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Posted: Wed Mar 20, 2024 3:53 pm |
Right, that was part of the issue! That delay would cause the interrupt to happen before the code loop is done. If that happens after a jump destination is stored in RAM, but before it's used, the address in RAM gets spoiled, and the program jumps to an unintended address. |
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Posted: Wed Mar 27, 2024 3:26 pm |
A raytracer implemented as a ASIC:
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Posted: Sat May 04, 2024 6:24 pm |
i will post 2 videos about pallete/color cycling for animations.
These video pointed for this Very interesting. |
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Posted: Sat May 04, 2024 9:19 pm |
I had seen those palette cycling images by the Lucasart guy a long time ago. Completely baffled by them and questioning how on earth that was done.
I'm glad to see this video where he explains how he actually did it. He really took it to the next level, and several levels beyond :). |
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Posted: Fri May 10, 2024 8:24 pm |
An interesting tool for making ZX Spectrum games:
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Posted: Mon May 20, 2024 1:58 pm |
https://youtu.be/W_0pHEElLG0
I wish the Master System had a modem, and that I had the appropriate expansion cards for this System/36... Among my midranges I also have a Sun Enterprise 4500 wich could be interesting to bring up to work. I may be crazy, but I think those old big computers have no purpose on their life and maybe serving as servers for old consoles in some sort of old fashioned LAN could be a good enough role for them. What do you think about? |
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Posted: Fri May 24, 2024 2:20 pm |
There's a Z80 version online too: https://floooh.github.io/visualz80remix/ |
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Posted: Sat May 25, 2024 1:07 pm |
pretty impressive!!! |
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Posted: Thu May 30, 2024 11:22 pm |
Interesting video explaining Bresenham's algorithm, fixed point numbers, perspective projection and 3D rotation, all in Z80 ASM:
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Posted: Tue Jun 11, 2024 5:26 pm |
Interesting video about numbers generated randomly.
SMS work in same way? |
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Posted: Tue Jun 11, 2024 8:05 pm |
It’s sort of the same, yes. There are algorithms other than LFSRs but the rest is the same. We can also use the r register as a source of randomness on SMS. | |
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Posted: Tue Jun 18, 2024 8:09 pm |
Interesting Megamania clone for the MSX:
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Posted: Wed Jun 19, 2024 9:55 am |
How to use aseprite to create level maps:
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Posted: Sat Jul 06, 2024 1:01 pm |
Interesting explanation about techniques used on C64 point and click adventures:
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Posted: Sun Jul 21, 2024 10:55 pm |
A chiptune generator:
https://www.vitling.xyz/toys/autotracker/ |
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Posted: Wed Jul 24, 2024 1:03 am |
A technical explanation about how to fake text rotation on the C64.. looks doable on the SMS:
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