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Revo
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Post Posted: Sun Jan 01, 2017 9:41 am
Happy new year everyone!

Stargate v1

-Start on down controller 2.
Stargate v1-01.png (4.64 KB)
Stargate v1-01.png
Stargate v1-02.png (7.07 KB)
Stargate v1-02.png
Stargate v1-03.png (7.59 KB)
Stargate v1-03.png
Stargate v1.zip (127.4 KB)

 
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Post Posted: Sun Jan 01, 2017 6:44 pm
Happy 2017 !!!

Arena - Maze of Death V0.3 GG2SMS

- Fixed bad colors loop on main menu
- Fixed down blank lines in game ;)
- Fixed Checksum

Conversion by BcnAbel76

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Post Posted: Sun Jan 01, 2017 7:01 pm
Last edited by BcnAbel76 on Sun Jan 01, 2017 9:39 pm; edited 1 time in total
Revo:

- Which is the problem with score/lives scrolling in James Pond 3 ?????
I see it, and it's ok. If no problem you may to erase disable score/life bar, or new patch for example with pause button activate/deactivate in game bar

- To optimise code hacking at all games, in palette loop you may write directly to $BE port;

ld c, $BE
out (c), a

change with only

out ($BE), a

You don't need to use "c" and it's 1 clock state faster, then total loop is 20
clocks states faster, and so don't increment "de" register if needn't

;) A lot of games are now ported
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Revo
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Post Posted: Sun Jan 01, 2017 8:04 pm
Quote
- Which is the problem with score/lives scrolling in James Pond 3 ?


Not sure, but it seems like it's cause of the way that the left blank column is active.

Quote
ld c, $BE
out (c), a


Where do you get ld c, $BE ? I don't get it.
 
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Post Posted: Sun Jan 01, 2017 8:49 pm
Revo:

You may indicate CRAM with probably "hl" register and "c" sets to $BE before palette loop

ld c, $BE (VDPdata)
.....
....
call "Palette"
----
----

_Palette:
ld hl, $XXXX (CRAM)
ld b, $20 (Repeat loop $20 )

_loop:
----
----
----
out (c), a (Write data port VDPdata)
----
go looping until b=$00
---
---
end

----------------------------------------------
Better is only, and less code to write:

....
....
call "Palette"
----
----

_Palette:
ld hl, $XXXX (CRAM)
ld b, $20 (Repeat loop $20 )

_loop:
----
----
----
out a, $BE (Write data port VDPdata)
----
go looping until b=$00
---
---
end
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Revo
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Post Posted: Sun Jan 01, 2017 9:26 pm
It's actually worst^^ Maybe you can try to explain me with Hexa value?

Chakan v0.8a

-No more garbage screen on title screen and introduction.
Chakan v0.8a-01.png (8.92 KB)
Chakan v0.8a-01.png
Chakan v0.8a-02.png (4.82 KB)
Chakan v0.8a-02.png
Chakan v0.8a.zip (162.34 KB)

 
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Post Posted: Sun Jan 01, 2017 9:38 pm
Chakan looks nice without garbage!
Perfect work cooperative ;)

06 20
-----
-----
-----
-----
-----
ED 79 (Change it with D3 BE)
-----
-----
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Revo
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Post Posted: Sun Jan 01, 2017 9:49 pm
Ah ah, I already know that, I've been using D3BE since I looked at your first conversion using it ;)
 
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Post Posted: Sun Jan 01, 2017 9:50 pm
Spirou V1.0 GG2SMS

- Start is "Down" Arrow 2nd Controller
- Full palette conversion
- Changed Spanish Translation
- Left column blank active
- Fixed checksum

Conversion by BcnAbel
spirou.png (3.43 KB)
spirou.png

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Revo
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Post Posted: Sun Jan 01, 2017 9:58 pm
Nice, be careful left column blank is active on menu but not in-game ;)

You should be able to convert Tintin in Tibet now.

edit: garbage screen on introduction screen are probably due to a bad OUTI handling.
 
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Post Posted: Sun Jan 01, 2017 10:29 pm
Revo, thankyou :)

Not, bit garbage on introduction is in game original rom.

You can try it with Fusion emulator with GG FullSMS option active, loading original rom

Multiple OUTI routine are in game, only used to palette is remapped.
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Revo
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Post Posted: Sun Jan 01, 2017 10:54 pm
About the title screen of Chakan, I just notice that in v0.6 you deleted the lightning of color 13 & 14, any reason for that? (Now the eyes of Chakan don't light up...).
 
