Forums

Sega Master System / Mark III / Game Gear
SG-1000 / SC-3000 / SF-7000 / OMV
Home - Forums - Games - Scans - Maps - Cheats - Credits
Music - Videos - Development - Hacks - Translations - Homebrew

View topic - 3d glasses

Reply to topic
Author Message
  • Joined: 12 Jul 2009
  • Posts: 2
Reply with quote
3d glasses
Post Posted: Sun Jul 12, 2009 4:23 pm
I have shutter 3d glasses which are for a device called 3d theatre to watch movies in 3d, i want to know if i can use these on a sms mark 1, with the 3d glasses adaptor to play 3d games, the glasses have a cable and a plug at the end to plug into the back of the 3d theatre.
  View user's profile Send private message
  • Joined: 26 Dec 2004
  • Posts: 374
  • Location: Japan
Reply with quote
Post Posted: Sun Jul 12, 2009 11:38 pm
Well, plug it in and try it!

The Famicom 3-D glasses work in the SMS flawlessly, so there is a chance that similarly-built glasses will too.
  View user's profile Send private message Visit poster's website
  • Joined: 10 Oct 1999
  • Posts: 211
  • Location: Lebanon, New Hampshire, USA
Reply with quote
Fantastic replacement 3d glasses!! Better than the original!
Post Posted: Tue Jul 28, 2009 2:52 am
Something told me these glasses would be pretty cool. I picked one pair up on eBay and I must say, they blow Sega's original hardware out of the water. Larger windows, brighter image (presumably the unshuttered window is less opaque), just fantastic!

If anyone is interested, there are still some available: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=120341244236

How do Famicom glasses look?
  View user's profile Send private message Visit poster's website
  • Joined: 24 Jan 2007
  • Posts: 175
  • Location: Spain
Reply with quote
Re: Fantastic replacement 3d glasses!! Better than the original!
Post Posted: Tue Jul 28, 2009 8:39 am
Mike Cukan wrote
I must say, they blow Sega's original hardware out of the water. Larger windows, brighter image (presumably the unshuttered window is less opaque), just fantastic!


so do they actually work with the SMS? same plug, no mods needed? just plug and play 3D games?
  View user's profile Send private message Visit poster's website
  • Joined: 10 Oct 1999
  • Posts: 211
  • Location: Lebanon, New Hampshire, USA
Reply with quote
Post Posted: Tue Jul 28, 2009 12:19 pm
It has a regular 3.5mm TRS plug. All you do is plug it into your Sega 3-D adapter or Japanese SMS 3D socket (I tested both). Gorgeous.
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 08 Jul 2001
  • Posts: 8745
  • Location: Paris, France
Reply with quote
Post Posted: Tue Jul 28, 2009 12:28 pm
Lovely, I am gonna buy two :)
  View user's profile Send private message Visit poster's website
  • Joined: 24 Jan 2007
  • Posts: 175
  • Location: Spain
Reply with quote
Post Posted: Tue Jul 28, 2009 12:40 pm
Bock wrote
Lovely, I am gonna buy two :)


hold on, me too!
they're cheaper than fuck too :)
thanks for the heads up, Mike!
  View user's profile Send private message Visit poster's website
  • Joined: 12 Apr 2005
  • Posts: 391
  • Location: London, United Kingdom
Reply with quote
Post Posted: Tue Jul 28, 2009 2:55 pm
Bock wrote
Lovely, I am gonna buy two :)

I just bought myself a pair too. :-) Thanks for the recommendation, Mike, and if they don't live up to your review it doesn't really matter at that price!
  View user's profile Send private message Visit poster's website
  • Joined: 31 Jul 2009
  • Posts: 1
Reply with quote
Post Posted: Fri Jul 31, 2009 12:31 am
do those ones in the Ebay link plug directly into the card port or do you have to have that adapter you mentioned earlier?
  View user's profile Send private message
  • Joined: 10 Oct 1999
  • Posts: 211
  • Location: Lebanon, New Hampshire, USA
Reply with quote
Post Posted: Fri Jul 31, 2009 1:37 am
You need to have the adapter that plugs into the card port (shown at bottom left in the photo): http://farm4.static.flickr.com/3204/3099572254_6990f67be4_m.jpg


Or a Japanese SMS with built-in socket.
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 19 Oct 1999
  • Posts: 15021
  • Location: London
Reply with quote
Post Posted: Fri Jul 31, 2009 8:03 am
How hard would it be to make your own, for example to add support to an SMS2 or make an internal SMS1 mod to avoid typing up the card slot?
  View user's profile Send private message Visit poster's website
  • Joined: 10 Oct 1999
  • Posts: 211
  • Location: Lebanon, New Hampshire, USA
Reply with quote
Post Posted: Fri Jul 31, 2009 12:54 pm
I've been thinking of the second solution Maxim mentioned, but I've been squeamish about opening up my adapter! Nevertheless, I can't imagine it would be difficult to reproduce the circuitry. Thanks to these cheap Chinese PCB services I bet it wouldn't be hard to even create replica adapters for SMS1 owners who don't want to mod their consoles.

