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View topic - [VGM pack] Shinobi II

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  • Joined: 29 May 2009
  • Posts: 192
  • Location: Basque Country, Spain
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[VGM pack] Shinobi II
Post Posted: Tue Nov 24, 2009 10:56 pm
Version 1.03: Old package repacked. Game name changed. Tags updated accordingly. Cover added and info file updated.

Pack's page:
http://www.smspower.org/music/VGMs/ShinobiII

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  • Joined: 28 Nov 2014
  • Posts: 365
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Post Posted: Fri Feb 27, 2015 7:03 am
Version 1.10

Added three non-looping tracks, including what appears to be an unused theme Round Clear (Ver. C).

It could be there's some obscure use for it, but I never came across it. Maybe it was intended as an alternative, or meant to play when you beat the game. (There's just silence leading into the extro/ending)
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  • Joined: 08 Oct 2015
  • Posts: 17
  • Location: Scotland
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Post Posted: Tue Dec 29, 2015 10:56 pm
Here is an updated version of The GG Shinobi II. Back in October 2015, I asked Koshiro on Twitter which tracks he composed. He said that he vaguely remembers, however he confirms that Canyon 2, Boss and Final Boss are Kawashima's compositions (just like I guessed). You can read the tweet here: https://twitter.com/yuzokoshiro/status/652753694077792256

In addition, I have added Kawashima as a composer for other tracks, except the ones that are confirmed to be Koshiro's.
GGShinobiII-GG 1.20.zip (49.26 KB)
Updated version

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  • Joined: 05 Jan 2022
  • Posts: 168
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Version 1.21
Post Posted: Mon May 15, 2023 8:05 am
Well, I uploaded drdevilfx's update to the site, albeit with some modifications since many of the songs in the pack ended up uncompressed. Between that and cleaning up the txt a little, I figured that a version increment was appropriate.
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  • Joined: 17 Jul 2019
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Post Posted: Tue Dec 26, 2023 10:12 am
Motohiro Kawashima just confirmed the credits for each individual tracks in the game between himself and Yuzo Koshiro:


https://twitter.com/mvorak/status/1737104167028879652
https://archive.is/w8trd

I'm not sure how to update the tracks in the VGM Pack, now there's a source straight from the author if anyone can do it. He also made a piano version of Factory 2, but that's besides the point.
GBtuq_GbMAAGQRd.jpg (46.26 KB)
GBtuq_GbMAAGQRd.jpg

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  • Joined: 05 Jan 2022
  • Posts: 168
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Version 1.50
Post Posted: Sat Dec 30, 2023 7:13 pm
So I saw this too and was working on retagging the VGMs to incorporate this new information mentioned, when I noticed that one of the songs had invalid commands that was causing VGM players to trip up on it. That and one other song turned out to have really wonky logs, so I decided to re-rip them (along with Canyon 2 to bring it down to one loop).

I also followed up on Sherpa's work a bit- identifying the "unused" Round Clear variant (it was the Game Over) and adding his name into the VGM files themselves.
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  • Joined: 17 Jul 2019
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Post Posted: Sat Dec 30, 2023 7:21 pm
Nice work, but since the iron is hot maybe you can also change the "Start" to credit him solely, he mentioned it in another comment:
https://twitter.com/mvorak/status/1738046726387417111

I would change but I don't know how to. I mean I can change it in foobar2000 but I don't know how much that carries over to other players.
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  • Joined: 05 Jan 2022
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Post Posted: Sun Dec 31, 2023 2:56 pm
kyn wrote
Nice work, but since the iron is hot maybe you can also change the "Start" to credit him solely, he mentioned it in another comment:

Oops, added the info in a silent update (for anyone who needs a further paper trail, see the playlist page's history).

kyn wrote
I would change but I don't know how to. I mean I can change it in foobar2000 but I don't know how much that carries over to other players.

What I personally use is version 0.29 of foo_input_vgm for 32-bit foobar2000 (which you can find here). There are other (and probably better) options, but this setup is what has served me well over the past year or two.
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