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Post Posted: Mon Jan 02, 2017 2:04 am
It seems Ristar 1.3 no longer works on real hardware. Garbled graphics. Works on Regen fine.

USA Master System here with everdrive.
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Post Posted: Mon Jan 02, 2017 6:03 am
Revo:

I remember around 4 colors are blinking in game, they need OUTI instructions, then colors are not ok, but if i remap to palette routine with OUT instruction then garbage appears and game can crash. See V0.1 vs 0.6.

It needs a new engine routine with OUTI but for now not working ready, for this reason I extract it.

Same with XMen, and XMen Gamemaster's Legacy

Game is playable ;)

TheNameOfTheGame:

I try to fix it. I only can try it with everdrive at megadrive
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Revo
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Post Posted: Mon Jan 02, 2017 9:26 am
Dr. Franken v1

-Prototype demo.
-Start configured on button 1.
Dr. Franken v1-03.png (10.92 KB)
Dr. Franken v1-03.png
Dr. Franken v1.zip (82.15 KB)

 
Revo
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Post Posted: Tue Jan 03, 2017 9:50 am
Bishoujo Senshi Sailor Moon S v0.1

-Start configured on down controller 2.

10 minutes gameplay video:

 
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Post Posted: Tue Jan 03, 2017 5:17 pm
BcnAbel76 wrote
Revo:

TheNameOfTheGame:

I try to fix it. I only can try it with everdrive at megadrive


Tried 1.3 on my Genesis everdrive. Garbled graphics until gameplay which seems decent. But on Master System it is totally borked.

Went back to 1.1 which play ok on the MS. Hopefully can be fixed in 1.4. I only play Master System games on Master System hardware.
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Revo
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Post Posted: Tue Jan 03, 2017 6:07 pm
Please try this one and let me know ;)

 
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Post Posted: Tue Jan 03, 2017 8:22 pm
Revo wrote
Please try this one and let me know ;)


Still the same unfortunately. Thanks for looking at this.


ristar_1_3a.png (1.03 MB)
Attachment fairy
ristar_1_3a.png

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Revo
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Post Posted: Wed Jan 04, 2017 9:17 am
Super Columns v1

-Start configured on down controller 2.
-Some garbage screen up the screen in-game.

10 minutes gameplay video:
Super Columns v1.zip (59.41 KB)

 
Revo
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Post Posted: Wed Jan 04, 2017 12:34 pm
Last edited by Revo on Wed Jan 04, 2017 4:20 pm; edited 1 time in total
It seems like every game corrected by BcnAbel about "Fixed down blank lines in game" have VDP corruption, so full of garbage on real hardware.

Here the list: Arena Maze of Death v0.3; Chakan v0.8; Pac in Time v1; Ristart v1.3 and Tails Skypatrol v0.3

edit: and also both X-Men
 
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Post Posted: Wed Jan 04, 2017 12:59 pm
Is it only a problem on SMS consoles, or on Genesis consoles as well? Unfortunately, I only have access to a Genesis 1 console at the moment, so that's all I've been testing on. I haven't tested every version of every patch (you guys have made so many I can barely keep up), but I've tested almost all of them and I haven't had any issues.
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Post Posted: Wed Jan 04, 2017 4:50 pm
Revo wrote
It seems like every game corrected by BcnAbel about "Fixed down blank lines in game" have VDP corruption, so full of garbage on real hardware.

Here the list: Arena Maze of Death v0.3; Chakan v0.8; Pac in Time v1; Ristart v1.3 and Tails Skypatrol v0.3

edit: and also both X-Men


Now that the issue is identified, hopefully it can be fixed. I am happy to test any revisions out if needed.
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Post Posted: Wed Jan 04, 2017 7:12 pm
Don't worry !!! ;)

Thankyou so much Calindro for your Emulicious, and for your private

Please test it
If it works then I remade other games, maybe updated by Revo, as Chakan without garbage in title screen.

James Pond 3 may work ok


Ristar the Shooting Star V1.4 GG2SMS

- Restored real hardware compability

Conversion by BcnAbel76

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Post Posted: Wed Jan 04, 2017 7:28 pm
BcnAbel76 wrote
Don't worry !!! ;)

Ristar the Shooting Star V1.4 GG2SMS

- Restored real hardware compability

Conversion by BcnAbel76


Yes, this works great now on real hardware! Thank you very much!
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Revo
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Post Posted: Wed Jan 04, 2017 7:49 pm
Last edited by Revo on Fri Jan 06, 2017 2:38 pm; edited 1 time in total
Sonic Drift v0.2

-No more garbage screen in-game, but new garbage screen in menus...

