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Whodunit: Shimada Kikaku
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So I've been talking to Shouichi Yoshikawa (read the interview here). We got to talking about Shimada Kikaku, which was run by Junzou Shimada, who was once with Sanritsu. After he told me Shimada's full name, I showed him the credits from one of our mystery developers. He recognized the other designers (Yuuko Chikuda, Yousuke Ikeda), but not the programmers. But I'm just going to assume they were working for Shimada.
Sega 8-Bit Games by Shimada Kikaku
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Programmer Junya Shimoda's Facebook profile lists "Monster World III" (Wonder Boy in Monster World) for the Master System. | |
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With this new information, I noticed visual similarities between GG Frogger and other Shimada games. It shares fonts with WBMW and the WBMW proto. It also has this filler graphic that says "S PLAN," which is what Shimada Kikaku was renamed to years later.
I would also say GG Aerial Assault is by Shimada as it also shares a font. |
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Comparison:
(Note: CrossFire was a Famicom game Junzo Shimada worked on. Felix the Cat for the NES was developed by Shimada Kikaku.) (Some screenshots from this site and MobyGames) |
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So does this mean WBMW was developed by Sanristu not Westone? |
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It was developed by Shimada Kikaku. |
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Are you going to change that on the smspower wbmw page? |
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Done. |
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Shimoda recently tweeted something about Woody Pop for Game Gear. https://twitter.com/junyash/status/1202907105818107906
(*ADMIN: Pasting original*) MasterSystemのWoody PopってゲームをGameGearに移植してって言われて自宅にあったMZ-2500を原チャリで仕事場に持ち込んでステージのエディタつくったのがたぶん最初の仕事かなぁ…(職歴に移植モノは書いてないけど、初めての仕事は移植でした) #ゲーム業界入って最初の仕事 |
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translaten by google
MasterSystem's Woody Pop is said to have ported the game to GameGear, and it was probably the first job to bring the MZ-2500 that was at home to the workplace in the original chari and create a stage editor ... I haven't written anything for porting, but my first job was porting) |
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I have confirmed that Aerial Assault, Frogger, Space Harrier, and Woody Pop were developed by S-Plan. Space Harrier and Woody Pop were based on the Master System versions, and they had access to source code. WBMW was written from scratch. Space Harrier had a smaller ROM size than the Master System version to save money. | |
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