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[Coding competition 2012] DataStorm by haroldoop
Posted: Fri Mar 23, 2012 7:09 am Last edited by Maxim on Thu Apr 05, 2012 12:34 pm; edited 2 times in total |
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http://www.smspower.org/Homebrew/DataStorm-SMS
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Posted: Tue Mar 27, 2012 8:14 pm | |||||||||||||||||||||||||||
Doesn't work in latest Meka... | ||||||||||||||||||||||||||||
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Posted: Tue Mar 27, 2012 8:16 pm | |||||||||||||||||||||||||||
Because latest MEKA disable support for Sega mapper (write at 0xFFFF) by default for 32 KB ROM which seemed like a sensible thing to do (this ROM is the first <=32 KB ROM AFAIK which use mapper).
If you add this anywhere in meka.nam it would work: SMS cda4ce6e 1B97C107FE53FF36 DataStorm/FLAGS=HOMEBREW/EMU_MAPPER=0
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Hm.
Posted: Tue Mar 27, 2012 8:35 pm
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Done that.
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Posted: Tue Mar 27, 2012 8:52 pm | |||||||||||||||||||||||||||
Sorry wrong build CRC:
SMS ff67359b BAADC12E0B5E0041 DataStorm/FLAGS=HOMEBREW/EMU_MAPPER=0
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Great!
Posted: Tue Mar 27, 2012 8:57 pm
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It worked, thanks!
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Posted: Wed Mar 28, 2012 12:12 am | |||||||||||||||||||||||||||
So that's why it wasn't working... I should fix that later. |
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Posted: Wed Mar 28, 2012 8:55 am | |||||||||||||||||||||||||||
This looks lovely but that's about it.
Rocking BG theme and some SFX and a scorebar would make it rock though ^^ |
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Posted: Wed Mar 28, 2012 8:56 am | |||||||||||||||||||||||||||
Please finish this game!
Add some collision detection and sound effects. This could be a great score attack shooter. Why not add some power-ups and objects you are not allowed to hit to add more depth in the game play. |
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Posted: Wed Mar 28, 2012 11:43 am | |||||||||||||||||||||||||||
Oh god, i love Turmoil.
It is such an underrated game, imho. Which is why i love this entry, i always care for more Turmoil in life. Hm, ok, perhaps not the best sentence ever written, hehe. But, go go go and finish this entry, it will be epic. |
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Posted: Wed Mar 28, 2012 11:10 pm | |||||||||||||||||||||||||||
Reminds me of a flattened version of Tempest.
It certainly has does have charm potential. Please finish this game! :) |
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Posted: Wed Mar 28, 2012 11:23 pm | |||||||||||||||||||||||||||
When I was small, used to play Turmoil a lot. It was the kind of game that made your wrists hurt, and you'd still come for more. Since it has so much positive feedback, I think I'll finish this entry as soon as I get some extra free time. I'll be glad to add some Turmoil to everyone's lives! :) |
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Posted: Tue Apr 03, 2012 6:01 am | |||||||||||||||||||||||||||
Wow! Made me remember that I was really Turmoil addict that time... But the game needs some polish... | ||||||||||||||||||||||||||||
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Posted: Sat Apr 07, 2012 5:49 pm | |||||||||||||||||||||||||||
I'm not sure where the game is here, apart from testing how well you can strafe in the two directions. It's also very twitchy. Maybe if it was more complete it'd convince me more. | ||||||||||||||||||||||||||||
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Posted: Sat Apr 07, 2012 10:36 pm | |||||||||||||||||||||||||||
Yeah, it's very much unfinished, at this stage. That was the kind of gameplay I was trying to replicate: http://www.youtube.com/watch?v=VKrPbVaZhWw |
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