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Sprites
Posted: Sat Jan 23, 2010 3:45 pm
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Every game page in the redesign will show sprites on the game page. One will be randomly blown up to huge pixelly loveliness. You can then go and see more via a link.
The random sprite on the front page automatically picks up all the sprites added to the site. All we need now is the images! Here's how you can help: 1. Post in this forum. You can post in this thread or make a new one if you like. You can attach images or archives to your post. Note that we may remove attachments after they are added to the site. 2. Edit the site directly (if you have been granted editor permissions). The site will magically fill in the image statistics (width, height and dots). There are some guidelines: - Sprites shall be at a 1:1 native resolution with no borders. - The background shall be transparent. - Use the PNG format. If you know what PNGOUT is then use it! - For each sprite, specify the character and the position (standing, punching, etc). Try to refer to the manual for real names of characters. - We are not super-interested in animated images or 1000 images showing all animation frames. - Don't submit sprites from other websites. Make your own, it's not hard! - We would of course prefer sprites from the whole game, not just the main character standing still on level 1. |
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Posted: Sun Jan 24, 2010 11:56 am |
A trick, some emulators have a feature to selectively disable rendering the background/foreground or sprite layers. Given that most game objects are on either of those layer it should make it easy to rip graphics.
Emulators - In MEKA go to VIDEO->LAYERS. |
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Wonder Boy III sprites
Posted: Tue Oct 26, 2010 3:18 pm
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Found this:
http://www.spriters-resource.com/community/printthread.php?tid=14959 |
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Posted: Tue Oct 26, 2010 4:35 pm |
Or, indeed, http://www.spriters-resource.com/other_systems/wb3tdt/
I'm not sure we want to go as far as TSR do, instead perhaps picking some representative sprites. I have no problem with having >100 sprites for one game though. |
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Posted: Mon Jun 20, 2011 6:45 pm |
I just updated the large sprite code to make it not show the same sprite twice on the same page, which had been annoying me for some time. It's also worth noting I've ripped these:
http://www.smspower.org/Sprites/TotoWorld3-SMS which were much admired at the sega8bit event. |
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Posted: Wed Aug 24, 2011 11:42 pm |
Two questions:
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Posted: Thu Aug 25, 2011 8:16 am |
All games qualify.
Include as many sprites as you think are worthwhile - we aren't generally interested in every animation frame, but we are interested in the key positions. So, for example, a Sonic game would have one or two per enemy, and several for Sonic (standing, looking up, crouching, walking, running, spinning, springing up, maybe some rotated too). we also like to have things that are interesting but aren't necessarily "characters" - e.g. the monitors and signboard. |
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Posted: Tue Feb 05, 2013 1:32 pm |
Here is a first set for Populous, with all elements of the Grassy Plains landscape (I omitted swamps and others, which are part of the ground, and not "sprites"). Technically, these are not sprites, but background, anyway.
Please tell me if you will add everything is this set on the website or if you remove some of the pictures so that I can prepare other sets. |
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Posted: Tue Feb 05, 2013 3:30 pm |
I made you a Wiki editor so you are now able to add them yourself into the site. The more the merrier :)
You can go to http://www.smspower.org/Games/Populous-SMS and click the "Sprites" link at the very bottom, then "Template - Sprites". You can Edit the Sprites page for other games that have Sprites to get an idea of the way to setup things. Let us know if you have any question or if you'd rather not do it and we can help you with it. |
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Posted: Tue Feb 05, 2013 3:53 pm |
That's very nice, but I can't figure out how to do it. I explain:
-I look at the example with the syntax (:sprite:) -I drop png files on the page -I click on one of the uploaded files, which adds, for example [[Attach:Grassy plains - Burnt castle wall a.png]] in the text area. Then I don't know what to do. How can I link the (:sprinte:) syntax to the files I uploaded? Can I just upload and validate? I don't really want to mess up everything, so I prefer not trying out everything. ^_^; |
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Posted: Tue Feb 05, 2013 5:50 pm |
edit: also, for the record, it's good practice to optimise the png files with pngout before you upload them. For example, I looked at the "Grassy plains - Burnt house 1.png" you uploaded, it's 250 bytes in size as of now, but I could reduce it to 227. |
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Posted: Tue Feb 05, 2013 10:15 pm |
I suggest for this, use the noun as the "character" and the terrain and type as the "position", e.g.
(:sprite character="House" position="Grassy Plains 1"
(:sprite character="House" position="Grassy Plains 1 (Burnt)" (:sprite character="Tree" position="Grassy Plains A" Also, I'd rather see the castles complete instead of as wall sections. For adding a lot of sprites, the drag/drop upload is nice but you have to make sure you have the filenames exactly correct. |
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Posted: Wed Feb 06, 2013 7:56 am |
Thanks for the precisions, I should be able to do something correct now.
Well, I already optimized it with PngOptimizer, because the original png file I generated with Gimp was almost twice that size. What command did you use for that? (sparing me the work of searching the right parameters) |
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Posted: Wed Feb 06, 2013 10:29 am |
pngout filename.png
works for me. For sprites you can try different colour depths to save a few more bytes, but it's a lot more effort for little gain. |
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Posted: Thu Feb 07, 2013 9:21 am |
OK! I'm done for the first landscape, everything seems to be all right. Things will be easier for the next landscapes. :)
Thank you for the help. |
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Posted: Thu Feb 07, 2013 1:22 pm |
Hmm the preview mode is a bit buggy, I have a hard time displaying it. | |
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Axl
Posted: Sat Sep 17, 2016 1:35 am
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I have a small request. It´s for Global Gladiators (Master System), World 2 (Rain Forest). There is a walking axe guy called Axl. Could you upload a sprite of him please? =)
Zool (standing position) would be also very nice please. |
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Posted: Sat Mar 24, 2018 10:57 pm |
Small FYI.
https://imgur.com/a/Om6m3 Also: http://www.smspower.org/Sprites/AlexKiddHighTechWorld-SMS http://www.smspower.org/Sprites/Asterix-SMS http://www.smspower.org/Sprites/EnduroRacer-SMS http://www.smspower.org/Sprites/CastleOfIllusion-SMS etc. |
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Posted: Sun Mar 25, 2018 6:28 am |
There's a bug any time there's a sprite with a character with no position, and another with the same character with a position specified. We need to clean it up... | |
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Posted: Sun Mar 25, 2018 9:12 am |
I had never paid attention to the cause of this bug. And I think I added all the sprites that were reported. I will pay more attention for the next sprites and I will make an effort to correct it quickly. |
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Posted: Sun Mar 25, 2018 12:51 pm |
Ah! :) |
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Posted: Sun Mar 25, 2018 2:55 pm |
I ought to fix the code too... | |