Requests
- Please set the power switch to OFF before inserting the game cartridge.
- If you get a blank screen when you turn on the power, make sure the
cartridge has been inserted correctly.
- When you are finished playing, please set the power switch to OFF, and then
remove the cartridge.
- Do not expose the cartridge to extremely hot temperatures.
- Do not shock or disassemble the cartridge.
- Do not touch the pins or get them wet.
- Do not wipe the cartridge with gasoline/petrol, paint thinner, or other such
chemicals.
We sincerely thank you for purchasing the Sega Gold Cartridge "Phantasy Star".
Please understand that, due to the nature of the game, questions about how to
proceed through the game cannot be answered all at once.
Contents
Maps
Story
Progressing through the game
Starting a new game
Controls
Commands for exploring
Battle Commands
Geography of the Planets of Algol
Towns and Villages
Weapons and Armor
Items
Magic
Monsters
- Your eyes may tire during extended game play. Please take a 10-20 minute
break for each hour of game play.
Maps
This is the world of Phantasy Star!
Algol has three planets: Palma, the first planet; Motavia, the second planet;
and Dezoris, the third planet. To start, we'll show you parts of Palma and
Motavia. As you progress through the game, you'll see the parts not shown on
the maps, as well as the planet Dezoris.
 |
Palma |
 |
Motavia |
Story
Alisa's peaceful livelihood is snatched away!
It is the year AW342. Palma, the first planet of the Algol star system, has
reached the peak of its prosperity under its king, LaShiec. The other planets
of Algol are being pioneered by colonists, and plans for resource harvesting
and farming facilities are progressing favorably. Around the clock, interplanetary
shuttles travel between the spaceports on Palma and Motavia, Algol's
second planet, and it has been decided that construction of a spaceport on
Dezoris, the third planet, will begin within years. However, in spring of this
year, ghastly rumors began to spread. It seemed that the nobles of the ruling
class had become possessed with heathenism, and that LaShiec, who had been
possessed the strongest, had traded away Algol in exchange for eternal life.
The rumors have turned out to be true. Grotesque creatures have staggered
their way to every corner of every planet of Algol, threatening the livelihood
of its people. Something dreadful is about to unfold�
"Nero?! What happened?!"
The girl's scream shredded the surrounding air.
The girl's name is Alisa. She has grown up here in Camineet, the residential
district of Palma's capital city. This year she turns 15 years old. Nero, her
older brother, is 18 years old, and works as a baggage handler at Paseo
spaceport. Alisa and Nero's parents died young, and the two siblings came to
survive by relying on each other.
The robot police shoved Nero to the ground. Nero looked as though he were a
piece of tattered cloth. Sneering at Alisa, the robot police coldly declared,
"This is what you get for poking around in LaShiec's affairs! Maybe now you'll
behave yourself - if you want to stay in one piece!"
Alisa and her dying brother were left behind on the cold concrete. When Alisa
grasped Nero's hand, he opened his eyes slightly, and looked hard at her.
"Alisa, listen to me. LaShiec has invited disaster upon Algol, and now our
world is facing ruin. I was trying to find out what LaShiec is planning, but I
couldn't find out much by working on my own."
Tears formed in Nero's eyes. It was the first time Alisa had seen her brother cry.
"While I was gathering information on LaShiec, I heard about a powerful man
called Tylon. If you join forces with him, maybe the two of you can rescue
Algol...
"Alisa� I can't stand the pain any longer� Forgive me� I accomplished nothing,
and now I have to die and leave you all alone�"
"Nero! Nero!!"
Alisa began to scream. But Nero's eyes never opened again.
Before long, the area became covered in twilight. Alisa's eyes, though covered
in dried tears, had become full of powerful authority. Alisa took Nero's short
sword, which he carried on his hip, and held it to her chest, swearing,
"Nero, I will carry on your will. I will overthrow LaShiec and restore harmony
to Algol."
And so begins Alisa's epic crusade.