10 minutes gameplay video:
Sonic Drift v0.2.zip (175.53 KB)

 
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Post Posted: Wed Jan 04, 2017 9:03 pm
Thankyou Revo and TheNameOfTheGame for alert me.

Games will work ok soon ;)
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Revo
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Post Posted: Thu Jan 05, 2017 2:15 am
Last edited by Revo on Thu Jan 05, 2017 3:56 am; edited 1 time in total
Super Return Of The Jedi v0.3

- No more garbage screen on menus and intros (and better adaptation of the Title screen).
- Left blank column active.


Iron Man X-O Manowar in Heavy Metal v0.3

- No more garbage screen on menus.
- Left blank column active.

 
Revo
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Post Posted: Thu Jan 05, 2017 3:52 am
RetroRGB wrote
you guys have made so many I can barely keep up.


Don't worry it's just the beginning :P


Sonic Labyrinth v1.1a

- Better adaptation of the Title screen.
- Less garbage screen in the menus.

 
Revo
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Post Posted: Thu Jan 05, 2017 11:34 am
Super Golf v0.1

- Start configured on down controller 2 (only needed for options in-game).
- Full English even if Japanese game.

10 minutes gameplay video:
Super Golf v0.1.zip (60.58 KB)

 
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Post Posted: Thu Jan 05, 2017 9:08 pm
Arena - Maze of Death 0.31 GG2SMS

Chakan V0.81 GG2SMS

Pac-In-Time V1.01 GG2SMS

Tails' Sky Patrol V0.31 GG2SMS

X-Men - Gamemaster's Legacy V0.71 GG2SMS

X-Men V0.71 GG2SMS


- All games fixed real hardware compability

Conversions by BcnAbel76

(Let me know if any problem) ;)

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Revo
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Post Posted: Fri Jan 06, 2017 9:29 am
Arch Rivals v0.1

- Start configured on 1 in menus and on down controller 2 in-game.
- Wrong colors at SEGA logo.
- Bug after an hoop.
- Garbage screen down the screen in-game in 2nd half.

10 minutes gameplay video:
Arch Rivals v0.1.zip (114.39 KB)

 
Revo
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Post Posted: Fri Jan 06, 2017 10:36 am
Last edited by Revo on Sat Jan 07, 2017 10:47 am; edited 2 times in total
BcnAbel76 wrote

Chakan V0.81 GG2SMS


Why you didn't used v0.8a? Now garbage screen on title screen are back... And left blank column not active.

edit: Chakan v0.81a

- v0.81 with left blank column active and no garbage screen.

10 minutes gameplay video:
Chakan v0.81a.zip (162.35 KB)

 
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Post Posted: Fri Jan 06, 2017 10:57 am
Revo:

Because I deleted code and it is needed to hardware compability, then I worked in 0.6 version.

In Arena 0.2 I think you deleted tile when stage begins, it says "GET READY", then D is not showing correct
Do you know where is located X,Y from sprites???
I can move all background showing correct at master system resolution but enemies/player need to move.
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Revo
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Post Posted: Fri Jan 06, 2017 11:18 am
BcnAbel76 wrote

In Arena 0.2 I think you deleted tile when stage begins, it says "GET READY", then D is not showing correct


Yeah I know, it happen when I deleted garbage screen around the screen I think.

BcnAbel76 wrote

Do you know where is located X,Y from sprites???
I can move all background showing correct at master system resolution but enemies/player need to move.


Well, you can do that with pretty most every game but then no idea how to have good hitbox with the scenery and sprites...
 
Revo
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Post Posted: Sat Jan 07, 2017 10:44 am
Puyo Puyo (Puzlow Kids) v1

- Start configured on down controller 2.
- Game display in Japanese.

10 minutes gameplay video:

 
Revo
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Post Posted: Sat Jan 07, 2017 12:22 pm
X-Men v0.8

- Less garbage screen on Title screen and menus.
- Left column blank active.
X-Men v0.8-01.png (12.63 KB)
X-Men v0.8-01.png
X-Men v0.8-02.png (8.91 KB)
X-Men v0.8-02.png
X-Men v0.8.zip (242.18 KB)

 
Revo
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Post Posted: Sat Jan 07, 2017 1:12 pm
X-Men - Gamemaster's Legacy v0.8

- Less garbage screen on Title screen.
- Left column blank active.

 
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Post Posted: Sat Jan 07, 2017 3:00 pm
Quiz of Gears, The v1.1

- Less garbage screen in general.

