- Joined: 01 Apr 2008
- Posts: 10
- Location: Seattle
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LUNAR for Gamegear, now (almost) in English!
Posted: Sun Aug 03, 2008 10:07 pm
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It's about ready to go. Here are several screenshots:
My issue is that the script, well, isn't up to typical LUNAR par. But then, neither is the game. Should this hold back the impending betatest period, or should I just shove it out the door and get to work on other things?
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mattmess
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Posted: Sun Aug 03, 2008 10:41 pm
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- Joined: 20 Sep 2000
- Posts: 149
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Posted: Mon Aug 04, 2008 1:32 am
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Gideon Zhi wrote My issue is that the script, well, isn't up to typical LUNAR par. But then, neither is the game.
In terms of what, cleanup and naturalization? I could help with that, depending on the script size.
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- Joined: 01 Apr 2008
- Posts: 10
- Location: Seattle
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Posted: Mon Aug 04, 2008 3:46 am
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TheRedEye wrote Gideon Zhi wrote My issue is that the script, well, isn't up to typical LUNAR par. But then, neither is the game.
In terms of what, cleanup and naturalization? I could help with that, depending on the script size.
261K, all told. I'm very tempted to take you up on this, but note that you're going to have to operate under fairly strict line length limits and such.
I'll send you an IM tomorrow night or something. Work, and all that.
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- Joined: 14 Oct 2006
- Posts: 256
- Location: NYC
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Posted: Mon Aug 04, 2008 5:19 am
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hey lakmir, yes continue! also why don't you come to #arc-nova.org -- the other #rom-hacking?
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