Progressing through the game
Cooperate with the companions you meet during your journey
 |
 |
Alisa |
Lutz |
Heroine of the game. Leaves on a quest to overthrow her enemy LaShiec after her
brother is murdered. |
An Esper who lives on the planet Motavia, and carries within himself tremendous
magical powers. |
 |
 |
Myau |
Tylon |
An unusual animal that can speak human language. Alisa's first companion. |
A warrior, and Alisa's second companion. He has already left on a mission to overthrow LaShiec. |
- The game begins immediately after Alisa decides to try to overthrow Emperor
LaShiec.
- First, Alisa must set out in order to search for Tylon. Along the way, Alisa
will also come across Myau and Lutz. The group of four companions will continue
the journey together.
- If you gather information from villagers and townspeople during the journey,
you will likely be able to figure out what to do next.
- By battling monsters, Alisa and her companions will accumulate experience
and become more powerful. They will also increase their wealth.
- If you save up (enough) money, you can buy weapons, armor, and items.
Initially, Alisa carries a Short Sword and wears Leather Clothes. It's a good
idea to obtain increasingly powerful equipment as the game progresses.
- Once you have put together the proper balance of information, weapons,
armor and items, you can move towards your final destination!
Starting a new game
Embark on your journey at last!
When you press the Start button, a screen will appear such as the one to the
right. Using the directional pad, choose the way in which you want to start a
game, then press the Start button.
Choose this if you want to start a new game from scratch. Look, it's the world
of Phantasy Star...
In this game, you can save your current progress. If you save your game before
you turn off the power, the next time you play, you can continue from where you
left off.
When you choose CONTINUE, a window will appear in the upper-right corner of the
screen. The window contains numbers and names entered when saving games. Use
the cursor (▷) to choose a number, and then begin the game from that
point.
You can save the game at any time while Alisa and her companions are exploring.
Press button 1 or 2 to display the Command Window in the upper-left corner of
the screen. Move the cursor (▷) to "Save" and press button 2. A window
containing the numbers 1-5 will appear in the upper-right corner of the screen.
Use the cursor to choose a number, then press button 2.
Name Entry Screen (5 characters maximum)
To select a character, move the cursor next to it. To enter a character, press
button 2. If you make a mistake, choose "Back", then select the correct letter
with the cursor, and then enter it by pressing button 2. When you're finished,
select "Done".
- WARNING: If you choose a save slot that already has a name, you will
overwrite the data in that slot.
Controls
Start by fully mastering the basics.
You can begin a game by pressing the Start button.
Directional pad:
Makes Alisa and her companions move up, down, left or right on the screen. When
entering commands, use it to move the cursor (▷) up or down in the
Command Window.
Button 1:
Use this when you want to cancel command input.
Button 2:
Use this to confirm and execute commands. Press this button after you have
chosen a command using the directional pad.
Also, when an article of text is too long to be displayed on the screen all at
once, press this button to scroll down a few lines.
Using other joysticks
- If a keyboard (SK-1100) is connected to your Mark III, please detach it before you begin playing.
In the 3D dungeon labyrinths
In the game, caves, the insides of towers, and underground passageways appear
as 3D dungeon mazes, such as the one to the right. Advance through them using
the directional pad as explained below.
Treasure Chests
Treasure chests may be found inside 3D labyrinths. Also, they appear when you
have defeated a monster. Choose whether to try and open it or not. If you're
lucky, you'll find money inside. If an arrow flies out, one member of your
group will take damage. If a treasure chest explodes, every member of your
group will get hurt.
Commands for exploring
Gather useful information in the towns
The tale begins in Camineet, Alisa's home town. Take a stroll around town,
familiarize yourself with the world of Alisa and her companions, and learn how
to input commands in the Command Window.
Talking to people
Inside the cities, you'll find people here and there. When you want to talk to
one of them, move close to them. When the screen changes, you can talk to them.
Command Window
If you press button 1 or 2 when you're exploring, a Command Window will appear
such as the one to the right. Execute a command by selecting it with the
directional pad, and then pressing button 2. (You can cancel by pressing button
1.)
