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View topic - Hong Kil Dong (KR), Paperboy 2 [Proto] (GG)

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Hong Kil Dong (KR), Paperboy 2 [Proto] (GG)
Post Posted: Mon Apr 06, 2015 9:29 am
Last edited by Bock on Mon Jun 01, 2015 9:56 am; edited 1 time in total
Back with more dumps!




We've got a very rare Korean exclusive and original, Hong Kil Dong (홍길동) for the Master System / Samsung Gam*Boy!

Quoting Derboo who extensively researched Korean gaming:
An autoscrolling run 'n gun based on the traditional Korean story Hong Gildong-jeon. The titular hero has to fight ghosts and demons, on his way to the boss (which he fights after mounting a cloud) in each stage he can also open treasure chests, which contain several powerups.

This game offers a good opportunity to take a brief look at the original tale, as it's only the first of many games that are based off or reference it. Hong Gildong is the son of a Yangban, the Korean gentry during the Joseon era (1392 to 1910). Yet he finds himself at the lower end of the caste system because his mother was a mere concubine. So despite being extraordinarily gifted, he has no perspective of social advancement, and isn't even allowed to refer to his father as such. Because he is marked as cursed, his family attempts to have him killed, but he flees and becomes kind of a Korean Robin Hood. At the end of several adventures, he conquers the demon-infested island Yuldo and establishes a nation without social discrimination. The tale is popularly attributed to the 16./17. century scholar Heo Gyun, which is not entirely undisputed among historians of Korean literature.

The game has been originally advertised by a company called Saeron System, but at least the Master System version was published by Clover in the end. Who actually developed the game is not known. The game is extremely rare, despite it being a giveaway at magazine raffles for years.


Note: if you are using MEKA, the game only started functioning properly from MEKA 0.8x 2015-05-01 build. It uses the R register during boss fight, which was incorrectly emulated by MEKA up to this version. The game will probably function correctly on other emulators such as MESS or Emulicious or Dega Fusion. Thanks to segmtfault, Paul Baker and Calindro for helping me with getting the game running on Meka! (see discussion thread).



We've also got a prototype dump of Paperboy 2 for the Game gear.

Last but not least, make sure to have a look at the Music & Coding Competition entries for this year. Many of the entries receive an update since March 27, and awaiting for your votes!
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Temporary Transitional Attachment Fairy
Post Posted: Mon Apr 06, 2015 9:30 am
This message will auto destruct itself someday.
paperboy2-gg-proto.zip (132.99 KB)

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Post Posted: Mon Apr 06, 2015 7:54 pm
Thanks Bock!
Today is a good day :)

best regards,
- dink
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Post Posted: Tue Apr 07, 2015 1:59 pm
Looks like the game may still have issues, thought I haven't seen them.
Derboo has asked a question which I have moved here:
http://www.smspower.org/forums/15401-HongKilDongDebugging
Where it is more likely to be investigating by the reverse-engineering squad.
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