F1 SPIRIT to do
Can you make conversion of F1 SPIRIT ?


With F1 SPIRIT we will reach perfect set of MSX1 MEGAROMS (8Ko RAM)
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Post Posted: Sat Mar 18, 2023 3:13 am
This is really excellent work, I am quite impressed! You are turning a Game Gear into a great portable Zemmix, or nearly so :)

Though the level of complexity is similar to a DahJee-to-SMS conversion, it may be possible to make games that require more RAM work too, by activating SRAM. It will likely require more address surgery/relocation work, though
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Post Posted: Sat Mar 18, 2023 9:56 am
Stokes wrote
Just converted A16A with my C-BIOS. And I'm proud to say that this was the first ever ASCII 16 games that I got to function perfectly. Controls are working perfectly from my view. I also changed the code of the voiceline player. You're welcome. :-)
(Colors work well on Game Gear)

Hi friend. I tested with Emulicious and not worked. It worked with Fusion properly.
Screenshot below.

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Post Posted: Sat Mar 18, 2023 1:30 pm
segarule wrote
Stokes wrote
Just converted A16A with my C-BIOS. And I'm proud to say that this was the first ever ASCII 16 games that I got to function perfectly. Controls are working perfectly from my view. I also changed the code of the voiceline player. You're welcome. :-)
(Colors work well on Game Gear)

Hi friend. I tested with Emulicious and not worked. It worked with Fusion properly.
Screenshot below.

?????
Cannot execute a BASIC ROM? In what way is this a basic game? That's pretty unfortunate.
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Post Posted: Sat Mar 18, 2023 1:43 pm
Eggerland Mystery 2 A16A.SMS
works very well on a real Master System
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Post Posted: Sat Mar 18, 2023 5:49 pm
segarule wrote
Stokes wrote
Just converted A16A with my C-BIOS. And I'm proud to say that this was the first ever ASCII 16 games that I got to function perfectly. Controls are working perfectly from my view. I also changed the code of the voiceline player. You're welcome. :-)
(Colors work well on Game Gear)

Hi friend. I tested with Emulicious and not worked. It worked with Fusion properly.
Screenshot below.

It looks like you are emulating an MSX and trying to run the converted ROM on it.
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Post Posted: Sat Mar 18, 2023 5:55 pm
msx45 wrote
Eggerland Mystery 2 A16A.SMS
works very well on a real Master System

Good News.

Quote
It looks like you are emulating an MSX and trying to run the converted ROM on it.

Completely correct! I verified in Emulicious > System and was MSX enabled. The Rom is running fine now. I like in use Emulicious because it is close the real hardware.
Congratulations @Stokes. God bless you.
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Post Posted: Sat Mar 18, 2023 7:02 pm
segarule wrote
msx45 wrote
Eggerland Mystery 2 A16A.SMS
works very well on a real Master System

Good News.

Quote
It looks like you are emulating an MSX and trying to run the converted ROM on it.

Completely correct! I verified in Emulicious > System and was MSX enabled. The Rom is running fine now. I like in use Emulicious because it is close the real hardware.
Congratulations @Stokes. God bless you.

Haha! What a funny mishap! That is true tho since I see it detects the ROM in its initiation. The converted one would say 0! Glad to see you're having fun with the conversion. And you're always welcome. :-)
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Post Posted: Sun Mar 26, 2023 3:49 pm
R-Type

F-1 Spirit

c'mon!
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Post Posted: Mon Mar 27, 2023 2:00 pm
let's try
F1SPIRIT.jpg (50.88 KB)
F1SPIRIT.jpg

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Post Posted: Thu Mar 30, 2023 12:01 am
Would Pengo be possible?
Edit: Nevermind, seems to be an MSX2 game...
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Post Posted: Fri Mar 31, 2023 4:05 pm
There is a clone of PENGO on MSX1

it's called ICE

https://www.generation-msx.nl/software/result?q=pengo
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Post Posted: Sat Apr 01, 2023 5:54 am
msx45 wrote
There is a clone of PENGO on MSX1

it's called ICE

https://www.generation-msx.nl/software/result?q=pengo


Can it work on the SMS?
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Post Posted: Sat Apr 01, 2023 8:04 am
I failed to convert ICE

I attach the ROMs

If anyone wants to try
ICE ROMS.zip (83.54 KB)

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Post Posted: Sat Apr 01, 2023 9:37 am
ICE need 64Ko of RAM

So we can forget this conversion
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Post Posted: Sun Apr 09, 2023 11:19 am
Stokes wrote
I don't think anyone has done this, or maybe one has, but I converted Knightmare 3.

Hi msx45, i would like ask to you something. You could use the patch with a translation for Knightmare 3?
Here is the link:
https://www.romhacking.net/translations/2289/
Even better for me, in portuguese:
https://www.romhacking.net/translations/1853/
After you can converted it for our SMS. Thanks
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Post Posted: Mon Apr 24, 2023 10:54 pm
I did Dungeon Hunter, but it seems to me that it might use 16kB of RAM since I got the title and the player screen to work without any glitches, and the game when started doesn't play out.
Dungeon Hunter.zip (88.08 KB)

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Post Posted: Mon Apr 24, 2023 11:20 pm
segarule wrote
Stokes wrote
I don't think anyone has done this, or maybe one has, but I converted Knightmare 3.