- Stats

Allows you to examine the strength of Alisa and her companions. When there are
two or more people in your group, you'll need to specify whose strength to
examine.
- Specify whose strength to examine
- That person's equipment. Weapon, armor, and shield are displayed in
top-to-bottom order. If one of them is not equipped, its space will be blank.
- Indicates the extent of that person's growth.
Level: when a person's level increases, their attack power, defensive
power, max HP and max MP will increase, and they will grow stronger than before.
For Alisa, Myau and Lutz, the amount of magic spells they can use will also
increase.
EXP: Experience points. Acquired by defeating monsters. As Alisa and her
companions gain experience, they will grow, and they can increase their levels.
Attack: Represents the amount of damage delivered to an enemy in one hit.
You can raise this value by equipping a weapon.
Defense: As this value increases, you will be able to dodge enemy
strikes, and even if you are struck by an enemy, you will only receive shallow
wounds. You can raise this value by equipping armor or a shield.
Max HP: Life force. As your levels increase, you will be able to
withstand much more damage than before.
Max MP: As your levels increase, you will be able to use magic much more
often.
MST: Meseta, the Algolian currency. Shows the total amount of money
carried by the entire party.
- Magic

Alisa, Myau and Lutz can use magic called "Psychic Power". Choose whose and
which magic spell to use. If it is a healing spell, choose who to use it on.
- Items

Displays the items that Alisa and her group are carrying. They can hold up to
24 items, so to see items not shown on the screen, choose "Next".
If you choose a vehicle, Alisa and her group will automatically board or
get off the vehicle. If you choose a different type of item, you'll need to
decide what to do with it.
Use: Choose this when you want to use an item.
Equip: Choose this to equip a weapon, armor or a shield. You can choose
who to equip with it, but use caution, because that person might not be able to
equip that particular item.
Drop: Choose this when you want to discard an item.
- Search
Investigate the area directly in front of Alisa and her group.
- Save
Save your current progress (see
page 13).
Battle Commands
Fight monsters, level up!
Once you have gathered information from around the town, you should try
exploring outside the town. Outside the town, there are many dreadful monsters,
but fighting those monsters will no doubt make Alisa and her companions more
powerful. When you encounter a monster, the screen will automatically change to
one similar to the one on the right.
- The active character. If you have companions, you will need to decide for
each of them one by one.
- Battle commands. Decide on a command once you have thought well about who
should do what.
- The name of the monster(s) that Alisa and her group are now encountering.
- Shows monster count and life force. In this case, indicates 3 monsters,
each with a life force (HP) of 11.
- Shows the current status of Alisa and her companions. When a person's life
force reaches 0, they will die. Also, a person can use magic as long as they
have MP.
Explanation of commands
- Attack
Strike a monster using the currently equipped weapon.
- Magic
Alisa, Myau and Lutz can use magic. If you select this, a list
will be displayed, so choose who will use which spell. If it is a healing spell,
specify who to use the spell on. However, be warned that the list is restricted
to battle spells.
- Items
If you choose this, a list will be displayed that looks just like
the one that appears during exploration.
- Speak
Some monsters can communicate with Alisa and her companions. If
you communicate with monsters, they might teach you information that only
monsters know.
- Run
If you choose this command, the entire party will try to run away
from the battle. However, monsters can block their escape route, so the party
might not always be able to escape.
Once you have chosen commands for the entire group, the battle will begin at
last. If you eliminate all monsters, or manage to escape, the battle will be
over. If not, you will return to inputting commands.
Geography of the Planets of Algol
Get a feel for the characteristics of each planet
Now then, let's take a look inside the world in which Alisa and her companions live.
Palma (the first planet)
A beautiful planet with abundant greenery, just like our own Earth.
Civilization developed here in ancient times, and has now even expanded to
settlements on Motavia and Dezoris.
