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Posted: Wed Mar 20, 2024 3:53 pm |
Right, that was part of the issue! That delay would cause the interrupt to happen before the code loop is done. If that happens after a jump destination is stored in RAM, but before it's used, the address in RAM gets spoiled, and the program jumps to an unintended address. |
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Posted: Wed Mar 27, 2024 3:26 pm |
A raytracer implemented as a ASIC:
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Posted: Sat May 04, 2024 6:24 pm |
i will post 2 videos about pallete/color cycling for animations.
These video pointed for this Very interesting. |
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Posted: Sat May 04, 2024 9:19 pm |
I had seen those palette cycling images by the Lucasart guy a long time ago. Completely baffled by them and questioning how on earth that was done.
I'm glad to see this video where he explains how he actually did it. He really took it to the next level, and several levels beyond :). |
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Posted: Fri May 10, 2024 8:24 pm |
An interesting tool for making ZX Spectrum games:
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Posted: Yesterday at 1:58 pm |
https://youtu.be/W_0pHEElLG0
I wish the Master System had a modem, and that I had the appropriate expansion cards for this System/36... Among my midranges I also have a Sun Enterprise 4500 wich could be interesting to bring up to work. I may be crazy, but I think those old big computers have no purpose on their life and maybe serving as servers for old consoles in some sort of old fashioned LAN could be a good enough role for them. What do you think about? |
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