Hi msx45, i would like ask to you something. You could use the patch with a translation for Knightmare 3?
Here is the link:
https://www.romhacking.net/translations/2289/
Even better for me, in portuguese:
https://www.romhacking.net/translations/1853/
After you can converted it for our SMS. Thanks

Hi, I tried to convert the translated versions, but ended up getting Konami and glitch screening. Sorry about this.
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Post Posted: Tue Apr 25, 2023 12:57 am
Stokes wrote
segarule wrote
Stokes wrote
I don't think anyone has done this, or maybe one has, but I converted Knightmare 3.

Hi msx45, i would like ask to you something. You could use the patch with a translation for Knightmare 3?
Here is the link:
https://www.romhacking.net/translations/2289/
Even better for me, in portuguese:
https://www.romhacking.net/translations/1853/
After you can converted it for our SMS. Thanks

Hi, I tried to convert the translated versions, but ended up getting Konami and glitch screening. Sorry about this.

Strange considering that it already converted for SMS. So i guessed that only was necessary apply the translation patch and reconvert it for SMS. Thanks for your effort anyway.
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Post Posted: Fri May 26, 2023 4:30 pm
Updates from Révo:
MSX2SMS Everdrive MEGAPAK v1.1 SEGA Master System
and MSX to SEGA Master System & Game Gear MSX2SMS/GG Hack v1.4
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Post Posted: Wed Jun 28, 2023 1:15 am
I'm bored. Is there any ideas for MSX games we should convert? I'm thinking about doing "Oh Sh*t!" as I will not be using any BIOS for this and converting it manually.
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Post Posted: Wed Jun 28, 2023 9:27 am
Stokes wrote
I'm bored. Is there any ideas for MSX games we should convert? I'm thinking about doing "Oh Sh*t!" as I will not be using any BIOS for this and converting it manually.

Well, i dont know if this is correct thread for my opinion. What about convert colecovision games? Some games are cool. Which are the difficulties ? and which is the feasibility? In scale 0-10 what number is the portability for our sms?
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Post Posted: Thu Jul 06, 2023 10:55 pm
Revo wrote
Here the Cbios I'm using, fixed by Calindro and with the 2 patch presented before applied.


This is great, Revo!

Using this and a mapper conversion patch I was able to get Super Pierrot working

To try it yourself, first apply the mapper conversion patch to the MSX ROM, then prepend the SMS CBIOS to that

(some sounds are still missing and there may be a gameplay bug with sprite collision detection, I'm not sure yet; I wasn't able to reproduce the collision bug on the Pocket so it might be an emulator bug)

MSX ROM this patch applies to:

128K Super Pierrot (Japan).rom crc32:f00b4bbc md5:ce0ba8915eae1567eb946151d37f08d9 sha1:0d2f86dbb70f4b4a4e4dc1bc95df232f48856037 sha256:c8f64eba4874e289cd9cf1ee0fe1e8d97ef5268deeb11d1c18cd78b2fbcc0282

I also made mapper conversions for MSX ASCII8 and KonamiSCC/Konami5 - see also the MRC discussion thread https://www.msx.org/forum/semi-msx-talk/emulation/super-pierrot-mapper?page=2
Super Pierrot (Japan) [HACK+MAPPER].ips (83 B)
Sega mapper conversion for MSX Super Pierrot
Super Pierrot (Japan) [ASCII8].ips (81 B)
MSX ASCII8 mapper conversion for Super Pierrot
Super Pierrot (Japan) [KonamiSCC].ips (106 B)
MSX KonamiSCC/Konami5 mapper conversion for Super Pierrot

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Post Posted: Fri Jul 07, 2023 6:14 am
bsittler wrote
Revo wrote
Here the Cbios I'm using, fixed by Calindro and with the 2 patch presented before applied.


This is great, Revo!

Using this and a mapper conversion patch I was able to get Super Pierrot working

To try it yourself, first apply the mapper conversion patch to the MSX ROM, then prepend the SMS CBIOS to that

(some sounds are still missing and there may be a gameplay bug with sprite collision detection, I'm not sure yet; I wasn't able to reproduce the collision bug on the Pocket so it might be an emulator bug)

MSX ROM this patch applies to:

128K Super Pierrot (Japan).rom crc32:f00b4bbc md5:ce0ba8915eae1567eb946151d37f08d9 sha1:0d2f86dbb70f4b4a4e4dc1bc95df232f48856037 sha256:c8f64eba4874e289cd9cf1ee0fe1e8d97ef5268deeb11d1c18cd78b2fbcc0282

I also made mapper conversions for MSX ASCII8 and KonamiSCC/Konami5 - see also the MRC discussion thread https://www.msx.org/forum/semi-msx-talk/emulation/super-pierrot-mapper?page=2


AAAAAAAAAAAAAAAA-

I have to try this out! Thanks for finally porting this to the SMS bsittler!
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Post Posted: Tue Jul 25, 2023 6:03 pm
I have a question. Going back to when this forum first started, I was looking back on how there were suggestions of how to get 16kB RAM games to work on the SMS. You think it could be possible?
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Post Posted: Tue Jul 25, 2023 6:06 pm
Stokes wrote
I have a question. Going back to when this forum first started, I was looking back on how there were suggestions of how to get 16kB RAM games to work on the SMS. You think it could be possible?