I don't know enough about how card ports are hooked in to address lines to consider working on an SMS2 (or even Game Gear?) mod.

If anyone has an extra 3D adapter - maybe no longer functioning because of damaged pins? - I would definitely love to hear from you.
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 19 Oct 1999
  • Posts: 15021
  • Location: London
Reply with quote
Post Posted: Fri Jul 31, 2009 1:40 pm
Here's how I understand it...

The cart, card, BIOS and expansion ports are all "live", it's just the /CE lines that are managed to avoid contention. From the software side, you write to any address in the range $fff8-b, i.e. address %11111111111110xx, and the glasses "side" is selected by bit 0 of what you wrote. On the hardware side, I presume it is using /M8-B and /M0-7 to infer A15, ANDing most of the rest together with /MReq, and triggering a flip-flop that's controlling the side of the glasses that's getting powered.

I guess nobody ever experimented to see exactly which address lines matter - since writing to 0-$c000 makes no sense (usually), it may not be necessary to watch them all.

Of course, a donor adaptor would be the way to go. If the homebrew version needs 20 solder points then it might be a problem...
  View user's profile Send private message Visit poster's website
  • Joined: 24 Sep 2006
  • Posts: 191
  • Location: Sydney, Australia
Reply with quote
Post Posted: Mon Aug 03, 2009 8:55 am
There's a circuit diagram on Enri's website:
http://www2.odn.ne.jp/~haf09260/Mark3/EnrM3.htm

It's the last one on the page.

My new pair of 3D glasses arrived today, I'll build the circuit and report back.
  View user's profile Send private message
  • Joined: 12 Apr 2005
  • Posts: 391
  • Location: London, United Kingdom
Reply with quote
Post Posted: Mon Aug 03, 2009 4:52 pm
Do you know what voltage/frequency the Sega 3D glasses run at? I've seen 5V, 9V, 10V and 12V circuits for a PC adaptor, and 400Hz seems to be the closest I've found to a frequency.

Edit: I built myself a PC adaptor based on the second design on this page, but am using the PC's 12V DTR line as power. It works very well. :-)
  View user's profile Send private message Visit poster's website
  • Joined: 24 Jan 2007
  • Posts: 175
  • Location: Spain
Reply with quote
Post Posted: Fri Aug 07, 2009 8:02 pm
got my 3D glasses in the mail today! they sure work like a charm, much clearer picture than my dirty old second hand official SegaScope goggles.
they fit in my huge-ass head much better than the Sega glasses too, I was starting to feel like I had a fucking balloon for a head, no wonder that so many of them have broken earpieces by now :)

I *still* can't see the 3D effect like I think I should, but I guess that's more a problem with my own eyes than with anything else...

thanks again, this is a nice and dirt-cheap way of playing your 3D games, assuming you have a loose 3D adaptor, that is!
  View user's profile Send private message Visit poster's website
  • Joined: 10 Oct 1999
  • Posts: 211
  • Location: Lebanon, New Hampshire, USA
Reply with quote
Post Posted: Fri Aug 07, 2009 9:08 pm
I have a big, round Slavic pate and I also wear glasses (sorry ladies, I am happily married). I should have mentioned that the 3D glasses fit snugly - well, tautly - over my prescription specs. It is conceivable (if unlikely) that someone might have even wider prescription specs than I; you will not be able to use the 3D Theater glasses unless you do some sort of physical modification.
  View user's profile Send private message Visit poster's website
  • Joined: 16 Mar 2006
  • Posts: 289
Reply with quote
Post Posted: Wed Aug 19, 2009 6:24 pm
My 2 pairs of 3-D glasses arrived yesterday. These babies are pretty cool actually. Plugged them in and the 3-D effect is as good as Sega’s efforts. Infact the picture through these is much lighter, this is because you’re not looking through dark black plastic like you do with the original glasses.