Palman Terrain |
Field |
Shrubs |
Forest |
Shore |
Ocean |
Lava |
Mountain |
Rock |
Wall |
 |
 |
 |
 |
 |
 |
 |
 |
 |
On foot | O | O | O | O | X | O | X | X | X |
In vehicle | O | O | O | O | O | O | X | X | X |
O = can pass
X = can't pass
Motavia (the second planet)
Motavia is a developing planet with a newly-opened spaceport. It slowly
revolves around the sun, cutting across the orbit of the planet Palma. Of the
three planets, it is presently the closest to the sun, and its surface is dry
and deserted.
Motavian Terrain |
Desert |
Oasis |
Mountain |
Ant Lion |
Lake |
Poison Gas |
 |
 |
 |
 |
 |
 |
On foot | O | O | X | X | X | ? |
In vehicle | O | O | X | O | O | ? |
Dezoris (the third planet)
Dezoris is the farthest planet from the sun, and is locked in ice. Its
development has been delayed for this reason. Once every 100 years, the sun
becomes hidden by the planet Palma, causing a solar eclipse. At that time, the
planet loses what little light it has, becoming completely dark. It is said
that, because the eclipse lasts for ten days, the people light sacred flames
and wait for the eclipse to end.
Dezorian Terrain |
Ice field |
Iceberg |
Forest |
 |
 |
 |
On foot | O | X | O |
In vehicle | O | ? | O |
Towns and Villages
Go shopping, get medical treatment�
The planets of Algol don't just have forests and deserts, but also towns and
villages filled with people. Here are the various places to explore, starting
with the dwellings of Algol's inhabitants.
- Dwellings
 |
 |
Town | Village |
Not only can villagers and townspeople be found outside, but also inside their
homes. Don't be afraid to pay them a visit. They might teach you some useful
things.
- Hospitals
 |
 |
Town | Village |
When your HP or MP get low from battling monsters, you can seek medical
attention at a hospital. If you have companions in your group, choose who you
want to have treated. The doctor's fee depends on the amount of HP or MP
restored.
- Churches
 |
 |
Town | Village |
Visit a church when you want to revive a fallen companion, or find out how many
experience points you need to go up a level.
- Shops
 |
 |
Town | Village |
There are three types of shops: Armor shops, which sell weapons and armor;
Drug stores, which sell medicines; and Tool shops, which sell various items.
When you enter a shop, choose the items you want to buy after you see the price
list. If you don't want to buy anything, press button 1. Also, in Tool shops,
you can sell items you no longer want.
- Exits
Pass through one of these to leave a town or village.
- Moving Roads
You'll need a Roadpass to pass through one of these. Guards are stationed at
the entrances, and will request that you present one.
- Underground Passageways
In addition to the outdoors, underground passageways can be found in the cities.
- Spaceports
There are spaceports on Palma and Motavia. If you have a Passport, you can
travel back and forth on one of their shuttles.
 |
 |
Dungeon | Tower |
There are also many dungeons and towers outside the towns, where many monsters
have made their homes. Try to find these on your own.
Weapons and Armor
Organize your equipment to suit each individual
Weapons and armor are useless if you simply carry them around. When you buy
weapons and armor, be sure to Equip them. A character's unique qualities may
affect what that character may equip. For example, Myau is an animal, so he
can't equip the kinds of weapons that humans can.
- Weapons
 |
 |
 |
Short Sword |
Iron Axe |
Needle Gun |
Alisa's initial weapon. Just about anyone can handle one. |
Tylon's initial weapon. More powerful than a Short Sword. Handling an axe
requires great physical strength, so only a person with a physique such as
Tylon's can handle it. |
Besides swords and axes, weapons also include guns. Only Tylon can equip a gun. |
 |
 |
Silver Tusk |
Psycho Wand |
This is one of the few weapons that Myau can equip. |
This is the most powerful weapon that Lutz can equip. |
- Clothing and Armor
 |
 |
 |
Leather Clothes |
White Cloak |
Iron Armor |
Everyday Palman clothing. These probably won't hold up well in battle, though. |
People with supernatural powers have extraordinary abilities, and therefore
wear cloaks such as this to distinguish themselves from ordinary people. |
Armor made from iron is extremely heavy, so Alisa can't wear it. This is the
armor that Tylon is wearing when you first meet him. |
- Shields
 |
 |
 |
Leather Shield |
Iron Shield |
Laser Barrier |
A shield made of leather is relatively light, so even Alisa can carry one. |
A shield made of iron is more durable than a Leather Shield, but also heavy, so
Alisa can't carry one. |
State-of-the-art protection. Very simple to operate, despite being very high-tech,
so just about anyone can use one. |
Many other weapons and defensive items exist besides the ones mentioned here.
