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View topic - MSX to SMS Hacks

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  • Joined: 22 Apr 2018
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Post Posted: Tue Sep 07, 2021 2:56 pm
The authors of some of the homebrew titles do not take kindly to this unauthorized distribution and sale of their work

https://www.msx.org/forum/msx-talk/general-discussion/msxdev-games-being-convert...

Please don't sell or otherwise distribute the patched ROMs without permission from the owners
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  • Joined: 08 Jul 2001
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Post Posted: Tue Sep 07, 2021 4:48 pm
@Revo: "Again, the everdrive I'm selling will have no rom in it. You can found all the conversions for free on internet, I don't see why selling them. "

This may be technically true it is a misrepresentation of the dynamic at play. People who will buy that Everdrive package for you will buy it for the purpose of using that pack of roms, the physical package drives its value from that free digital package. At that point, some creators may feel this is not a pleasant situation. They also seem to be displeased of those hasty conversions if they are working on something. I think they should be respected without the snark.

At a policy we want to avoid stepping on the toes of active efforts. Promoting the availability of that's new Dracula commercial game on your YT channel is off-limit IHMO.

As a policy, deleting old contents (unless actively requested by an author) is strongly discouraged it goes against our values of preservation, we like to version things. (But it's not super important)

@Revo: "I'm out too, please Maxim delete my account, until further notice, I'll only post my work on Master System France forum."

Done. You can recreate an account later if you like to.

PS: With bsittler we are now working on dumping and emulating and large amount of Korean multicarts, so brace yourself for hundreds~thousands of conversions done in the nineties by Korean hackers.
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  • Joined: 22 Apr 2018
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Post Posted: Tue Sep 07, 2021 5:13 pm
My apologies are due, Revo, as I missed that the ROMs aren't included in the sale and that seems like a better situation by far. However distribution of the patched ROMs themselves seems problematic still especially since their creators are active, reachable, and weren't involved in the release afaik

I hope to work with you again, and I definitely admire your hard work in converting so much software for this strange "MSX cousin" hardware. However it must be done in a way that recognizes and protects the interests of the creators
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  • Joined: 23 Jan 2010
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Post Posted: Tue Sep 07, 2021 6:24 pm
bsittler wrote
The authors of some of the homebrew titles do not take kindly to this unauthorized distribution and sale of their work

https://www.msx.org/forum/msx-talk/general-discussion/msxdev-games-being-convert...

Please don't sell or otherwise distribute the patched ROMs without permission from the owners

I will post some opinions from msx dev/users:

Quote
This is not a problem of time but a lack of will and respect. The makers get no opportunity to even do some quality checks or to suggest improvements, let alone the opportunity to object or do the port themselves because they are interested in SMS development as well (maybe not anymore thanks to you!). You tell them off when they complain about it, and you expect that to go over well with the MSX community?


This is bad.

Quote
I am currently exploring other 8 bit platforms, but SMS will definitely not be one of them after this incident. Not because of the piracy, but because it showed that system must be very similar. That means that ports will still take a lot of time to get it done right, while their expectations will be much higher.

https://www.msx.org/forum/msx-talk/general-discussion/msxdev-games-being-convert...
This is very very bad.

Quote
Well, if the games are freeware and they put those files online for free I don´t think this could be a problem, but selling those roms in a cartridge making a notorious and obvious profit without authors' permission is a theft and an act of true piracy.


https://www.msx.org/forum/msx-talk/general-discussion/msxdev-games-being-convert...

This is very very very bad. Worst.

At start when the 1st msx dev came and protested about a conversion i was thinking that were exaggerated but dura lex sed lex. Although i think that some MSX homebrews are not worth. Now the thing is different.

However i think that work done by Revo in past years were excellent (conversions with no profit). Situation simple to solve: ask to devs permission to conversion.

Quote
@Revo: "Again, the everdrive I'm selling will have no rom in it. You can found all the conversions for free on internet, I don't see why selling them. "

This may be technically true it is a misrepresentation of the dynamic at play. People who will buy that Everdrive package for you will buy it for the purpose of using that pack of roms, the physical package drives its value from that free digital package. At that point, some creators may feel this is not a pleasant situation. They also seem to be displeased of those hasty conversions if they are working on something. I think they should be respected without the snark.

At a policy we want to avoid stepping on the toes of active efforts. Promoting the availability of that's new Dracula commercial game on your YT channel is off-limit IHMO.

As a policy, deleting old contents (unless actively requested by an author) is strongly discouraged it goes against our values of preservation, we like to version things. (But it's not super important)

@Revo: "I'm out too, please Maxim delete my account, until further notice, I'll only post my work on Master System France forum."

Done. You can recreate an account later if you like to.

PS: With bsittler we are now working on dumping and emulating and large amount of Korean multicarts, so brace yourself for hundreds~thousands of conversions done in the nineties by Korean hackers.