This you might feel is a good thing, my problem is that after about 5 minutes my eyes began to ache. Due to these being lighter, the flickery effect (with the shutters opening and closing) is far more noticeable and thus started to hurt my eyes much quicker than with the Sega glasses. You don’t notice it really when playing games with a dark background like Zaxxon or Blade Eagle, but I found games such Maze Hunter 3-D difficult to play. I slipped on Sega’s specs, a lot darker picture, but there was no real distracting flicker.

I mean as a spare pair these are great and at that price you can’t complain. If you really want to play the Sega 3-D games at length, I suggest you pay a bit more and go with the original glasses.

This is my own personal opinion, some people might not agree. There must be a practical reason why the glasses were made so dark, as well as looking really cool!
  View user's profile Send private message
  • Joined: 11 Sep 2024
  • Posts: 1
  • Location: Seville, Ohio USA
Reply with quote
New discoveries in glasses:dark tint is polarized
Post Posted: Mon Oct 14, 2024 5:21 am
I made a few discoveries in the 3d glasses

First I plugged the 3D glasses on the Master System, used a Retrotink SCART2YCBCR adapter, and followed by a RetroTink 2X Pro M in Component to HDMI mode.

Originally I plugged it into a VGA CRT monitor after using an unpowered HDMI to VGA adapter, and when staring at the screen with the glasses plugged in, the VGA accurately portrayed the 3d.

That proves if you're fast enough, Shutter based 3d doesn't depend on the TV hardware, except if the timing is delayed.

Then I tried the same thing on a Lenovo 25-10 1ms HDMI Monitor.

I got mixed results.

At first I could see the "real world" through the glasses. But the TV was blacked out.

Then I thought, it might be a polarization issue. Polar 3d on a set of Shutter glasses? Well I rolled my head to the side, so my ear touches shoulder, and viola, I got images through both eyes.

When I studied the replay, the left eye and the right eye of a stereo camera wearing a pair of Sega Scope Glasses had unique pictures.

It gradually came in as I started the roll and completed at around 45 degrees.

My theory is that the dark front layer of glasses is constantly polarized, and the inner variable filter is polarized 90 degrees off the front shield. When the inner layer is actuated, you get total blackout.

But because I can see the real world with the SegaScope but not the TV, then the Front layer and the TV are polarized 90 degrees apart. So the block out is only to the part that has a double filter, which is the one filter on the front of the TN monitor, while the rest of the real world doesn't have that filter, and then the constant filter acts the 90 degrees filter that makes the TV area double filtered.

It's twin filters that are 90 degrees apart that cause the blackout effect.

In theory, if 3.5 mm TRS glasses are made in the same electrical language as the Sega Scope,, which is native analog and uncoded, and there are twin layers of polar shields that are actuated simultaneously in.one eye, but not the other, it will will with 1ms gaming monitors.

I think this will also help the building of an add-on kit for any TV on the market, and turn it into a 3D TV.

Sega already proved you can add 3d to any TV. Now ai know why universal 3d add on kits to TVs weren't made. One is you have to sync the left/right flasher to match the delayed output of your TV, and the amount of ping is so varied, that a universal kit could not get made.

But a new technology exists which could make the 3d sync up right.. . HDMI ARC. The same technology that prevents lip audio from leading the lips should be also used to time the left right signal.

It's a 2 box set..one box converts 3d of various forms into alternate frames. The other box uses the HDMI signal output (or in older TVs, the Analog LR Audio to sync the shutter.)

The only needed to make a 3d comeback is a 3d broadcast format that is Humanly 2d compatible. (An uncoded Side By Side Half, which would have been the format of the 2012 Super Bowl if that flaw wasn't found out, doesn't count as a 2d friendly 3d format. Such a show should be 2d if no 3d equipment is present, but in 3d if you got the equipment. Completely fly over the heads of the 2d haters.). I gave a general strategy for making a 2d/3d broadcast, having an uncoded eye that is the "strong eye" of the director, and the weak eye is hidden with a conditional in the code which is in the broadcast itself. I'm proving some "test footage" of a Miniature Golf tournament I will be hosting IRL on You Tube 3d. It will serve to be 3d footage to test in the lab. .I doubt it will be professional enough for a Cleveland broadcast station, but should serve as 3d broadcasts.
  View user's profile Send private message Visit poster's website
Reply to topic



Back to the top of this page

Back to SMS Power!