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View topic - Moggy Master - new SMS game from Mojón Twins

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  • Joined: 01 Aug 2012
  • Posts: 299
  • Location: Porto, Portugal
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Moggy Master - new SMS game from Mojón Twins
Post Posted: Thu Oct 29, 2015 9:51 pm
I guess that people here that uses to follow what’s up from the amazing Mojón Twins, figured out that there is a new SMS game from them, Moggy Master - http://www.mojontwins.com/2015/10/29/nuevo-juego-mojono-moggy-master/

I guess also that would be great having it at http://www.smspower.org/Homebrew/Index?q=$:Platform=SMS as well?
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  • Joined: 19 Oct 1999
  • Posts: 13879
  • Location: London
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Post Posted: Thu Oct 29, 2015 10:45 pm
http://www.smspower.org/Homebrew/MoggyMaster-SMS

Better screenshots are welcome. I just copied the source site, hopefully that's not too rude...
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  • Joined: 01 Aug 2012
  • Posts: 299
  • Location: Porto, Portugal
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Post Posted: Fri Oct 30, 2015 12:52 am
excellent! thanks, Maxim! :)
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  • Joined: 18 Dec 2009
  • Posts: 114
  • Location: Norway
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Post Posted: Sun Nov 01, 2015 1:24 am
Simple concept, but fun game. And the music is EXCELLENT!
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  • Joined: 01 Feb 2014
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Post Posted: Sun Nov 01, 2015 8:12 am
tommy1983 wrote
And the music is EXCELLENT!

I was about to say. What tools did you use to create the music?
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  • Joined: 29 Mar 2015
  • Posts: 3
  • Location: Spain
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Post Posted: Sun Nov 01, 2015 4:42 pm
Hi,

I made the music with VGM MM and the sound effects with Mod2PSG2. Definitely Music Maker is an easy way to make music for PSGLib.
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  • Joined: 23 Mar 2013
  • Posts: 579
  • Location: Copenhagen, Denmark
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Post Posted: Sun Nov 01, 2015 6:15 pm
Great little game! Gameplay, gfx and music fits nicely together.
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  • Joined: 21 Aug 2012
  • Posts: 339
  • Location: Berlin, Germany
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Post Posted: Mon Nov 02, 2015 6:59 pm
Ouh, a new game =) Download only or physical release?
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  • Joined: 05 Sep 2013
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Post Posted: Fri Nov 27, 2015 12:51 pm
Incidentally, I noticed that shaving off a few 0x00 bytes from both sprites.h and tiles.h (both contains uncompressed tiles that are loaded into VRAM) the ROM would fit 48KB.
What for? Because a physical release then wouldn't need any mapper, just a 64KB ROM 3/4th full.
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  • Joined: 04 Nov 2011
  • Posts: 95
  • Location: Scotland
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Post Posted: Mon Nov 30, 2015 2:59 pm
I love the Mojon Twins' games. They've done a lot of quirky games for underdog systems I really like (ie/ ZX81) as well as the lovely uber 8 bit systems.

I really hope they decide to port some of their older games over to the SMS. Some of the platformers would be a great fit. :)
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