I had some conversations in past with @Bock (In truth so few). Sometimes i agree with decisions/opinions of him, sometimes i disagree with bock´s decisions/opinions but this time i think that he is correct.
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  • Joined: 08 Nov 2020
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The "MSX to SMS Hacks" Disaster of a thread
Post Posted: Sat Sep 11, 2021 6:31 pm
Last edited by ThatDamnCatgirl on Fri Sep 17, 2021 4:18 pm; edited 1 time in total
C'mon guys. I turn my back away from this thread for a while and when I comeback I find it evolved into a shitshow. Should've stuck to the offical MSX1 games before dipping into MSX Homebrew.

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  • Joined: 22 Jun 2021
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  • Location: Brazil
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Arya MSX homebrew game author
Post Posted: Wed Sep 15, 2021 11:48 pm
Hi guys, I'm the author of the game Arya for MSX, which was included in this collection.
I would say the conversion is not very faithful to the original.

If anyone would like to see the game as it was created, look at Youtube video: yWkbT_hB1ss

Thanks
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  • Joined: 22 Apr 2018
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Post Posted: Thu Sep 16, 2021 12:16 am
albs_br wrote
Hi guys, I'm the author of the game Arya for MSX, which was included in this collection.
I would say the conversion is not very faithful to the original.

If anyone would like to see the game as it was created, look at Youtube video: yWkbT_hB1ss

Thanks


Welcome! I just watched it, had never seen this before but it looks really nice. I'm a fan of these puzzle games :)

Is there any chance you will sell an MSX cartridge of it?

In these video modes the subtle use of color here really requires an MSX or TMS VDP, or at least the color palette configuration of a Game Gear. I think for it to look this good on an SMS it would need to be rewritten to use the Sega-specific video modes unfortunately

For whatever it's worth we can already get a nearly-MSX-quality color rendition on Game Gear conversions in TMS video modes, but that isn't reflected in most emulators yet since AFAIK none of the official titles from the Game Gear's commercial Sega release era used these modes (emulicious can be configured to show it accurately, though)

edit: thanks to your generously open-source repository at https://github.com/albs-br/arya TIL about the 8bitworkshop IDE which supports MSX and SMS development among many others! https://8bitworkshop.com/v3.8.0/?platform=sms-sms-libcv

edit 2: relevant thread about Arya on msx forums (I'm still way behind on msxdev entries!) https://www.msx.org/news/challenges/en/msxdev21-34-arya
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Post Posted: Thu Oct 14, 2021 9:00 pm
Hey guys, hope this forum ain't dead. I need some help here, I tried to do a Konami MegaROM game, and that is King's Valley 2. I did exactly what the Zemina mappers did and I converted the game well, but it's not showing anything. Either I did something wrong or what, but if you guys want to fix it, here. I have some other games that I'm also trying to get working too.
King's Valley 2.zip (73.24 KB)

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  • Joined: 08 Jan 2017
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Post Posted: Sat Oct 16, 2021 4:25 pm
Hello ,
very good job for KINGS VALLEY 2 MEGAROM

Is it possible to do a version that work on real hardware (EVERDRIVE) ?
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  • Joined: 17 Feb 2020
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Post Posted: Sat Oct 16, 2021 4:27 pm
msx45 wrote
Hello ,
very good job for KINGS VALLEY 2 MEGAROM

Is it possible to do a version that work on real hardware (EVERDRIVE) ?

Good... Job?
Did it work for you?
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Post Posted: Sat Oct 16, 2021 4:58 pm
I test only on real hardware (doesn't work)

I believe it works on emulator
I know converting a MEGAROM is a lot of work ....
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Post Posted: Sat Oct 16, 2021 9:46 pm
I would imagine not the least of which is that, as I recall, MSX mappers often had 8KB bank size, while the standard Sega mapper is a 16KB bank size.
An issue if games didn't swap them in pairs.
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Post Posted: Sat Oct 16, 2021 10:36 pm
KingMike wrote
I would imagine not the least of which is that, as I recall, MSX mappers often had 8KB bank size, while the standard Sega mapper is a 16KB bank size.
An issue if games didn't swap them in pairs.

I know, the fact is that I'm using Zemina's MSX mappers that actually work like the MSX mappers.
https://www.smspower.org/Development/Mappers
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Post Posted: Tue Oct 26, 2021 11:10 am
I'm redoing Penguin Adventure for USA, Japan, and Europe. I did what both bsittler and Revo did. I'm not using the Zemina mappers, this time, I'm using the Sega mappers. I wonder if it was the sound method, or something wrong with it, it's showing the blue screen which Konami always shows. But here, if you guys want to check it, go ahead.
Penguin Adventure.zip (334.09 KB)

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