Most of them are sold at shops, but many are also hidden in caves and other
locations.
Items
 |
 |
 |
 |
 |
PelorieMate |
Ruoginin |
Escape Cloth |
Magic Hat |
Transfer Carpet |
Sold at pharmacies. Use these to restore HP. |
Makes the group invisible, allowing them to escape from even the most
persistent of enemies. |
Makes it possible to communicate with animals and aliens. |
Churches used mysterious powers to create these for their believers, and they
conceal powers unmatched by science. When you use one, you can return to the
last church you visited. |
There are many other items to be found. Hints to their locations may be found
in conversations you have with the inhabitants of Algol.
Magic
Be sure to master all of these!
As Alisa, Myau and Lutz gain levels, they will also come to learn more and more magic spells. Magic spells consume MP each time they are used, so if you run out of MP, you won't be able to use them. Also, some spells, can be used when exploring, while others can be used during battle. You will most definitely need to master effective use of magic spells in order to succeed in your quest.
- Heal (can be used by Alisa)
Heals injuries and restores (some) HP.
- Super Heal (Myau, Lutz)
A more powerful form of Heal.
- Waller (Myau)
For use in battle. Creates an invisible wall that protects your party.
Magic Waller (Lutz)
For use in battle. Creates an invisible wall that blocks physical attacks and
magic spells cast by monsters.
- Fire (Alisa, Lutz)
Offensive magic. Attack using flames.
- Wind (Lutz)
Offensive magic. Conjures a hurricane.
- Thunder (Lutz)
Offensive magic. Uses electric shocks to inflict damage upon all monsters.
- Bind (Alisa)
Offensive magic. Causes paralysis in monsters, ceasing their movement. Affects
a single monster per cast.
- Quick Dash (Alisa)
Using this magic makes your escapes become quicker.
- Power Boost (Myau)
Temporarily boosts the attack power of one of the members of your party.
Terror (Myau)
Causes fear in a single monster, lowering its attack power. Beware, however, as
this spell is ineffective against monsters whose level is higher than your own.
- Untrap (Myau)
For use during exploration. Detects and removes pitfalls and traps on treasure
chests.
- Bypass (Myau, Lutz)
For use during exploration. Causes the body to become light, allowing immediate
escape from dungeons.
Troop (Alisa)
For use during exploration. Allows you to return to the last church you visited.
- Magic Unseal (Lutz)
Allows you to open magically-sealed doors.
- Rebirth (Lutz)
Allows you to call back the soul of a fallen companion.
- Transrate (Alisa)
Enables you to understand the languages of aliens and certain types of monsters.
- Telepathy (Lutz)
Allows you to converse with certain types of monsters.
Monsters
There are many more than this!
 |
 |
 |
Herex |
Killer Plant |
Bat Man |
If you're unprepared, these will attack you by spitting flames. |
Once fed only on insects and small animals, but nowadays they're not so picky... |
Created by LaShiec, these are humans modified to live both on land and in the air. |
 |
 |
 |
Shark King |
Motavian Peasant |
Dezorian |
Created by LaShiec, these modified humans can live both on land and in the water. They drag their victims into the ocean. |
Native people of Motavia. They live desperately in a world of sand. |
Native people of Dezoris. They have a cat-and-dog relationship with the Motavians. |
 |
 |
 |
Robot Police |
Dark Marauder |
King Saber |
Quite simply machines. |
Familiar spirits of "chaos". They came from another world, and are now allied with LaShiec. |
An elite organization, these are LaShiec's calm and clever bodyguards. |
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