 
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Post Posted: Sat Jan 07, 2017 6:45 pm
Last edited by BcnAbel76 on Sat Jan 07, 2017 7:53 pm; edited 1 time in total
Edited ;)
Yeah! "Second" CodeMasters game is ported to Master System, really more complex programming is inside Codemasters games



Drop Zone V0.6 GG2SMS

- Start is 2nd Controller Down Arrow
- Most palette routine converted
- Fixed Checksum
- Music Funny
- Very playable

Conversion by BcnAbel76
Drop Zone03.png (1.58 KB)
Drop Zone03.png
Drop Zone03-1.png (2.57 KB)
Drop Zone03-1.png

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Revo
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Post Posted: Sat Jan 07, 2017 6:54 pm
BcnAbel76 wrote
Yeah! First CodeMasters game is ported to Master System, really more complex programming is inside Codemasters games


You mean second after Pete Sampras Tennis :P

edit: Strangely the game work on Emulicious but not on Meka.
 
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Post Posted: Sat Jan 07, 2017 7:58 pm
Yeah! It's second.

Working at Emulicious with VDP Constraints, it must work in real hardware

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Post Posted: Sat Jan 07, 2017 9:23 pm
The cause for it not to run in Meka is most likely that Meka's mapper heuristic doesn't detect a Codemasters Mapper for the rom.

The problem is that there's no information about the mapper stored inside the rom so emulators have to guess which mapper should be used.

The Everdrive also has to guess which mapper it should use so the hack might also not work with it either. In the post http://www.smspower.org/forums/14351-Sega8bitComSMSPowerMeetupCompetitionCart#76714 Maxim explained the heuristic that the Everdrive uses to detect a Codemasters Mapper. If the hack doesn't work with the Everdrive you might be able to fix it by modifying the hack in a way that makes the heuristic detect a Codemasters Mapper.
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Revo
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Post Posted: Sun Jan 08, 2017 10:13 am
Micro Machines 2 - Turbo Tournament v0.1

-Pause in-game is down controller 2.
-Only colors of race 1 are good, in other race most of colors are wrong but still playable.
-Working fine on Meka, not working with Emulicious.

@BcnAbel: There is the down column blank to disable on this one ;)

 
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Post Posted: Sun Jan 08, 2017 6:04 pm
@Revo

Micro Machines 2:

I can extract in some stages it, but I can't trace correct, this rom does not work with Emulicious
What line address do you convert palette???

Arena:

Game looks pretty correct background, :( it seems sprites coordinates are stored in sprites itselves
arena04exp.png (4.96 KB)
arena04exp.png
arena04exp-3.png (5.36 KB)
arena04exp-3.png

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Post Posted: Sun Jan 08, 2017 6:34 pm
VR Troopers V1.0 GG2SMS

- Full palette conversion
- Start is Down Arrow 2nd Controller
- Fixed Checksum
- Left blank column active

Conversion by BcnAbel76
VRTroopers.png (2.83 KB)
VRTroopers.png
VRTroopers-1.png (3.82 KB)
VRTroopers-1.png
VRTroopers-2.png (7.71 KB)
VRTroopers-2.png

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Post Posted: Sun Jan 08, 2017 6:40 pm
Scratch Golf V1.0 GG2SMS

- Full palette conversion
- Start is Down Arrow 2nd Controller
- Fixed Checksum
- Garbage around screen, game playable

Conversion by BcnAbel76
ScratchGolf-1.png (4.78 KB)
ScratchGolf-1.png
ScratchGolf.png (6.72 KB)
ScratchGolf.png

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Revo
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Post Posted: Mon Jan 09, 2017 11:22 am
BcnAbel76 wrote

What line address do you convert palette???


I converted palettes manually (color by color).


VR Troopers v1.1
- No more garbage screen.

Scratch Golf v1.1
- Less garbage screen (can't touch garbage screen up screen without making the game bug).
- Left blank column active.
Scratch Golf v1.1.zip (144.69 KB)
VR Troopers v1.1.zip (327.21 KB)

 
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Post Posted: Mon Jan 09, 2017 12:25 pm
Bare Knuckle (Streets of Rage) v0.1

- Start configured on down controller 2.
- Garbage screen on Title screen if you don't pass quickly the text introduction.
- Garbage screen in-game sometimes, it can make enemies or your character disappear.
- Sometimes enemies don't come to fight, you have to die by time up for them to finally come.
- Title screen display as Bare Knuckle.

10 minutes gameplay video:

 
Revo
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Post Posted: Mon Jan 09, 2017 4:15 pm
Bare Knuckle II (Streets of Rage 2) v0.69

- Start configured on down controller 2.
- Title display as Bare Knuckle II.

10 minutes gameplay video:

 
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