Take part in the wildest, most adventurous video game ever! Enter a land of
myth and magic, where only you stand between peace and an evil darker than
you worst nightmares.
You are Kane. This adventure will prove your worthiness to wear the name
SpellCaster!
SpellCaster
Once upon a time your name was Kane Tensen. Your parents were simple farmers
in the rolling hills of old Japan. But you had ambitions. You wanted to
become a great and noble warrior. So on your thirteenth birthday, your
parents let you join Summit Tmple, where the ancient arts of battle were
taught. When you joined, you gave up your last name and became simply known
as Kane.
Years passed...and you learned powers greater than you had ever dreamed. The
ability to cll down the strengths of the gods! To fly, cast lightning bolts
and balls of fire! You became a mystic warrior, protecting the innocent,
searching for higher truths and building the strengths that would make you
the most powerful kind of warrior, a SpellCaster. Your life was
peaceful...until the attacks began.
The first temples destroyed were the small ones high in the mountains. The
villagers in the little mountain towns said that the temples had been
attacked by an unnamed, evil army of humans and nightmarish creatures who
struck like lightning and then disappeared.
Daikak, the wise leader of Summit Tmple, sent groups of warriors out to guard
the temples. They never returned. Still, he was able to learn a little
about the true nature of the problem. Monumental events were taking place
that would change the fate of the World! Gods and demons were being summoned
from the Otherworld. Powerful, ancient relics of power and magic were being
unearthed. Clans gathered on all parts of the country.
And you, the mystic warrior known only as Kane, were to be the most important
player in the life-and-death dramam that was about to begin.
Daikak summoned you and sent you to check on a group of warriors guarding
a temple. As you left, you felt grim certainty that the coming events would
not be pleasant. Whatever the future held would forge you as certain as fire
forges a strong sword.
It was time to face your destiny. Go now, and face your true calling as
SpellCaster!
Taking Control:
Directional Button (D-Button):
- Moves Selection cursor.
- Moves Kane LEFT, RIGHT or CROUCH.
- In air, moves Kane LEFT, RIGHT, UP, DOWN.
- To go UP stairs.
Button 1:
- Shoot "Ki" force.
- Cancel menu command.
- Use magic.
Button 2:
- Confirm menu command.
- Jump.
Getting Started
With the title screen showing, press Button 1 or Button 2. Pressing Button 1
or 2 again will put you into a selection screen for beginning a game. Select
an option with the D-Button and press Button 2 to confirm.
NEW GAME: Starts from the beginning of the game. Use this option if
you have not received a Password in the course of the game.
PASSWORD: As you play SpellCaster, you will in the course of play
receive multiple digit passwords. Selecting this option and pressing Button
2 will allow you to enter your password to place you back in the game at the
point where you received your password, with all your possessions and powers
intact.
Object
The object of SpellCaster is simple: read the last message of the game. If
you get that far, everything is explained.
Game Over
When Kane's strength is gone, he will fall to the ground and the game will
end. At this point, you will receive the option to:
BREAK: End the game completely and start over from the beginning or
from a password.
CONTINUE: Begin at the start of the scene in which you died.
NOTE: If you receive a password, die and then select CONTINUE, that
password will be invalidated and unusable.
Action & Adventure Screens
SpellCaster takes place in two game formats: action and adventure scenes. In
action scenes you'll do battle with the multitude of creatures who stand in
your way.
STGH (Strength): You begin the game with a strength of 20. This
number will increase as you gain in experience. When Kane is hit, the
number decreases. When it reaches zero, Kane will fall and the game is over.
Strength can be restored by capturing blue balls some enemies leave behind when
they are defeated.
ENGY (Energy): Energy is power for using spells. When the energy is
at zero, no spells can be used. Different spells use different amounts of
energy...the more powerful the spell, the more energy is used. Energy can be
regained by capturing the orange balls some enemies leave behind.
Adventure scenes will call on your powers of intellect and strategy as you
listen to conversations, use items and conjure up spells. It is in the
adventure scenes that the story of the game unfolds! Listen to the
characters who appear in the View Window and search their stories for clues.
You can also see and obtain items in the mode by using the commands in the
Command Window.
View Window: Shows the present location.
Command Window: Shows the command menu.
Talk Window: Shows the words the character is saying. Press Button to
advance the messages.
Kane Window: Shows Kane's expression as he speaks.
Commands
Commands are used by selecting them with the D-Button, then pressing Button
2 to confirm. Cancel selections by pressing Button 1.
MOVE: A command used to enter and leave buildings, towns, etc. Select
your choice with the cursor and press Button 2 to move.
TALK: Allows you to converse with the characters you meet. When
specific subjects are discussed, select them with the cursor and press Button
2.
LOOK: Allows you to examine your surroundings.
- TERRAIN: Gives you an overview of what you are looking at.
- AT WHAT?: Allows you to examine a specific object. Point
to it with the finger using the D-Button and press Button 2.
TAKE: Allows you to TAKE an item shown in the View Window. Be sure to
LOOK at it first so that the object is identified by name. Then you can add
it to your possessions.
USE: Lets you use an item you possess.