It will probably require a custom mapper that adds the extra RAM. Maybe a custom BIOS, too.
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Post Posted: Tue Jul 25, 2023 8:59 pm
haroldoop wrote
Stokes wrote
I have a question. Going back to when this forum first started, I was looking back on how there were suggestions of how to get 16kB RAM games to work on the SMS. You think it could be possible?


It will probably require a custom mapper that adds the extra RAM. Maybe a custom BIOS, too.


although the location in address space is different (so some patching will likely be needed) you can make use of the Sega mapper's SRAM for this too (though only if it is OK to page the RAM in and out, or if the ROM doesn't use that page)

also IIRC the DahJee and Jumbo adapters for playing MSX1 game conversions in Taiwanese SG-1000 (Aaronix) consoles did this sort of thing

also IIRC at least one SG-1000/Mark III game from Japan has RAM in the cartridge for a similar reason (The Castle)
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Hi
Post Posted: Sat Aug 12, 2023 5:38 pm
So I was wondering what the progress was, and if it was possible that we may have ported msx game to the sms
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Time Pilot - SiRioKD 2003 BIOS
Post Posted: Thu Aug 17, 2023 12:38 pm
Dropping new release: Time Pilot converted from MSX with my custom BIOS.

Tested on: Emulicious, SG-1000

Enjoy.

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Post Posted: Thu Aug 17, 2023 3:18 pm
Thank you for Time Pilot! Do you think Hunch Back can also be converted? You would need to use the rom file as source, not the dsk or cas file.

The rom file can be found using Google with the search query "/Games/ROM Conversions/Tape Converted to ROM/Ocean Software (UK)/".
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Post Posted: Fri Aug 18, 2023 4:08 am
pcfreak324 wrote
Thank you for Time Pilot! Do you think Hunch Back can also be converted? You would need to use the rom file as source, not the dsk or cas file.

The rom file can be found using Google with the search query "/Games/ROM Conversions/Tape Converted to ROM/Ocean Software (UK)/".


You mean on File Hunter's website? It might not be possible because of the RAM it takes up, but I believe it might work with some changes.
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Post Posted: Wed Sep 13, 2023 11:32 pm
Is Coaster Race possible?
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Post Posted: Wed Sep 20, 2023 1:18 am
Jingabe wrote
Is Coaster Race possible?


This game's RAM is 16kB, SMS is only 8kB. MSX and Sega SF-7000 though do use 64kB of RAM, so it mostly works on the SF-7000 using BlueMSX.
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Mashou no Yakata Gabalin
Post Posted: Thu Sep 21, 2023 3:04 am
Mashou no Yakata Gabalin Is a game for the 80s movie house. has anyone tried to convert this? it looks pretty good and faithful to movie lol
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tools
Post Posted: Sat Sep 23, 2023 2:37 am
how do i use the tools to convert msx 2 sms? is there a link on how to do this anywhere?
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Post Posted: Sun Dec 03, 2023 9:15 pm
Did anything ever happen with the metal gear port for the MSX 2 to Master System?


Stokes wrote
ThatDamnCatgirl wrote
I would like to see the following MSX1 games get a SMS port via this thread.

    1. Antarctic Adventure - Konami
    2. Bomberman Special - Hudson Soft/Konami
    3. Donkey Kong - You-Know-Who
    4. Nemesis 3: Eve Of Destruction - Konami
    5. Metal Gear - Konami
    6. Jet Set Willy - Hudson Soft (Unless it's a port of the ZX Specturm Version.)
    7. Salamander: Operation X - Konami (Please include the Venom level.)
    8. Parodius: Tako Saves The Earth - Konami
    9. A re-port of Nemesis 2.

    (use FM to replace the missing SCC channels.)

I did do Antarctic Adventure, I might need to do the controls and sound though. Metal Gear is a MSX2 game, we will see if we can get MSX2 games in the future, there was two Taiwanese companies that did Bomber Man Special, Donkey Kong from gdx or Ocean, it's not possible. Nemesis 3, I might have to see that, Salamander, might see too, Jet Set Willy, I can get this to work on SMS, but I will fix it, Parodius, might be possible, and Nemesis 2, by Zemina, but music is a horrible job. I will check these games out, also, I think it might be a good idea to convert SCC to FM.
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