Black Belt

You're a BLACK BELT master - one of the best - and you'll have plenty of chances to prove it.


What's Happening

KYOKO, your beautiful Japanese girlfriend, has gotten herself into a beautiful Japanese mess. In order to rescue her, you must first get through a tireless army of enemies.

They're mean. They're like machines. And some of them are armed. With whips, knives, swords, even flamethrowers. Plus, your arch rival, Want, is as skilled a Master as you are.

Fight smart. And fight hard. Your only weapon is your well-trained, fine-tuned, martial arts body.


Who's Who

You're Riki. The good guy in the white gi. Everyone else is the enemy. There are the little guys. Like Chinese Kung Fu men, wrestlers, Jujitsu men in red, the Eagles, the Ninja and the dark women.

Then there are the big guys. Like Ryu, a Kung Fu master. Hawk, a whip and knife slinger. Gonta, the Jujitsu man in black. ONI, the Ninja with a red whip and red sword. Rita, the flamethrower. And finally, Wang, the Kung Fu master with the same training as yours.

They all have their own special strengths. And their personal weaknesses. Try to avoid the strengths. And attack the weaknesses. To give yourself a fighting chance to come out on top.


Taking Control

The following illustration shows you the control points on your SEGA SYSTEM control pad. Throughout this instruction book, we will refer to these controls by the names indicated in this illustration.

  1. PUNCH
  2. KICK
  3. MOVES RIKI
TO PUNCH - press BUTTON 1

TO KICK - press BUTTON 2

TO MOVE RIGHT OR LEFT - press the RIGHT or LEFT ARROW

TO JUMP VERTICALLY - press the UP ARROW

TO JUMP DIAGONALLY TO THE RIGHT OR LEFT - press in between the UP ARROW and RIGHT or LEFT ARROWS.

TO SQUAT - press the DOWN ARROW

TO SQUAT FACING THE RIGHT OR LEFT - press in between the DOWN ARROW and RIGHT or LEFT ARROWS.

TO MAKE A VERTICAL HIGH JUMP - press the DOWN ARROW, then the UP ARROW.

TO MAKE A DIAGONAL HIGH JUMP - press the DOWN ARROW, then in between the UP ARROW and RIGHT or LEFT ARROWS.

TO KICK TO THE LEFT OR RIGHT - press the LEFT OR RIGHT ARROW and BUTTON 2 simultaneously


Oops. Try Again.

At the beginning of each game you get three lives. When you lose all of them, the game is over.

There are two ways in which you can lose a life:

1.) You energy runs out. (The only way to replenish it is to destroy 10 little guys and one big guy.)

2.) Your time runs out before all the enemies in the round are destroyed.

You'll receive an additional life at 100,000 and 300,00 points.

TYPES OF ENEMIES
The types of enemies are as follows:

 SMALL ENEMIES
Chapter 1Chinese Kung Fu men
Chapter 2Wrestlers
Chapter 3Jujitsu men (in red)
Chapter 4Eagles, Ninja (in black)
Chapter 5Black women
Chapter 6 

MEDIUM ENEMIESBIG ENEMIES
KungFu masters (4)Ryu
Wrestler with whip.
Wrestler with knife.
HAWK
Jujitsu man (in black)GONTA
Ninja with red whip.
Ninja with red sword.
ONI
Women carrying
a flamethrower
RITA
- WANG

ENERGY METER

When attacking your opponents, the energy meter gradually decreases. When it becomes zero, one RIKI is lost.

To replenish the energy, destroy 10 SMALL and one MEDIUM ENEMY.

1 UP (Score of Player 1)
2 UP (Score of Player 2)
TOP (High score to date)
TIME (Specified time limit .........99 -> 0
  Time expires at 0)

When time is up before all of the foes are destroyed, one RIKI is lost.


Know The Score

The points you earn for punching, tripping or high-kicking different enemies are added together to produce your final score.

Here's what earns what:

RIKI'S KICK100 points
RIKI'S PUNCH200 points
RIKI'S JUMP KICK300 points

DESTROYING A
LITTLE GUY200 points
AN EAGLE500 points
MASTER (the first 3)2,000 points
MASTER (4th one)3,000 points
WRESTLER (whip or knife)3,000 points
JUJITSU MAN3,000 points
WOMAN (with flamethrower)3,000 points
NINJA (with red whip)4,000 points
NINJA (with red sword)5,000 points
RYU10,000 points
HAWK15,000 points
ONI20,000 points
GONTA20,000 points
RITA30,000 points
WANG100,000 points


Time Bonus

You earn extra points for destroying all the enemies before your time runs out. A TIME BONUS will appear on the screen like this:

(REMAINING TIME) X 200 points.


Helpful Hints

Don't use PUNCHES or KICKS thoughtlessly. Skillful players will learn to apply them at just the right moment.

Try to figure out which technique -- punching, kicking or high-kicking -- works best against which enemies. Most enemies, like RYU, HAWK and GONTA, have definite weak points. Try to find them.

When fighing ONI, look for the perfect moment to catch him off guard.

Keep in mind that RITA's weak point is a moving target.

Learn how to handle WANG. He has no weak points. And he's tirelessly persistent.

If you learn to destroy the flying enemies by JUMPING, you'll be in for a special treat.