SPELL: Allows you to use magic. There are nine spells that can be
used in the Adventure scenes.
Status Screen
If you press the PAUSE button on the Sega Power Base during the Action
scenes, you will automatically access the Status screen.
ATTK (ATTACK): Shows the weapons that increase Kane's attack strength.
DFNS (DEFENSE): Shows the armor that increases Kane's defense strength.
SPELL: The list of spells that can be used in the Action scenes. To
use a spell, select it with the D-Button and press Button 2. You will return
to the Action scene. To cancel a spell or use no spell at all, select ----
and press Button 2.
Weapons
In the course of the game, you will find weapons that increase Kane's attack
strength. While you don't see these weapons being used, their power is shown
by the increase in effect of Kane's "Ki" force attacks. The weapons can be
viewed in the Status screen.
-
Dokko:
A handheld steel spike with two sharp points used by gripping in the center.
the basic weapon and first one studied at Summit Temple.
-
Vajira:
The stell claw. It is held like a Dokko, but is more powerful and causes
more damage to the enemy.
-
Trident:
An ancient, powerful weapon from China. It has been forged from enchanged
metal to fight evil.
-
War Hammer:
A mystical weapon with great powers! It is said that it was forged by the
Gods and will greatly increase the strength of any man who owns it!
Magic Spells
Along with his martial arts training at Summint Temple, Kane learned the art
of magic. Used carefully and when Kane has enough Energy, magic can defeat
almost all of your enemies.
To use spells, press the PAUSE button to access the Status screen. Select
the desired spell with the D-Button and press Button 2. You will return to
the Action scene. To use the spell, press the D-Button DOWN and then push
Button 1.
If you are touched by an enemy while using a spell, the spell will be broken
and you will have to use the D-Button and Button 1 again to revive the spell.
-
PASSWORD:
As the name implies, using this spell will allow the Wise Kangiten to give
you a password. You cannont get a password in the Action scenes. This
spell will only be usable in the Adventure scenes.
-
Hakuji:
A spell to focus your "Ki" energy into a beam of destructive light!
-
Indra
Calls on the Thunder God to storm lightning on your enemies.
-
Fudo:
Calls forth a great ball of fire!
-
Kannon:
A kinder spell that returns the walking dead to the underworld. But it is
not effective against all evil spirits.
-
Mars:
Calls on the God of War to restore your strength.
-
Hatten:
Calls on the God of Winds to send a tornado or high winds against your enemies.
-
Makiri:
Gives you the power to fly!
-
Nobota:
A spell that creates a shield impervious to all the enemy's missile at-
Passwords
You receive passwords in Adventure scenes by using the spell PASSWORD. The
God Kangiten will give you a 24 letter code. Write it down CAREFULLY! Then,
if you die and select BREAK when asked, you can use the password to get back
into the game at the same screen in which you received it, with all your
Strength, Energy and possessions.
The password is made of 24 letters and numbers. If you enter them correctly,
the game willrestart. Bit if you enter even one letter incorrectly, you
will get the message "WRONG!" and will have to discover which letter has been
entered incorrectly.
Enter the password by selecting the upper and lower case letters and numbers
with the D-Button and pressing Button 2.
To correct password entries, select the LEFT or RIGHT arrows with the cursor,
press Button 1, hold and move the cursor to the letter or number you wish to
change.
When your corrections have been made, move the cursor to "ED" and press
Button 2. The game will begin from the point at which you last saved.
If you wish to stop during the entering of a password and return to the Title
screen, press Buttons 1 and 2 simultaneously.
Items
In addition to the weapons and armor you may find, there are a number of
special items that you must find to complete the game.
-
Sword of Kusanagi
A magical sword taken from one of the eight tails of the Serpent God.
-
Sword of Seven Branches
A powerful sword with the ability to wake the Gods!
-
Sacred Mirror
An object of great power.
-
X-Ray Glasses
Allows you to see some things more clearly.
-
Lute
Once belonged to a humble monk. Find it, and its powers will surprise you.
-
Harp of Amano
Sweet music from a land down under!
Your Friends
-
Kane
In this game you are your own best friend. As you learn the truth about your
heritage, you will learn exactly who your true friends...and enemies really
are.
-
Daikak
The ancient leader of Summit Temple. He is Kane's guide and teacher, with
many bits of wisdom to help Kane on his quest.
-
Kuma
The noodle man of Izumo. In addition to making great pasta, Kuma could
provide enlightenment in certain areas. Noodle vendors hear a lot of gossip!
-
Midori & Her Grandfather
Both of these kind people from beside the sea will help you in many important
ways...if you help them!
Helpful Hints
- If you get stumped for what proper course of action to take, try talking
to Kuma or Daikok. USING an item on them might also have a positive
effect. Listen carefully to what they say.
- If there is something you wish to obtain, be sure to LOOK at it first.
It may take a second look before it is yours.
- Spells can often be used in Adventure scenes as well...to your benefit.
- Sometimes "Ki" force alone is not enough to beat an enemy. You must use
spells.
- To use spells you need energy. Collect as much energy as you can hold!
In some spots, energy may be easier to get!
- Music often soothes many savage beasts and souls!